/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
gl_base_types.h | 59 #define GL_OUT_OF_MEMORY 0x0505
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/frameworks/base/libs/hwui/utils/ |
GLUtils.cpp | 51 case GL_OUT_OF_MEMORY:
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
GLProfiler.java | 23 import static com.badlogic.gdx.graphics.GL20.GL_OUT_OF_MEMORY; 64 case GL_OUT_OF_MEMORY: 65 return "GL_OUT_OF_MEMORY";
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/external/mesa3d/src/glx/ |
singlepix.c | 75 __glXSetError(gc, GL_OUT_OF_MEMORY); 89 __glXSetError(gc, GL_OUT_OF_MEMORY); 164 __glXSetError(gc, GL_OUT_OF_MEMORY);
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renderpix.c | 89 __glXSetError(gc, GL_OUT_OF_MEMORY); 183 __glXSetError(gc, GL_OUT_OF_MEMORY);
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render2.c | 94 __glXSetError(gc, GL_OUT_OF_MEMORY); 157 __glXSetError(gc, GL_OUT_OF_MEMORY); 232 __glXSetError(gc, GL_OUT_OF_MEMORY); 308 __glXSetError(gc, GL_OUT_OF_MEMORY);
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_tex_subimage.c | 101 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); 106 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); 125 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
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/external/mesa3d/src/mesa/main/ |
accum.c | 150 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 205 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 273 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 283 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 325 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 355 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 375 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 430 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
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readpix.c | 82 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); 142 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); 159 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); 190 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); 211 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); 272 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); 341 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); 437 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); 477 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); 485 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels") [all...] |
texgetimage.c | 86 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); 112 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); 159 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); 212 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); 244 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); 264 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); 340 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); 414 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); 518 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); 563 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)") [all...] |
texstorage.c | 155 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); 177 * generating GL_OUT_OF_MEMORY can leave things in an undefined 191 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims); 224 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims);
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/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
utils.cpp | 80 case GL_OUT_OF_MEMORY:
81 str = "GL_OUT_OF_MEMORY";
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/external/deqp/framework/opengl/ |
gluDefs.cpp | 80 if (err == GL_OUT_OF_MEMORY)
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gluObjectWrapper.cpp | 51 if (err == GL_OUT_OF_MEMORY)
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/external/mesa3d/src/mesa/swrast/ |
s_copypix.c | 144 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); 291 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); 308 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels()"); 388 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); 405 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels()"); 519 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); 546 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); 554 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
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s_texrender.c | 42 _mesa_error(ctx, GL_OUT_OF_MEMORY, "wrap_texture");
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s_blit.c | 225 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer"); 253 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer"); 262 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer"); 270 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); 276 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); 542 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); 548 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); 555 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); 572 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer"); 591 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer") [all...] |
s_renderbuffer.c | 136 _mesa_error(ctx, GL_OUT_OF_MEMORY, 272 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer"); 310 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer"); 355 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer"); 380 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth+stencil buffer"); 419 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer"); 462 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer");
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s_drawpix.c | 71 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); 118 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); 168 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); 272 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); 597 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
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/frameworks/base/libs/hwui/debug/ |
wrap_gles.cpp | 50 case GL_OUT_OF_MEMORY: 52 lastErrorName = "GL_OUT_OF_MEMORY";
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/external/mesa3d/src/glx/apple/ |
glxreply.c | 86 __glXSetError(gc, GL_OUT_OF_MEMORY);
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/external/mesa3d/src/mesa/program/ |
programopt.c | 76 _mesa_error(ctx, GL_OUT_OF_MEMORY, 145 _mesa_error(ctx, GL_OUT_OF_MEMORY, 278 _mesa_error(ctx, GL_OUT_OF_MEMORY, 611 _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_fragment_program"); 655 _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_vertex_program");
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/external/deqp/modules/glshared/ |
glsMemoryStressCase.cpp | 49 case GL_OUT_OF_MEMORY: 50 return "GL_OUT_OF_MEMORY"; 653 m_glError = GL_OUT_OF_MEMORY; 743 m_glError = GL_OUT_OF_MEMORY; 893 else if (allocator.getGLError() != GL_OUT_OF_MEMORY)
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/external/mesa3d/src/mesa/state_tracker/ |
st_gen_mipmap.c | 241 _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
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/frameworks/base/opengl/java/android/opengl/ |
GLU.java | 49 case GL10.GL_OUT_OF_MEMORY:
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