/frameworks/base/libs/hwui/renderstate/ |
Stencil.cpp | 78 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); 95 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); 107 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); 116 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR) [all...] |
/external/deqp/modules/gles2/functional/ |
es2fStencilTests.cpp | 134 StencilOp (Type type_, GLenum stencilTest_ = GL_ALWAYS, int stencil_ = 0, GLenum depthTest_ = GL_ALWAYS, float depth_ = 1.0f, GLenum sFail_ = GL_KEEP, GLenum dFail_ = GL_KEEP, GLenum dPass_ = GL_KEEP) 260 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); 431 dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); 436 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP)); [all...] |
es2fNegativeFragmentApiTests.cpp | 108 glStencilOp(GL_KEEP, -1, GL_REPLACE); 110 glStencilOp(GL_KEEP, GL_ZERO, -1); 117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); 124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); 126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1);
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es2fIntegerStateQueryTests.cpp | [all...] |
es2fDepthStencilClearTests.cpp | 364 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
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/external/deqp/modules/gles3/functional/ |
es3fStencilTests.cpp | 137 StencilOp (Type type_, GLenum stencilTest_ = GL_ALWAYS, int stencil_ = 0, GLenum depthTest_ = GL_ALWAYS, float depth_ = 1.0f, GLenum sFail_ = GL_KEEP, GLenum dFail_ = GL_KEEP, GLenum dPass_ = GL_KEEP) 263 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); 434 dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); 439 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP)); [all...] |
es3fFboStencilbufferTests.cpp | 109 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); 121 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); 206 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); 218 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP);
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es3fFboMultisampleTests.cpp | 147 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); 207 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
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es3fNegativeFragmentApiTests.cpp | 108 glStencilOp(GL_KEEP, -1, GL_REPLACE); 110 glStencilOp(GL_KEEP, GL_ZERO, -1); 117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); 124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); 126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1);
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es3fFboInvalidateTests.cpp | 156 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); 243 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); 322 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); 401 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); 505 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE) [all...] |
es3fDepthStencilClearTests.cpp | 367 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
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es3fFramebufferBlitTests.cpp | 540 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); 578 glStencilOp(GL_KEEP, GL_DECR, GL_KEEP); 588 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); [all...] |
/external/mesa3d/src/mesa/main/ |
stencil.c | 62 case GL_KEEP: 586 ctx->Stencil.FailFunc[0] = GL_KEEP; 587 ctx->Stencil.FailFunc[1] = GL_KEEP; 588 ctx->Stencil.FailFunc[2] = GL_KEEP; 589 ctx->Stencil.ZPassFunc[0] = GL_KEEP; 590 ctx->Stencil.ZPassFunc[1] = GL_KEEP; 591 ctx->Stencil.ZPassFunc[2] = GL_KEEP; 592 ctx->Stencil.ZFailFunc[0] = GL_KEEP; 593 ctx->Stencil.ZFailFunc[1] = GL_KEEP; 594 ctx->Stencil.ZFailFunc[2] = GL_KEEP; [all...] |
/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_state.c | 95 case GL_KEEP:
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/external/deqp/modules/gles2/performance/ |
es2pStateChangeCallTests.cpp | 560 GL_KEEP, 571 GL_KEEP, 582 GL_KEEP, 705 GL_KEEP, 716 GL_KEEP, 727 GL_KEEP,
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/external/deqp/modules/gles3/performance/ |
es3pStateChangeCallTests.cpp | 622 GL_KEEP, 633 GL_KEEP, 644 GL_KEEP, 767 GL_KEEP, 778 GL_KEEP, 789 GL_KEEP,
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 181 IGLProperty stencilFail = new GLEnumProperty(GLStateType.STENCIL_FAIL, GLEnum.GL_KEEP); 183 GLEnum.GL_KEEP); 185 GLEnum.GL_KEEP); 192 GLEnum.GL_KEEP); 194 GLStateType.STENCIL_BACK_PASS_DEPTH_FAIL, GLEnum.GL_KEEP); 196 GLStateType.STENCIL_BACK_PASS_DEPTH_PASS, GLEnum.GL_KEEP);
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_gldefs.h | 177 case GL_KEEP:
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