/external/mesa3d/src/mesa/main/ |
glheader.h | 132 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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/external/deqp/modules/gles2/ |
tes2CapabilityTests.cpp | 87 { "vertex_uniform_vectors", "Number of vertex uniform vectors supported", GL_MAX_VERTEX_UNIFORM_VECTORS },
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
glUtils.cpp | 278 case GL_MAX_VERTEX_UNIFORM_VECTORS:
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/external/deqp/modules/gles2/functional/ |
es2fImplementationLimitTests.cpp | 207 LIMIT_CASE(max_vertex_uniform_vectors, GL_MAX_VERTEX_UNIFORM_VECTORS, GLint, 128);
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es2fShaderBuiltinVarTests.cpp | 682 { "max_vertex_uniform_vectors", "gl_MaxVertexUniformVectors", GL_MAX_VERTEX_UNIFORM_VECTORS },
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES20Header.java-if | 166 public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
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/external/deqp/framework/opengl/ |
gluStrUtil.inl | 105 case GL_MAX_VERTEX_UNIFORM_VECTORS: return "GL_MAX_VERTEX_UNIFORM_VECTORS"; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fShaderBuiltinConstantTests.cpp | 309 { "gl_MaxVertexUniformVectors", getInteger<GL_MAX_VERTEX_UNIFORM_VECTORS> },
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/external/deqp/modules/gles3/functional/ |
es3fImplementationLimitTests.cpp | 476 LIMIT_CASE(max_vertex_uniform_vectors, GL_MAX_VERTEX_UNIFORM_VECTORS, GLint, minVertexUniformComponents/4);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL20.java | 169 public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
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/frameworks/rs/driver/ |
rsdGL.cpp | 381 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &dc->gl.gl.maxVertexUniformVectors);
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/development/ndk/platforms/android-21/include/GLES2/ |
gl2.h | 216 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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/device/generic/goldfish-opengl/system/include/GLES2/ |
gl2.h | 216 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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/external/mesa3d/include/GLES2/ |
gl2.h | 262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.cpp | 658 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &count1); [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | 166 public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; [all...] |
/prebuilts/ndk/current/platforms/android-12/arch-arm/usr/include/GLES2/ |
gl2.h | 262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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/prebuilts/ndk/current/platforms/android-12/arch-mips/usr/include/GLES2/ |
gl2.h | 262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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/prebuilts/ndk/current/platforms/android-12/arch-x86/usr/include/GLES2/ |
gl2.h | 262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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/prebuilts/ndk/current/platforms/android-13/arch-arm/usr/include/GLES2/ |
gl2.h | 262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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/prebuilts/ndk/current/platforms/android-13/arch-mips/usr/include/GLES2/ |
gl2.h | 262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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/prebuilts/ndk/current/platforms/android-13/arch-x86/usr/include/GLES2/ |
gl2.h | 262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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/prebuilts/ndk/current/platforms/android-14/arch-arm/usr/include/GLES2/ |
gl2.h | 262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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/prebuilts/ndk/current/platforms/android-14/arch-mips/usr/include/GLES2/ |
gl2.h | 262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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