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    Searched refs:GL_LEQUAL (Results 1 - 25 of 266) sorted by null

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  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_state.c 47 case GL_LEQUAL:
73 case GL_LEQUAL:
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/
DepthTestAttribute.java 35 /** The depth test function, or 0 to disable depth test (default: GL10.GL_LEQUAL) */
45 this(GL20.GL_LEQUAL);
49 this(GL20.GL_LEQUAL, depthMask);
  /external/deqp/framework/opengl/
gluStateReset.cpp 174 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
207 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
234 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
262 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
311 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
749 gl.texParameteri (GL_TEXTURE_1D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
773 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
802 gl.texParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
825 gl.texParameteri (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_gldefs.h 139 case GL_LEQUAL:
nv04_state_raster.c 44 case GL_LEQUAL:
  /external/mesa3d/src/mesa/main/
depth.c 79 case GL_LEQUAL:
  /external/mesa3d/src/mesa/state_tracker/
st_atom_depth.c 55 STATIC_ASSERT(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER);
  /external/mesa3d/src/mesa/swrast/
s_alpha.c 48 case GL_LEQUAL: \
  /frameworks/rs/driver/
rsdProgramStore.cpp 58 drv->depthFunc = GL_LEQUAL;
  /external/deqp/modules/gles2/performance/
es2pStateChangeCallTests.cpp 227 GL_LEQUAL,
531 GL_LEQUAL,
670 GL_LEQUAL,
es2pStateChangeTests.cpp 217 gl.depthFunc(GL_LEQUAL);
262 gl.stencilFunc(GL_LEQUAL, 0, 0);
458 gl.depthFunc(GL_LEQUAL);
500 gl.depthFunc(GL_LEQUAL);
986 gl.stencilFunc(GL_LEQUAL, 0, 0);
    [all...]
es2pRedundantStateChangeTests.cpp 203 gl.depthFunc(GL_LEQUAL);
243 gl.stencilFunc(GL_LEQUAL, 0, 0);
456 gl.depthFunc(GL_LEQUAL);
887 gl.stencilFunc(GL_LEQUAL, 0, 0);
946 gl.stencilFunc(GL_LEQUAL, 0, 0xFF);
    [all...]
  /external/deqp/modules/gles3/performance/
es3pStateChangeCallTests.cpp 262 GL_LEQUAL,
593 GL_LEQUAL,
732 GL_LEQUAL,
es3pStateChangeTests.cpp 217 gl.depthFunc(GL_LEQUAL);
262 gl.stencilFunc(GL_LEQUAL, 0, 0);
542 gl.depthFunc(GL_LEQUAL);
584 gl.depthFunc(GL_LEQUAL);
    [all...]
es3pRedundantStateChangeTests.cpp 203 gl.depthFunc(GL_LEQUAL);
243 gl.stencilFunc(GL_LEQUAL, 0, 0);
530 gl.depthFunc(GL_LEQUAL);
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
ParticleShader.java 274 int depthFunc = config.defaultDepthFunc == -1 ? GL20.GL_LEQUAL : config.defaultDepthFunc;
316 return config.defaultDepthFunc == -1 ? GL20.GL_LEQUAL : config.defaultDepthFunc;
  /external/autotest/client/deps/glbench/src/
windowmanagercompositingtest.cc 286 glDepthFunc(GL_LEQUAL);
  /external/deqp/framework/opengl/simplereference/
sglrReferenceUtils.cpp 223 case GL_LEQUAL: return rr::TESTFUNC_LEQUAL;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
TextureArrayTest.java 112 Gdx.gl.glDepthFunc(GL20.GL_LEQUAL);
  /external/deqp/modules/gles2/functional/
es2fDepthStencilTests.cpp 734 GL_LEQUAL,
792 { "lequal", GL_LEQUAL },
929 params.depthFunc = GL_LEQUAL;
979 params.depthFunc = GL_LEQUAL;
    [all...]
es2fDepthRangeTests.cpp 80 case GL_LEQUAL: return a <= b;
347 glDepthFunc(GL_LEQUAL);
es2fStencilTests.cpp 527 dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR));
528 dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR));
  /external/deqp/modules/gles3/functional/
es3fDepthStencilTests.cpp 734 GL_LEQUAL,
792 { "lequal", GL_LEQUAL },
929 params.depthFunc = GL_LEQUAL;
979 params.depthFunc = GL_LEQUAL;
    [all...]
es3fStencilTests.cpp 530 dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR));
531 dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR));
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES10Header.java-if 95 public static final int GL_LEQUAL = 0x0203;

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