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  /external/mesa3d/src/mesa/main/
pixelstore.c 52 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
60 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
72 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
84 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
96 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
108 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
120 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
130 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
142 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
153 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK)
    [all...]
hint.c 58 FLUSH_VERTICES(ctx, _NEW_HINT);
66 FLUSH_VERTICES(ctx, _NEW_HINT);
74 FLUSH_VERTICES(ctx, _NEW_HINT);
82 FLUSH_VERTICES(ctx, _NEW_HINT);
90 FLUSH_VERTICES(ctx, _NEW_HINT);
100 FLUSH_VERTICES(ctx, _NEW_HINT);
110 FLUSH_VERTICES(ctx, _NEW_HINT);
120 FLUSH_VERTICES(ctx, _NEW_HINT);
130 FLUSH_VERTICES(ctx, _NEW_HINT);
enable.c 145 FLUSH_VERTICES(ctx, _NEW_ARRAY);
247 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
280 FLUSH_VERTICES(ctx, _NEW_COLOR);
288 FLUSH_VERTICES(ctx, _NEW_EVAL);
296 FLUSH_VERTICES(ctx, _NEW_COLOR);
320 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
337 FLUSH_VERTICES(ctx, _NEW_LIGHT);
348 FLUSH_VERTICES(ctx, _NEW_POLYGON);
354 FLUSH_VERTICES(ctx, _NEW_DEPTH);
365 FLUSH_VERTICES(ctx, _NEW_COLOR)
    [all...]
depth.c 55 FLUSH_VERTICES(ctx, _NEW_DEPTH);
94 FLUSH_VERTICES(ctx, _NEW_DEPTH);
119 FLUSH_VERTICES(ctx, _NEW_DEPTH);
151 FLUSH_VERTICES(ctx, _NEW_DEPTH);
fog.c 116 FLUSH_VERTICES(ctx, _NEW_FOG);
126 FLUSH_VERTICES(ctx, _NEW_FOG);
132 FLUSH_VERTICES(ctx, _NEW_FOG);
139 FLUSH_VERTICES(ctx, _NEW_FOG);
148 FLUSH_VERTICES(ctx, _NEW_FOG);
154 FLUSH_VERTICES(ctx, _NEW_FOG);
173 FLUSH_VERTICES(ctx, _NEW_FOG);
186 FLUSH_VERTICES(ctx, _NEW_FOG);
lines.c 74 FLUSH_VERTICES(ctx, _NEW_LINE);
109 FLUSH_VERTICES(ctx, _NEW_LINE);
pixel.c 61 FLUSH_VERTICES(ctx, _NEW_PIXEL);
203 FLUSH_VERTICES(ctx, _NEW_PIXEL);
245 FLUSH_VERTICES(ctx, _NEW_PIXEL);
301 FLUSH_VERTICES(ctx, _NEW_PIXEL);
518 FLUSH_VERTICES(ctx, _NEW_PIXEL);
524 FLUSH_VERTICES(ctx, _NEW_PIXEL);
530 FLUSH_VERTICES(ctx, _NEW_PIXEL);
536 FLUSH_VERTICES(ctx, _NEW_PIXEL);
542 FLUSH_VERTICES(ctx, _NEW_PIXEL);
548 FLUSH_VERTICES(ctx, _NEW_PIXEL)
    [all...]
points.c 57 FLUSH_VERTICES(ctx, _NEW_POINT);
125 FLUSH_VERTICES(ctx, _NEW_POINT);
144 FLUSH_VERTICES(ctx, _NEW_POINT);
155 FLUSH_VERTICES(ctx, _NEW_POINT);
166 FLUSH_VERTICES(ctx, _NEW_POINT);
183 FLUSH_VERTICES(ctx, _NEW_POINT);
206 FLUSH_VERTICES(ctx, _NEW_POINT);
polygon.c 70 FLUSH_VERTICES(ctx, _NEW_POLYGON);
106 FLUSH_VERTICES(ctx, _NEW_POLYGON);
152 FLUSH_VERTICES(ctx, _NEW_POLYGON);
159 FLUSH_VERTICES(ctx, _NEW_POLYGON);
170 FLUSH_VERTICES(ctx, _NEW_POLYGON);
230 FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
284 FLUSH_VERTICES(ctx, _NEW_POLYGON);
feedback.c 94 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */
109 FLUSH_VERTICES(ctx, 0);
181 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
322 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
357 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
388 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
431 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
stencil.c 116 FLUSH_VERTICES(ctx, _NEW_STENCIL);
166 FLUSH_VERTICES(ctx, _NEW_STENCIL);
216 FLUSH_VERTICES(ctx, _NEW_STENCIL);
237 FLUSH_VERTICES(ctx, _NEW_STENCIL);
278 FLUSH_VERTICES(ctx, _NEW_STENCIL);
293 FLUSH_VERTICES(ctx, _NEW_STENCIL);
349 FLUSH_VERTICES(ctx, _NEW_STENCIL);
370 FLUSH_VERTICES(ctx, _NEW_STENCIL);
402 FLUSH_VERTICES(ctx, _NEW_STENCIL);
451 FLUSH_VERTICES(ctx, _NEW_STENCIL)
    [all...]
context.h 208 #define FLUSH_VERTICES(ctx, newstate) \
211 _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
274 FLUSH_VERTICES(ctx, 0); \
287 FLUSH_VERTICES(ctx, 0); \
scissor.c 76 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
blend.c 241 FLUSH_VERTICES(ctx, _NEW_COLOR);
305 FLUSH_VERTICES(ctx, _NEW_COLOR);
374 FLUSH_VERTICES(ctx, _NEW_COLOR);
414 FLUSH_VERTICES(ctx, _NEW_COLOR);
467 FLUSH_VERTICES(ctx, _NEW_COLOR);
513 FLUSH_VERTICES(ctx, _NEW_COLOR);
556 FLUSH_VERTICES(ctx, _NEW_COLOR);
601 FLUSH_VERTICES(ctx, _NEW_COLOR);
662 FLUSH_VERTICES(ctx, _NEW_COLOR);
679 FLUSH_VERTICES(ctx, _NEW_COLOR)
    [all...]
light.c 55 FLUSH_VERTICES(ctx, _NEW_LIGHT);
89 FLUSH_VERTICES(ctx, _NEW_LIGHT);
113 FLUSH_VERTICES(ctx, _NEW_LIGHT);
119 FLUSH_VERTICES(ctx, _NEW_LIGHT);
125 FLUSH_VERTICES(ctx, _NEW_LIGHT);
132 FLUSH_VERTICES(ctx, _NEW_LIGHT);
143 FLUSH_VERTICES(ctx, _NEW_LIGHT);
151 FLUSH_VERTICES(ctx, _NEW_LIGHT);
158 FLUSH_VERTICES(ctx, _NEW_LIGHT);
172 FLUSH_VERTICES(ctx, _NEW_LIGHT)
    [all...]
clip.c 87 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
condrender.c 94 FLUSH_VERTICES(ctx, 0x0);
texenv.c 79 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
95 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
158 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
165 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
256 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
338 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
373 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
379 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
460 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
473 FLUSH_VERTICES(ctx, _NEW_TEXTURE)
    [all...]
arbprogram.c 136 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
346 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
456 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
481 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
498 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
571 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
601 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
texgen.c 141 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
155 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
177 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
clear.c 54 FLUSH_VERTICES(ctx, _NEW_COLOR);
89 FLUSH_VERTICES(ctx, _NEW_COLOR);
112 FLUSH_VERTICES(ctx, _NEW_COLOR);
135 FLUSH_VERTICES(ctx, _NEW_COLOR);
nvprogram.c 72 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
618 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
753 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
817 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
transformfeedback.c 362 FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK);
385 FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK);
406 /* Note: no need to FLUSH_VERTICES or flag _NEW_TRANSFORM_FEEDBACK, because
661 /* No need to set _NEW_TRANSFORM_FEEDBACK (or invoke FLUSH_VERTICES) since
872 FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK);
898 FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK);
dlist.c     [all...]
queryobj.c 221 FLUSH_VERTICES(ctx, 0);
301 FLUSH_VERTICES(ctx, _NEW_DEPTH);
365 FLUSH_VERTICES(ctx, _NEW_DEPTH);

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