/external/deqp/modules/gles3/functional/ |
es3fSamplerObjectTests.cpp | 64 { GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, 65 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } 68 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, 69 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } 72 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f } [all...] |
/external/deqp/modules/gles2/performance/ |
es2pTextureFilteringTests.cpp | 67 { "nearest", GL_NEAREST, true }, 68 { "nearest", GL_NEAREST, false }, 87 deUint32 magFilter = (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? minFilter : GL_LINEAR;
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es2pTextureCountTests.cpp | 74 deUint32 minFilter = GL_NEAREST; 75 deUint32 magFilter = GL_NEAREST;
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es2pTextureFormatTests.cpp | 74 deUint32 minFilter = GL_NEAREST; 75 deUint32 magFilter = GL_NEAREST;
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/external/deqp/modules/gles3/performance/ |
es3pTextureFilteringTests.cpp | 68 { "nearest", GL_NEAREST, true }, 69 { "nearest", GL_NEAREST, false }, 87 deUint32 magFilter = (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? minFilter : GL_LINEAR;
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es3pTextureCountTests.cpp | 75 deUint32 minFilter = GL_NEAREST; 76 deUint32 magFilter = GL_NEAREST;
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es3pTextureFormatTests.cpp | 113 deUint32 minFilter = GL_NEAREST; 114 deUint32 magFilter = GL_NEAREST;
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/frameworks/native/libs/gui/tests/ |
MultiTextureConsumer_test.cpp | 85 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 86 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 93 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 94 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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/frameworks/base/libs/hwui/ |
Dither.cpp | 38 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 39 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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Readback.cpp | 92 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 93 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/cts/tests/openglperf2/jni/primitive/shaderperf/ |
ShaderPerfRenderer.cpp | 135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/external/autotest/client/deps/glbench/src/ |
texturetest.cc | 64 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 65 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/external/mesa3d/src/mesa/main/ |
texobj.h | 98 (sampler->MagFilter != GL_NEAREST || 99 (sampler->MinFilter != GL_NEAREST &&
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samplerobj.h | 47 return samp->MinFilter != GL_NEAREST && samp->MinFilter != GL_LINEAR;
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/frameworks/native/opengl/tests/linetex/ |
linetex.cpp | 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen7_sampler_state.c | 51 case GL_NEAREST: 92 case GL_NEAREST: 116 (gl_sampler->MinFilter != GL_NEAREST || 117 gl_sampler->MagFilter != GL_NEAREST)) {
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brw_wm_sampler_state.c | 176 case GL_NEAREST: 218 case GL_NEAREST: 246 (gl_sampler->MinFilter != GL_NEAREST || 247 gl_sampler->MagFilter != GL_NEAREST)) {
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i915_texstate.c | 200 case GL_NEAREST: 238 case GL_NEAREST: 305 (sampler->MinFilter != GL_NEAREST || 306 sampler->MagFilter != GL_NEAREST) &&
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv04_state_tex.c | 79 if (sa->MinFilter != GL_NEAREST &&
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_tex.c | 181 case GL_NEAREST: 197 case GL_NEAREST: 218 case GL_NEAREST: 236 case GL_NEAREST:
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
GLES11RenderEngine.cpp | 49 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 50 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 208 GLenum filter = GL_NEAREST;
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GLES20RenderEngine.cpp | 54 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 55 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 176 GLenum filter = GL_NEAREST;
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/external/deqp/modules/gles31/functional/ |
es31fTextureFilteringTests.cpp | 374 const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST; 445 { "nearest", GL_NEAREST }, 459 { "nearest", GL_NEAREST }, 512 const bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; 542 const bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; 602 const deUint32 filter = isLinear ? GL_LINEAR : GL_NEAREST;
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/external/deqp/modules/gles2/functional/ |
es2fTextureCompletenessTests.cpp | 280 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 349 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 402 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 459 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 460 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 508 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 558 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 612 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 684 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 753 glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); [all...] |
es2fTextureSizeTests.cpp | 127 deUint32 minFilter = m_useMipmaps ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST; 128 deUint32 magFilter = GL_NEAREST; 270 deUint32 minFilter = m_useMipmaps ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST; 271 deUint32 magFilter = GL_NEAREST;
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