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    Searched refs:GL_KEEP (Results 1 - 25 of 253) sorted by null

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  /frameworks/base/libs/hwui/renderstate/
Stencil.cpp 78 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
95 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
107 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
116 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR)
    [all...]
  /external/deqp/modules/gles2/functional/
es2fStencilTests.cpp 134 StencilOp (Type type_, GLenum stencilTest_ = GL_ALWAYS, int stencil_ = 0, GLenum depthTest_ = GL_ALWAYS, float depth_ = 1.0f, GLenum sFail_ = GL_KEEP, GLenum dFail_ = GL_KEEP, GLenum dPass_ = GL_KEEP)
260 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
431 dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP));
436 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP));
    [all...]
es2fNegativeFragmentApiTests.cpp 108 glStencilOp(GL_KEEP, -1, GL_REPLACE);
110 glStencilOp(GL_KEEP, GL_ZERO, -1);
117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE);
124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE);
126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1);
es2fIntegerStateQueryTests.cpp     [all...]
es2fDepthStencilClearTests.cpp 364 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
  /external/deqp/modules/gles3/functional/
es3fStencilTests.cpp 137 StencilOp (Type type_, GLenum stencilTest_ = GL_ALWAYS, int stencil_ = 0, GLenum depthTest_ = GL_ALWAYS, float depth_ = 1.0f, GLenum sFail_ = GL_KEEP, GLenum dFail_ = GL_KEEP, GLenum dPass_ = GL_KEEP)
263 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
434 dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP));
439 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP));
    [all...]
es3fFboStencilbufferTests.cpp 109 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
121 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP);
206 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
218 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP);
es3fFboMultisampleTests.cpp 147 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
207 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
es3fNegativeFragmentApiTests.cpp 108 glStencilOp(GL_KEEP, -1, GL_REPLACE);
110 glStencilOp(GL_KEEP, GL_ZERO, -1);
117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE);
124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE);
126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1);
es3fFboInvalidateTests.cpp 156 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE);
243 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE);
322 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE);
401 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE);
505 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE)
    [all...]
es3fDepthStencilClearTests.cpp 367 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
es3fFramebufferBlitTests.cpp 540 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
578 glStencilOp(GL_KEEP, GL_DECR, GL_KEEP);
588 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
    [all...]
  /external/mesa3d/src/mesa/main/
stencil.c 62 case GL_KEEP:
586 ctx->Stencil.FailFunc[0] = GL_KEEP;
587 ctx->Stencil.FailFunc[1] = GL_KEEP;
588 ctx->Stencil.FailFunc[2] = GL_KEEP;
589 ctx->Stencil.ZPassFunc[0] = GL_KEEP;
590 ctx->Stencil.ZPassFunc[1] = GL_KEEP;
591 ctx->Stencil.ZPassFunc[2] = GL_KEEP;
592 ctx->Stencil.ZFailFunc[0] = GL_KEEP;
593 ctx->Stencil.ZFailFunc[1] = GL_KEEP;
594 ctx->Stencil.ZFailFunc[2] = GL_KEEP;
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_state.c 95 case GL_KEEP:
  /external/deqp/modules/gles2/performance/
es2pStateChangeCallTests.cpp 560 GL_KEEP,
571 GL_KEEP,
582 GL_KEEP,
705 GL_KEEP,
716 GL_KEEP,
727 GL_KEEP,
  /external/deqp/modules/gles3/performance/
es3pStateChangeCallTests.cpp 622 GL_KEEP,
633 GL_KEEP,
644 GL_KEEP,
767 GL_KEEP,
778 GL_KEEP,
789 GL_KEEP,
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 181 IGLProperty stencilFail = new GLEnumProperty(GLStateType.STENCIL_FAIL, GLEnum.GL_KEEP);
183 GLEnum.GL_KEEP);
185 GLEnum.GL_KEEP);
192 GLEnum.GL_KEEP);
194 GLStateType.STENCIL_BACK_PASS_DEPTH_FAIL, GLEnum.GL_KEEP);
196 GLStateType.STENCIL_BACK_PASS_DEPTH_PASS, GLEnum.GL_KEEP);
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_gldefs.h 177 case GL_KEEP: