/external/deqp/modules/gles3/performance/ |
es3pTextureCountTests.cpp | 61 { "rgba8ui", GL_RGBA8UI },
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es3pTextureFormatTests.cpp | 64 { "rgba8ui", GL_RGBA8UI, },
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/external/deqp/modules/gles31/functional/ |
es31fIndexedStateQueryTests.cpp | 518 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); 525 gl.glBindImageTexture(ndxB, *textureB, 0, GL_FALSE, 2, GL_READ_ONLY, GL_RGBA8UI); 582 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); 589 gl.glBindImageTexture(ndxB, *textureB, 2, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); 646 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); 653 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); 710 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); 717 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); 774 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); 781 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI); [all...] |
es31fFboTestCase.cpp | 167 case GL_RGBA8UI: 290 case GL_RGBA8UI:
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es31fTextureFormatTests.cpp | 448 { "rgba8ui", GL_RGBA8UI, }, 556 { "rgba8ui", GL_RGBA8UI, },
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es31fFboColorbufferTests.cpp | 279 GL_RGBA8UI,
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es31fInternalFormatQueryTests.cpp | 403 { "rgba8ui", GL_RGBA8UI, FormatSamplesCase::FORMAT_INT },
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es31fUniformLocationTests.cpp | 482 return GL_RGBA8UI; 504 if (format == GL_RGBA8I || format == GL_RGBA8UI) [all...] |
es31fTextureLevelStateQueryTests.cpp | 292 internalFormat == GL_RGBA8UI || 346 internalFormat == GL_RGBA8UI || 597 GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, [all...] |
es31fFboTestUtil.cpp | 496 case GL_RGBA8UI: return "rgba8ui";
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/external/deqp/modules/gles3/functional/ |
es3fInternalFormatQueryTests.cpp | 208 { "rgba8ui", GL_RGBA8UI, true },
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es3fFboTestCase.cpp | 162 case GL_RGBA8UI: 283 case GL_RGBA8UI:
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es3fRboStateQueryTests.cpp | 184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, 247 { GL_RGBA8UI, 8, 8, 8, 8 },
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es3fFboCompletenessTests.cpp | 53 GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI,
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es3fPixelBufferObjectTests.cpp | 634 GL_RGBA8UI,
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es3fShaderTextureFunctionTests.cpp | [all...] |
es3fFragmentOutputTests.cpp | [all...] |
es3fFboStateQueryTests.cpp | 528 { GL_RGBA8UI, GL_UNSIGNED_INT }, [all...] |
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES30Header.java-if | 141 public static final int GL_RGBA8UI = 0x8D7C;
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/external/deqp/framework/opengl/ |
gluTextureUtil.cpp | 166 case FMT_CASE(RGBA, UNSIGNED_INT8): return GL_RGBA8UI; 490 case GL_RGBA8UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT8); 604 case GL_RGBA8UI: [all...] |
gluStrUtil.inl | [all...] |
/external/deqp/modules/glshared/ |
glsScissorTests.cpp | 735 case GL_RGBA8UI: return Color(u); 753 case GL_RGBA8UI: return Color(u); 779 retval.colorFmt = GL_RGBA8UI;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL30.java | 142 public final int GL_RGBA8UI = 0x8D7C; [all...] |
/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gl3stub.h | 189 #define GL_RGBA8UI 0x8D7C [all...] |
/development/ndk/sources/android/ndk_helper/ |
gl3stub.h | 199 #define GL_RGBA8UI 0x8D7C [all...] |