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    Searched refs:GL_BACK (Results 1 - 25 of 266) sorted by null

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  /frameworks/rs/driver/
rsdProgramRaster.cpp 39 RSD_CALL_GL(glCullFace, GL_BACK);
  /external/mesa3d/src/glx/apple/
apple_xgl_api_stereo.c 61 case GL_BACK:
98 if (GL_BACK == bufs[i]) {
  /external/mesa3d/src/mesa/main/
stencil.c 45 * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
46 * state[2] = GL_EXT_stencil_two_side GL_BACK state.
174 ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
225 ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
285 ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
358 ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
401 if (face == GL_FRONT || face == GL_BACK) {
441 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
446 if (face != GL_BACK) {
487 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK)
    [all...]
polygon.c 62 if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) {
163 case GL_BACK:
320 ctx->Polygon.CullFaceMode = GL_BACK;
buffers.c 104 case GL_BACK:
162 case GL_BACK:
493 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
518 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
framebuffer.c 141 fb->ColorDrawBuffer[0] = GL_BACK;
143 fb->ColorReadBuffer = GL_BACK;
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_clip_state.c 62 case GL_BACK:
brw_clip.c 191 ctx->Polygon.CullFaceMode != GL_BACK) {
brw_sf_state.c 219 case GL_BACK:
gen6_sf_state.c 206 case GL_BACK:
gen7_sf_state.c 231 case GL_BACK:
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
RenderContext.java 109 if ((face == GL20.GL_FRONT) || (face == GL20.GL_BACK) || (face == GL20.GL_FRONT_AND_BACK)) {
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_polygon.c 45 mode == GL_BACK ? NV10_3D_CULL_FACE_BACK :
  /external/mesa3d/src/mesa/drivers/common/
driverfuncs.c 305 ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
310 ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
315 ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
  /external/deqp/modules/gles2/performance/
es2pStateChangeCallTests.cpp 288 GL_BACK,
474 GL_BACK,
662 GL_BACK,
700 GL_BACK,
  /external/deqp/modules/gles3/performance/
es3pStateChangeCallTests.cpp 323 GL_BACK,
509 GL_BACK,
724 GL_BACK,
762 GL_BACK,
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
ParticleShader.java 273 int cullFace = config.defaultCullFace == -1 ? GL20.GL_BACK : config.defaultCullFace;
308 return config.defaultCullFace == -1 ? GL20.GL_BACK : config.defaultCullFace;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
TextureArrayTest.java 113 Gdx.gl.glCullFace(GL20.GL_BACK);
  /external/mesa3d/src/mesa/state_tracker/
st_atom_rasterizer.c 107 case GL_BACK:
  /external/mesa3d/src/mesa/swrast_setup/
ss_triangle.c 127 if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK)
  /external/deqp/framework/opengl/
gluStateReset.cpp 113 gl.cullFace (GL_BACK);
390 const deUint32 drawBuffer = defaultFbo != 0 ? GL_COLOR_ATTACHMENT0 : GL_BACK;
391 const deUint32 readBuffer = defaultFbo != 0 ? GL_COLOR_ATTACHMENT0 : GL_BACK;
690 gl.cullFace (GL_BACK);
    [all...]
gluStrUtil.inl 189 case GL_BACK: return "GL_BACK";
443 case GL_BACK: return "GL_BACK";
603 case GL_BACK: return "GL_BACK";
    [all...]
  /external/deqp/modules/gles3/functional/
es3fIntegerStateQueryTests.cpp     [all...]
es3fNegativeBufferApiTests.cpp 429 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if buffer is GL_COLOR, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, or GL_FRONT_AND_BACK and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS.");
473 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if buffer is GL_COLOR, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, or GL_FRONT_AND_BACK and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS.");
514 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if buffer is GL_COLOR, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, or GL_FRONT_AND_BACK and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS.");
644 values[1] = GL_BACK;
    [all...]
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_tritmp.h 152 ctx->Polygon.CullFaceMode != GL_BACK) {
377 ctx->Polygon.CullFaceMode != GL_BACK) {

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