/external/deqp/modules/gles3/functional/ |
es3fIndexedStateQueryTests.cpp | 323 glBufferData(GL_UNIFORM_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); 374 glBufferData(GL_UNIFORM_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); 379 glBufferData(GL_UNIFORM_BUFFER, rangeBufferTotalSize, DE_NULL, GL_DYNAMIC_DRAW);
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es3fNegativeVertexArrayApiTests.cpp | 392 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); 495 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); 662 glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); [all...] |
es3fBufferWriteTests.cpp | 457 GL_DYNAMIC_DRAW, 579 GL_DYNAMIC_DRAW, 646 << DataStoreSpec(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, 1644) 732 PARTIAL_SPECIFY_CASE(low_1, "Low part of buffer specified with single call", GL_ELEMENT_ARRAY_BUFFER, GL_DYNAMIC_DRAW, 1000,
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es3fShaderBuiltinVarTests.cpp | 1002 gl.bufferData(GL_ARRAY_BUFFER, (int)(m_positions.size()*sizeof(tcu::Vec4)), &m_positions[0], GL_DYNAMIC_DRAW); 1029 gl.bufferData(GL_ARRAY_BUFFER, (int)(m_positions.size()*sizeof(tcu::Vec4)), &mappedPos[0], GL_DYNAMIC_DRAW); [all...] |
/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
RendererES3.cpp | 98 glBufferData(GL_ARRAY_BUFFER, MAX_INSTANCES * 4*sizeof(float), NULL, GL_DYNAMIC_DRAW);
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/ |
IndexBufferObject.java | 63 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW;
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VertexBufferObject.java | 81 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW;
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VertexBufferObjectWithVAO.java | 74 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW;
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES11Header.java-if | 66 public static final int GL_DYNAMIC_DRAW = 0x88E8;
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GLES20Header.java-if | 70 public static final int GL_DYNAMIC_DRAW = 0x88E8;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
IndexBufferObject.java | 84 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW;
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IndexBufferObjectSubData.java | 64 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW;
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VertexBufferObject.java | 83 setUsage(isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW);
164 * GL_DYNAMIC_DRAW */
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VertexBufferObjectSubData.java | 74 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW;
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VertexBufferObjectWithVAO.java | 77 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW;
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/frameworks/base/libs/hwui/ |
PixelBuffer.cpp | 108 glBufferData(GL_PIXEL_UNPACK_BUFFER, getSize(), nullptr, GL_DYNAMIC_DRAW);
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PatchCache.cpp | 173 glBufferData(GL_ARRAY_BUFFER, mMaxSize, nullptr, GL_DYNAMIC_DRAW);
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/external/deqp/modules/gles2/stress/ |
es2sLongRunningTests.cpp | 124 GL_DYNAMIC_DRAW, GL_DYNAMIC_DRAW,
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/external/deqp/modules/gles3/stress/ |
es3sLongRunningTests.cpp | 124 GL_DYNAMIC_DRAW, GL_DYNAMIC_DRAW,
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/external/deqp/modules/gles2/functional/ |
es2fBufferWriteTests.cpp | 447 GL_DYNAMIC_DRAW, 556 GL_DYNAMIC_DRAW 646 << DataStoreSpec(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, 1644) 720 PARTIAL_SPECIFY_CASE(whole_2, "Whole buffer specification with two calls", GL_ELEMENT_ARRAY_BUFFER, GL_DYNAMIC_DRAW, 1728, 737 PARTIAL_SPECIFY_CASE(low_3, "Low part of buffer specified with two calls", GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, 1200, 755 PARTIAL_SPECIFY_CASE(middle_3, "Middle part of buffer specified with two calls", GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, 2500,
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es2fBufferObjectQueryTests.cpp | 222 GL_STATIC_DRAW, GL_DYNAMIC_DRAW, GL_STREAM_DRAW
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/external/mesa3d/src/mesa/state_tracker/ |
st_cb_bufferobjects.c | 211 case GL_DYNAMIC_DRAW:
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/frameworks/base/libs/hwui/renderstate/ |
OffscreenBufferPool.cpp | 98 GL_DYNAMIC_DRAW); // TODO: GL_STATIC_DRAW if savelayer
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/external/deqp/modules/gles31/functional/ |
es31fNegativeVertexArrayApiTests.cpp | 530 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); 640 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); [all...] |
/external/deqp/modules/glshared/ |
glsMemoryStressCase.cpp | 704 glBufferData(GL_ARRAY_BUFFER, size, &(m_dummyData[0]), GL_DYNAMIC_DRAW); 707 glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW);
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