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    Searched refs:EYE (Results 1 - 7 of 7) sorted by null

  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.hlsl 47 float3 eye : EYE;
58 result.eye = -view;
70 float specular_c = pow(saturate(dot(nnormal, normalize(normalize(input.eye) + nlight))), specular_power);
  /frameworks/native/opengl/libagl/
vertex.cpp 112 // compute eye coordinates
114 &c->transforms.modelview.transform, &v->eye, &v->obj);
115 v->flags |= vertex_t::EYE;
124 GLfixed d = dot4(c->clipPlanes.plane[i].equation.v, v->eye.v);
context.h 114 EYE = 0x0040,
137 vec4_t eye; member in union:android::gl::vertex_t::__anon28741
294 vec4_t position; // position in eye space
array.cpp 1043 nv->flags |= vertex_t::LIT | vertex_t::EYE | vertex_t::TT;
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  /toolchain/binutils/binutils-2.25/bfd/
coff-ppc.c 76 /* Need a 7 char string for an eye catcher. */
77 #define EYE "krkjunk"
80 #define HASH_CHECK_INIT(ret) strcpy(ret->eye_catcher, EYE)
82 if (strcmp(addr->eye_catcher, EYE) != 0) \
85 _("File %s, line %d, Hash check failure, bad eye %8s\n"), \
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  /external/mesa3d/src/mesa/program/
program_lexer.l 271 {dot}eye { return EYE; }
program_parse.y 173 %token EMISSION ENV EYE
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