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    Searched refs:GL_FLAT (Results 1 - 25 of 133) sorted by null

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  /external/mesa3d/src/mesa/tnl_dd/
t_dd_unfilled.h 48 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
86 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
116 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
149 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
t_dd_dmatmp.h 449 ctx->Light.ShadeModel == GL_FLAT &&
1032 if (ctx->Light.ShadeModel == GL_FLAT) {
1232 ctx->Light.ShadeModel == GL_FLAT &&
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
GLWorld.java 79 gl.glShadeModel(GL10.GL_FLAT);
  /frameworks/native/libs/gui/tests/
MultiTextureConsumer_test.cpp 74 glShadeModel(GL_FLAT);
  /external/mesa3d/src/mesa/tnl/
t_vb_cliptmp.h 169 if (ctx->Light.ShadeModel == GL_FLAT)
240 if (ctx->Light.ShadeModel == GL_FLAT) {
303 if (ctx->Light.ShadeModel == GL_FLAT) {
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_gs.c 176 if (key->primitive == _3DPRIM_QUADLIST && ctx->Light.ShadeModel != GL_FLAT) {
brw_sf.c 194 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
brw_draw.c 99 ctx->Light.ShadeModel != GL_FLAT &&
105 ctx->Light.ShadeModel != GL_FLAT &&
brw_clip.c 151 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
gen6_sf_state.c 124 bool shade_model_flat = ctx->Light.ShadeModel == GL_FLAT;
gen7_sf_state.c 40 bool shade_model_flat = ctx->Light.ShadeModel == GL_FLAT;
  /external/replicaisland/src/com/replica/replicaisland/
DrawableBitmap.java 72 gl.glShadeModel(GL10.GL_FLAT);
GameRenderer.java 88 gl.glShadeModel(GL10.GL_FLAT);
  /external/mesa3d/src/mesa/state_tracker/
st_atom_rasterizer.c 87 if (ctx->Light.ShadeModel == GL_FLAT)
st_draw.c 175 ctx->Light.ShadeModel != GL_FLAT &&
  /external/mesa3d/src/mesa/swrast/
s_tritemp.h 383 ASSERT(ctx->Light.ShadeModel == GL_FLAT);
424 if (swrast->_InterpMode[attr] == GL_FLAT) {
665 ASSERT(ctx->Light.ShadeModel == GL_FLAT);
704 if (swrast->_InterpMode[attr] == GL_FLAT) {
    [all...]
s_aalinetemp.h 165 if (swrast->_InterpMode[attr] == GL_FLAT) {
s_linetemp.h 271 if (swrast->_InterpMode[attr] == GL_FLAT) {
s_aatritemp.h 145 if (swrast->_InterpMode[attr] == GL_FLAT) {
  /external/mesa3d/src/mesa/swrast_setup/
ss_triangle.c 133 if (ctx->Light.ShadeModel == GL_FLAT) {
  /frameworks/native/opengl/tests/finish/
finish.cpp 76 glShadeModel(GL_FLAT);
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES11RenderEngine.cpp 42 glShadeModel(GL_FLAT);
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES10Header.java-if 73 public static final int GL_FLAT = 0x1D00;
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
LabelMaker.java 315 gl.glShadeModel(GL10.GL_FLAT);
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tcl.c 268 if (prim == GL_POLYGON && ctx->Light.ShadeModel == GL_FLAT)

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