/hardware/qcom/display/msm8084/libqdutils/ |
profiler.h | 42 #define CALC_FPS() qdutils::CalcFps::getInstance().Fps() 52 void Fps(); 60 /*fps calculation based on time or number of frames*/ 68 /* indicates how much time do we wait till we calculate FPS */ 71 /*indicates how much time elapsed since we report fps*/ 74 /* indicates how many frames do we wait till we calculate FPS */ 98 void print_fps(float fps);
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profiler.cpp | 64 void CalcFps::Fps() { 73 /*defaults calculation of fps to based on number of frames*/ 113 void CalcFps::print_fps(float fps) 116 ALOGD("FPS for last %d frames: %3.2f", debug_fps_metadata.period, fps); 118 ALOGD("FPS for last (%f ms, %d frames): %3.2f", 120 debug_fps_metadata.curr_frame, fps); 178 /* time to calculate and display FPS */ 189 float fps = float(1000.0 * debug_fps_metadata.curr_frame/ local 191 print_fps(fps); [all...] |
/hardware/qcom/display/msm8226/libqdutils/ |
profiler.h | 42 #define CALC_FPS() qdutils::CalcFps::getInstance().Fps() 52 void Fps(); 60 /*fps calculation based on time or number of frames*/ 68 /* indicates how much time do we wait till we calculate FPS */ 71 /*indicates how much time elapsed since we report fps*/ 74 /* indicates how many frames do we wait till we calculate FPS */ 98 void print_fps(float fps);
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profiler.cpp | 64 void CalcFps::Fps() { 73 /*defaults calculation of fps to based on number of frames*/ 113 void CalcFps::print_fps(float fps) 116 ALOGD("FPS for last %d frames: %3.2f", debug_fps_metadata.period, fps); 118 ALOGD("FPS for last (%f ms, %d frames): %3.2f", 120 debug_fps_metadata.curr_frame, fps); 178 /* time to calculate and display FPS */ 189 float fps = float(1000.0 * debug_fps_metadata.curr_frame/ local 191 print_fps(fps); [all...] |
/hardware/qcom/display/msm8909/libqdutils/ |
profiler.h | 42 #define CALC_FPS() qdutils::CalcFps::getInstance().Fps() 52 void Fps(); 60 /*fps calculation based on time or number of frames*/ 68 /* indicates how much time do we wait till we calculate FPS */ 71 /*indicates how much time elapsed since we report fps*/ 74 /* indicates how many frames do we wait till we calculate FPS */ 98 void print_fps(float fps);
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profiler.cpp | 64 void CalcFps::Fps() { 73 /*defaults calculation of fps to based on number of frames*/ 113 void CalcFps::print_fps(float fps) 116 ALOGD("FPS for last %d frames: %3.2f", debug_fps_metadata.period, fps); 118 ALOGD("FPS for last (%f ms, %d frames): %3.2f", 120 debug_fps_metadata.curr_frame, fps); 178 /* time to calculate and display FPS */ 189 float fps = float(1000.0 * debug_fps_metadata.curr_frame/ local 191 print_fps(fps); [all...] |
/hardware/qcom/display/msm8960/libqdutils/ |
profiler.h | 42 #define CALC_FPS() qdutils::CalcFps::getInstance().Fps() 52 void Fps(); 60 /*fps calculation based on time or number of frames*/ 68 /* indicates how much time do we wait till we calculate FPS */ 71 /*indicates how much time elapsed since we report fps*/ 74 /* indicates how many frames do we wait till we calculate FPS */ 98 void print_fps(float fps);
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profiler.cpp | 62 void CalcFps::Fps() { 71 /*defaults calculation of fps to based on number of frames*/ 109 void CalcFps::print_fps(float fps) 112 ALOGD("FPS for last %d frames: %3.2f", debug_fps_metadata.period, fps); 114 ALOGD("FPS for last (%f ms, %d frames): %3.2f", 116 debug_fps_metadata.curr_frame, fps); 173 /* time to calculate and display FPS */ 183 float fps = (1000.0 * debug_fps_metadata.curr_frame)/ local 185 print_fps(fps); [all...] |
/hardware/qcom/display/msm8994/libqdutils/ |
profiler.h | 42 #define CALC_FPS() qdutils::CalcFps::getInstance().Fps() 52 void Fps(); 60 /*fps calculation based on time or number of frames*/ 68 /* indicates how much time do we wait till we calculate FPS */ 71 /*indicates how much time elapsed since we report fps*/ 74 /* indicates how many frames do we wait till we calculate FPS */ 98 void print_fps(float fps);
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profiler.cpp | 64 void CalcFps::Fps() { 73 /*defaults calculation of fps to based on number of frames*/ 113 void CalcFps::print_fps(float fps) 116 ALOGD("FPS for last %d frames: %3.2f", debug_fps_metadata.period, fps); 118 ALOGD("FPS for last (%f ms, %d frames): %3.2f", 120 debug_fps_metadata.curr_frame, fps); 178 /* time to calculate and display FPS */ 189 float fps = float(1000.0 * debug_fps_metadata.curr_frame/ local 191 print_fps(fps); [all...] |
/hardware/qcom/display/msm8996/libqdutils/ |
profiler.h | 42 #define CALC_FPS() qdutils::CalcFps::getInstance().Fps() 52 void Fps(); 60 /*fps calculation based on time or number of frames*/ 68 /* indicates how much time do we wait till we calculate FPS */ 71 /*indicates how much time elapsed since we report fps*/ 74 /* indicates how many frames do we wait till we calculate FPS */ 98 void print_fps(float fps);
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profiler.cpp | 64 void CalcFps::Fps() { 73 /*defaults calculation of fps to based on number of frames*/ 113 void CalcFps::print_fps(float fps) 116 ALOGD("FPS for last %d frames: %3.2f", debug_fps_metadata.period, fps); 118 ALOGD("FPS for last (%f ms, %d frames): %3.2f", 120 debug_fps_metadata.curr_frame, fps); 178 /* time to calculate and display FPS */ 189 float fps = float(1000.0 * debug_fps_metadata.curr_frame/ local 191 print_fps(fps); [all...] |
/hardware/qcom/display/msmcobalt/libqdutils/ |
profiler.h | 42 #define CALC_FPS() qdutils::CalcFps::getInstance().Fps() 52 void Fps(); 60 /*fps calculation based on time or number of frames*/ 68 /* indicates how much time do we wait till we calculate FPS */ 71 /*indicates how much time elapsed since we report fps*/ 74 /* indicates how many frames do we wait till we calculate FPS */ 98 void print_fps(float fps);
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profiler.cpp | 64 void CalcFps::Fps() { 73 /*defaults calculation of fps to based on number of frames*/ 113 void CalcFps::print_fps(float fps) 116 ALOGD("FPS for last %d frames: %3.2f", debug_fps_metadata.period, fps); 118 ALOGD("FPS for last (%f ms, %d frames): %3.2f", 120 debug_fps_metadata.curr_frame, fps); 178 /* time to calculate and display FPS */ 189 float fps = float(1000.0 * debug_fps_metadata.curr_frame/ local 191 print_fps(fps); [all...] |
/external/webrtc/webrtc/video/ |
video_loopback.cc | 34 DEFINE_int32(fps, 30, "Frames per second."); 35 int Fps() { 211 {flags::Width(), flags::Height(), flags::Fps(),
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screenshare_loopback.cc | 34 DEFINE_int32(fps, 5, "Frames per second."); 35 int Fps() { 222 {flags::Width(), flags::Height(), flags::Fps(),
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