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  /hardware/qcom/display/msm8084/libqdutils/
profiler.h 42 #define CALC_FPS() qdutils::CalcFps::getInstance().Fps()
52 void Fps();
60 /*fps calculation based on time or number of frames*/
68 /* indicates how much time do we wait till we calculate FPS */
71 /*indicates how much time elapsed since we report fps*/
74 /* indicates how many frames do we wait till we calculate FPS */
98 void print_fps(float fps);
profiler.cpp 64 void CalcFps::Fps() {
73 /*defaults calculation of fps to based on number of frames*/
113 void CalcFps::print_fps(float fps)
116 ALOGD("FPS for last %d frames: %3.2f", debug_fps_metadata.period, fps);
118 ALOGD("FPS for last (%f ms, %d frames): %3.2f",
120 debug_fps_metadata.curr_frame, fps);
178 /* time to calculate and display FPS */
189 float fps = float(1000.0 * debug_fps_metadata.curr_frame/ local
191 print_fps(fps);
    [all...]
  /hardware/qcom/display/msm8226/libqdutils/
profiler.h 42 #define CALC_FPS() qdutils::CalcFps::getInstance().Fps()
52 void Fps();
60 /*fps calculation based on time or number of frames*/
68 /* indicates how much time do we wait till we calculate FPS */
71 /*indicates how much time elapsed since we report fps*/
74 /* indicates how many frames do we wait till we calculate FPS */
98 void print_fps(float fps);
profiler.cpp 64 void CalcFps::Fps() {
73 /*defaults calculation of fps to based on number of frames*/
113 void CalcFps::print_fps(float fps)
116 ALOGD("FPS for last %d frames: %3.2f", debug_fps_metadata.period, fps);
118 ALOGD("FPS for last (%f ms, %d frames): %3.2f",
120 debug_fps_metadata.curr_frame, fps);
178 /* time to calculate and display FPS */
189 float fps = float(1000.0 * debug_fps_metadata.curr_frame/ local
191 print_fps(fps);
    [all...]
  /hardware/qcom/display/msm8909/libqdutils/
profiler.h 42 #define CALC_FPS() qdutils::CalcFps::getInstance().Fps()
52 void Fps();
60 /*fps calculation based on time or number of frames*/
68 /* indicates how much time do we wait till we calculate FPS */
71 /*indicates how much time elapsed since we report fps*/
74 /* indicates how many frames do we wait till we calculate FPS */
98 void print_fps(float fps);
profiler.cpp 64 void CalcFps::Fps() {
73 /*defaults calculation of fps to based on number of frames*/
113 void CalcFps::print_fps(float fps)
116 ALOGD("FPS for last %d frames: %3.2f", debug_fps_metadata.period, fps);
118 ALOGD("FPS for last (%f ms, %d frames): %3.2f",
120 debug_fps_metadata.curr_frame, fps);
178 /* time to calculate and display FPS */
189 float fps = float(1000.0 * debug_fps_metadata.curr_frame/ local
191 print_fps(fps);
    [all...]
  /hardware/qcom/display/msm8960/libqdutils/
profiler.h 42 #define CALC_FPS() qdutils::CalcFps::getInstance().Fps()
52 void Fps();
60 /*fps calculation based on time or number of frames*/
68 /* indicates how much time do we wait till we calculate FPS */
71 /*indicates how much time elapsed since we report fps*/
74 /* indicates how many frames do we wait till we calculate FPS */
98 void print_fps(float fps);
profiler.cpp 62 void CalcFps::Fps() {
71 /*defaults calculation of fps to based on number of frames*/
109 void CalcFps::print_fps(float fps)
112 ALOGD("FPS for last %d frames: %3.2f", debug_fps_metadata.period, fps);
114 ALOGD("FPS for last (%f ms, %d frames): %3.2f",
116 debug_fps_metadata.curr_frame, fps);
173 /* time to calculate and display FPS */
183 float fps = (1000.0 * debug_fps_metadata.curr_frame)/ local
185 print_fps(fps);
    [all...]
  /hardware/qcom/display/msm8994/libqdutils/
profiler.h 42 #define CALC_FPS() qdutils::CalcFps::getInstance().Fps()
52 void Fps();
60 /*fps calculation based on time or number of frames*/
68 /* indicates how much time do we wait till we calculate FPS */
71 /*indicates how much time elapsed since we report fps*/
74 /* indicates how many frames do we wait till we calculate FPS */
98 void print_fps(float fps);
profiler.cpp 64 void CalcFps::Fps() {
73 /*defaults calculation of fps to based on number of frames*/
113 void CalcFps::print_fps(float fps)
116 ALOGD("FPS for last %d frames: %3.2f", debug_fps_metadata.period, fps);
118 ALOGD("FPS for last (%f ms, %d frames): %3.2f",
120 debug_fps_metadata.curr_frame, fps);
178 /* time to calculate and display FPS */
189 float fps = float(1000.0 * debug_fps_metadata.curr_frame/ local
191 print_fps(fps);
    [all...]
  /hardware/qcom/display/msm8996/libqdutils/
profiler.h 42 #define CALC_FPS() qdutils::CalcFps::getInstance().Fps()
52 void Fps();
60 /*fps calculation based on time or number of frames*/
68 /* indicates how much time do we wait till we calculate FPS */
71 /*indicates how much time elapsed since we report fps*/
74 /* indicates how many frames do we wait till we calculate FPS */
98 void print_fps(float fps);
profiler.cpp 64 void CalcFps::Fps() {
73 /*defaults calculation of fps to based on number of frames*/
113 void CalcFps::print_fps(float fps)
116 ALOGD("FPS for last %d frames: %3.2f", debug_fps_metadata.period, fps);
118 ALOGD("FPS for last (%f ms, %d frames): %3.2f",
120 debug_fps_metadata.curr_frame, fps);
178 /* time to calculate and display FPS */
189 float fps = float(1000.0 * debug_fps_metadata.curr_frame/ local
191 print_fps(fps);
    [all...]
  /hardware/qcom/display/msmcobalt/libqdutils/
profiler.h 42 #define CALC_FPS() qdutils::CalcFps::getInstance().Fps()
52 void Fps();
60 /*fps calculation based on time or number of frames*/
68 /* indicates how much time do we wait till we calculate FPS */
71 /*indicates how much time elapsed since we report fps*/
74 /* indicates how many frames do we wait till we calculate FPS */
98 void print_fps(float fps);
profiler.cpp 64 void CalcFps::Fps() {
73 /*defaults calculation of fps to based on number of frames*/
113 void CalcFps::print_fps(float fps)
116 ALOGD("FPS for last %d frames: %3.2f", debug_fps_metadata.period, fps);
118 ALOGD("FPS for last (%f ms, %d frames): %3.2f",
120 debug_fps_metadata.curr_frame, fps);
178 /* time to calculate and display FPS */
189 float fps = float(1000.0 * debug_fps_metadata.curr_frame/ local
191 print_fps(fps);
    [all...]
  /external/webrtc/webrtc/video/
video_loopback.cc 34 DEFINE_int32(fps, 30, "Frames per second.");
35 int Fps() {
211 {flags::Width(), flags::Height(), flags::Fps(),
screenshare_loopback.cc 34 DEFINE_int32(fps, 5, "Frames per second.");
35 int Fps() {
222 {flags::Width(), flags::Height(), flags::Fps(),

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