/external/mesa3d/src/mesa/main/ |
pixelstore.c | 52 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); 60 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); 72 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); 84 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); 96 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); 108 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); 120 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); 130 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); 142 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); 153 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK) [all...] |
hint.c | 58 FLUSH_VERTICES(ctx, _NEW_HINT); 66 FLUSH_VERTICES(ctx, _NEW_HINT); 74 FLUSH_VERTICES(ctx, _NEW_HINT); 82 FLUSH_VERTICES(ctx, _NEW_HINT); 90 FLUSH_VERTICES(ctx, _NEW_HINT); 100 FLUSH_VERTICES(ctx, _NEW_HINT); 110 FLUSH_VERTICES(ctx, _NEW_HINT); 120 FLUSH_VERTICES(ctx, _NEW_HINT); 130 FLUSH_VERTICES(ctx, _NEW_HINT);
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enable.c | 145 FLUSH_VERTICES(ctx, _NEW_ARRAY); 247 FLUSH_VERTICES(ctx, _NEW_TEXTURE); 280 FLUSH_VERTICES(ctx, _NEW_COLOR); 288 FLUSH_VERTICES(ctx, _NEW_EVAL); 296 FLUSH_VERTICES(ctx, _NEW_COLOR); 320 FLUSH_VERTICES(ctx, _NEW_TRANSFORM); 337 FLUSH_VERTICES(ctx, _NEW_LIGHT); 348 FLUSH_VERTICES(ctx, _NEW_POLYGON); 354 FLUSH_VERTICES(ctx, _NEW_DEPTH); 365 FLUSH_VERTICES(ctx, _NEW_COLOR) [all...] |
depth.c | 55 FLUSH_VERTICES(ctx, _NEW_DEPTH); 94 FLUSH_VERTICES(ctx, _NEW_DEPTH); 119 FLUSH_VERTICES(ctx, _NEW_DEPTH); 151 FLUSH_VERTICES(ctx, _NEW_DEPTH);
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fog.c | 116 FLUSH_VERTICES(ctx, _NEW_FOG); 126 FLUSH_VERTICES(ctx, _NEW_FOG); 132 FLUSH_VERTICES(ctx, _NEW_FOG); 139 FLUSH_VERTICES(ctx, _NEW_FOG); 148 FLUSH_VERTICES(ctx, _NEW_FOG); 154 FLUSH_VERTICES(ctx, _NEW_FOG); 173 FLUSH_VERTICES(ctx, _NEW_FOG); 186 FLUSH_VERTICES(ctx, _NEW_FOG);
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lines.c | 74 FLUSH_VERTICES(ctx, _NEW_LINE); 109 FLUSH_VERTICES(ctx, _NEW_LINE);
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pixel.c | 61 FLUSH_VERTICES(ctx, _NEW_PIXEL); 203 FLUSH_VERTICES(ctx, _NEW_PIXEL); 245 FLUSH_VERTICES(ctx, _NEW_PIXEL); 301 FLUSH_VERTICES(ctx, _NEW_PIXEL); 518 FLUSH_VERTICES(ctx, _NEW_PIXEL); 524 FLUSH_VERTICES(ctx, _NEW_PIXEL); 530 FLUSH_VERTICES(ctx, _NEW_PIXEL); 536 FLUSH_VERTICES(ctx, _NEW_PIXEL); 542 FLUSH_VERTICES(ctx, _NEW_PIXEL); 548 FLUSH_VERTICES(ctx, _NEW_PIXEL) [all...] |
points.c | 57 FLUSH_VERTICES(ctx, _NEW_POINT); 125 FLUSH_VERTICES(ctx, _NEW_POINT); 144 FLUSH_VERTICES(ctx, _NEW_POINT); 155 FLUSH_VERTICES(ctx, _NEW_POINT); 166 FLUSH_VERTICES(ctx, _NEW_POINT); 183 FLUSH_VERTICES(ctx, _NEW_POINT); 206 FLUSH_VERTICES(ctx, _NEW_POINT);
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polygon.c | 70 FLUSH_VERTICES(ctx, _NEW_POLYGON); 106 FLUSH_VERTICES(ctx, _NEW_POLYGON); 152 FLUSH_VERTICES(ctx, _NEW_POLYGON); 159 FLUSH_VERTICES(ctx, _NEW_POLYGON); 170 FLUSH_VERTICES(ctx, _NEW_POLYGON); 230 FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE); 284 FLUSH_VERTICES(ctx, _NEW_POLYGON);
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feedback.c | 94 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */ 109 FLUSH_VERTICES(ctx, 0); 181 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); 322 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); 357 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); 388 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); 431 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
