/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_state.c | 47 case GL_LEQUAL: 73 case GL_LEQUAL:
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/ |
DepthTestAttribute.java | 35 /** The depth test function, or 0 to disable depth test (default: GL10.GL_LEQUAL) */
45 this(GL20.GL_LEQUAL);
49 this(GL20.GL_LEQUAL, depthMask);
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/external/deqp/framework/opengl/ |
gluStateReset.cpp | 174 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); 207 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); 234 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); 262 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); 311 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); 749 gl.texParameteri (GL_TEXTURE_1D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); 773 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); 802 gl.texParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); 825 gl.texParameteri (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); [all...] |
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_gldefs.h | 139 case GL_LEQUAL:
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nv04_state_raster.c | 44 case GL_LEQUAL:
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/external/mesa3d/src/mesa/main/ |
depth.c | 79 case GL_LEQUAL:
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/external/mesa3d/src/mesa/state_tracker/ |
st_atom_depth.c | 55 STATIC_ASSERT(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER);
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/external/mesa3d/src/mesa/swrast/ |
s_alpha.c | 48 case GL_LEQUAL: \
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/frameworks/rs/driver/ |
rsdProgramStore.cpp | 58 drv->depthFunc = GL_LEQUAL;
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/external/deqp/modules/gles2/performance/ |
es2pStateChangeCallTests.cpp | 227 GL_LEQUAL, 531 GL_LEQUAL, 670 GL_LEQUAL,
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es2pStateChangeTests.cpp | 217 gl.depthFunc(GL_LEQUAL); 262 gl.stencilFunc(GL_LEQUAL, 0, 0); 458 gl.depthFunc(GL_LEQUAL); 500 gl.depthFunc(GL_LEQUAL); 986 gl.stencilFunc(GL_LEQUAL, 0, 0); [all...] |
es2pRedundantStateChangeTests.cpp | 203 gl.depthFunc(GL_LEQUAL); 243 gl.stencilFunc(GL_LEQUAL, 0, 0); 456 gl.depthFunc(GL_LEQUAL); 887 gl.stencilFunc(GL_LEQUAL, 0, 0); 946 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); [all...] |
/external/deqp/modules/gles3/performance/ |
es3pStateChangeCallTests.cpp | 262 GL_LEQUAL, 593 GL_LEQUAL, 732 GL_LEQUAL,
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es3pStateChangeTests.cpp | 217 gl.depthFunc(GL_LEQUAL); 262 gl.stencilFunc(GL_LEQUAL, 0, 0); 542 gl.depthFunc(GL_LEQUAL); 584 gl.depthFunc(GL_LEQUAL); [all...] |
es3pRedundantStateChangeTests.cpp | 203 gl.depthFunc(GL_LEQUAL); 243 gl.stencilFunc(GL_LEQUAL, 0, 0); 530 gl.depthFunc(GL_LEQUAL); [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/ |
ParticleShader.java | 274 int depthFunc = config.defaultDepthFunc == -1 ? GL20.GL_LEQUAL : config.defaultDepthFunc; 316 return config.defaultDepthFunc == -1 ? GL20.GL_LEQUAL : config.defaultDepthFunc;
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/external/autotest/client/deps/glbench/src/ |
windowmanagercompositingtest.cc | 286 glDepthFunc(GL_LEQUAL);
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/external/deqp/framework/opengl/simplereference/ |
sglrReferenceUtils.cpp | 223 case GL_LEQUAL: return rr::TESTFUNC_LEQUAL;
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
TextureArrayTest.java | 112 Gdx.gl.glDepthFunc(GL20.GL_LEQUAL);
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/external/deqp/modules/gles2/functional/ |
es2fDepthStencilTests.cpp | 734 GL_LEQUAL, 792 { "lequal", GL_LEQUAL }, 929 params.depthFunc = GL_LEQUAL; 979 params.depthFunc = GL_LEQUAL; [all...] |
es2fDepthRangeTests.cpp | 80 case GL_LEQUAL: return a <= b; 347 glDepthFunc(GL_LEQUAL);
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es2fStencilTests.cpp | 527 dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); 528 dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR));
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/external/deqp/modules/gles3/functional/ |
es3fDepthStencilTests.cpp | 734 GL_LEQUAL, 792 { "lequal", GL_LEQUAL }, 929 params.depthFunc = GL_LEQUAL; 979 params.depthFunc = GL_LEQUAL; [all...] |
es3fStencilTests.cpp | 530 dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); 531 dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR));
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES10Header.java-if | 95 public static final int GL_LEQUAL = 0x0203;
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