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stencil.c | 116 FLUSH_VERTICES(ctx, _NEW_STENCIL); 166 FLUSH_VERTICES(ctx, _NEW_STENCIL); 216 FLUSH_VERTICES(ctx, _NEW_STENCIL); 237 FLUSH_VERTICES(ctx, _NEW_STENCIL); 278 FLUSH_VERTICES(ctx, _NEW_STENCIL); 293 FLUSH_VERTICES(ctx, _NEW_STENCIL); 349 FLUSH_VERTICES(ctx, _NEW_STENCIL); 370 FLUSH_VERTICES(ctx, _NEW_STENCIL); 402 FLUSH_VERTICES(ctx, _NEW_STENCIL); 451 FLUSH_VERTICES(ctx, _NEW_STENCIL) [all...] |
context.h | 208 #define FLUSH_VERTICES(ctx, newstate) \ 211 _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\ 274 FLUSH_VERTICES(ctx, 0); \ 287 FLUSH_VERTICES(ctx, 0); \
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scissor.c | 76 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
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blend.c | 241 FLUSH_VERTICES(ctx, _NEW_COLOR); 305 FLUSH_VERTICES(ctx, _NEW_COLOR); 374 FLUSH_VERTICES(ctx, _NEW_COLOR); 414 FLUSH_VERTICES(ctx, _NEW_COLOR); 467 FLUSH_VERTICES(ctx, _NEW_COLOR); 513 FLUSH_VERTICES(ctx, _NEW_COLOR); 556 FLUSH_VERTICES(ctx, _NEW_COLOR); 601 FLUSH_VERTICES(ctx, _NEW_COLOR); 662 FLUSH_VERTICES(ctx, _NEW_COLOR); 679 FLUSH_VERTICES(ctx, _NEW_COLOR) [all...] |
light.c | 55 FLUSH_VERTICES(ctx, _NEW_LIGHT); 89 FLUSH_VERTICES(ctx, _NEW_LIGHT); 113 FLUSH_VERTICES(ctx, _NEW_LIGHT); 119 FLUSH_VERTICES(ctx, _NEW_LIGHT); 125 FLUSH_VERTICES(ctx, _NEW_LIGHT); 132 FLUSH_VERTICES(ctx, _NEW_LIGHT); 143 FLUSH_VERTICES(ctx, _NEW_LIGHT); 151 FLUSH_VERTICES(ctx, _NEW_LIGHT); 158 FLUSH_VERTICES(ctx, _NEW_LIGHT); 172 FLUSH_VERTICES(ctx, _NEW_LIGHT) [all...] |
clip.c | 87 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
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condrender.c | 94 FLUSH_VERTICES(ctx, 0x0);
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texenv.c | 79 FLUSH_VERTICES(ctx, _NEW_TEXTURE); 95 FLUSH_VERTICES(ctx, _NEW_TEXTURE); 158 FLUSH_VERTICES(ctx, _NEW_TEXTURE); 165 FLUSH_VERTICES(ctx, _NEW_TEXTURE); 256 FLUSH_VERTICES(ctx, _NEW_TEXTURE); 338 FLUSH_VERTICES(ctx, _NEW_TEXTURE); 373 FLUSH_VERTICES(ctx, _NEW_TEXTURE); 379 FLUSH_VERTICES(ctx, _NEW_TEXTURE); 460 FLUSH_VERTICES(ctx, _NEW_TEXTURE); 473 FLUSH_VERTICES(ctx, _NEW_TEXTURE) [all...] |
arbprogram.c | 136 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); 346 FLUSH_VERTICES(ctx, _NEW_PROGRAM); 456 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); 481 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); 498 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); 571 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); 601 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
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texgen.c | 141 FLUSH_VERTICES(ctx, _NEW_TEXTURE); 155 FLUSH_VERTICES(ctx, _NEW_TEXTURE); 177 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
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clear.c | 54 FLUSH_VERTICES(ctx, _NEW_COLOR); 89 FLUSH_VERTICES(ctx, _NEW_COLOR); 112 FLUSH_VERTICES(ctx, _NEW_COLOR); 135 FLUSH_VERTICES(ctx, _NEW_COLOR);
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nvprogram.c | 72 FLUSH_VERTICES(ctx, _NEW_PROGRAM); 618 FLUSH_VERTICES(ctx, _NEW_PROGRAM); 753 FLUSH_VERTICES(ctx, _NEW_PROGRAM); 817 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
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transformfeedback.c | 362 FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK); 385 FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK); 406 /* Note: no need to FLUSH_VERTICES or flag _NEW_TRANSFORM_FEEDBACK, because 661 /* No need to set _NEW_TRANSFORM_FEEDBACK (or invoke FLUSH_VERTICES) since 872 FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK); 898 FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK);
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dlist.c | [all...] |
queryobj.c | 221 FLUSH_VERTICES(ctx, 0); 301 FLUSH_VERTICES(ctx, _NEW_DEPTH); 365 FLUSH_VERTICES(ctx, _NEW_DEPTH);
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