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    Searched refs:GL_RGBA8UI (Results 1 - 25 of 114) sorted by null

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  /external/deqp/modules/gles3/performance/
es3pTextureCountTests.cpp 61 { "rgba8ui", GL_RGBA8UI },
es3pTextureFormatTests.cpp 64 { "rgba8ui", GL_RGBA8UI, },
  /external/deqp/modules/gles31/functional/
es31fIndexedStateQueryTests.cpp 518 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
525 gl.glBindImageTexture(ndxB, *textureB, 0, GL_FALSE, 2, GL_READ_ONLY, GL_RGBA8UI);
582 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
589 gl.glBindImageTexture(ndxB, *textureB, 2, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
646 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
653 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI);
710 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
717 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI);
774 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
781 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI);
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es31fFboTestCase.cpp 167 case GL_RGBA8UI:
290 case GL_RGBA8UI:
es31fTextureFormatTests.cpp 448 { "rgba8ui", GL_RGBA8UI, },
556 { "rgba8ui", GL_RGBA8UI, },
es31fFboColorbufferTests.cpp 279 GL_RGBA8UI,
es31fInternalFormatQueryTests.cpp 403 { "rgba8ui", GL_RGBA8UI, FormatSamplesCase::FORMAT_INT },
es31fUniformLocationTests.cpp 482 return GL_RGBA8UI;
504 if (format == GL_RGBA8I || format == GL_RGBA8UI)
    [all...]
es31fTextureLevelStateQueryTests.cpp 292 internalFormat == GL_RGBA8UI ||
346 internalFormat == GL_RGBA8UI ||
597 GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I,
    [all...]
es31fFboTestUtil.cpp 496 case GL_RGBA8UI: return "rgba8ui";
  /external/deqp/modules/gles3/functional/
es3fInternalFormatQueryTests.cpp 208 { "rgba8ui", GL_RGBA8UI, true },
es3fFboTestCase.cpp 162 case GL_RGBA8UI:
283 case GL_RGBA8UI:
es3fRboStateQueryTests.cpp 184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI,
247 { GL_RGBA8UI, 8, 8, 8, 8 },
es3fFboCompletenessTests.cpp 53 GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI,
es3fPixelBufferObjectTests.cpp 634 GL_RGBA8UI,
es3fShaderTextureFunctionTests.cpp     [all...]
es3fFragmentOutputTests.cpp     [all...]
es3fFboStateQueryTests.cpp 528 { GL_RGBA8UI, GL_UNSIGNED_INT },
    [all...]
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES30Header.java-if 141 public static final int GL_RGBA8UI = 0x8D7C;
  /external/deqp/framework/opengl/
gluTextureUtil.cpp 166 case FMT_CASE(RGBA, UNSIGNED_INT8): return GL_RGBA8UI;
490 case GL_RGBA8UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT8);
604 case GL_RGBA8UI:
    [all...]
gluStrUtil.inl     [all...]
  /external/deqp/modules/glshared/
glsScissorTests.cpp 735 case GL_RGBA8UI: return Color(u);
753 case GL_RGBA8UI: return Color(u);
779 retval.colorFmt = GL_RGBA8UI;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
GL30.java 142 public final int GL_RGBA8UI = 0x8D7C;
    [all...]
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gl3stub.h 189 #define GL_RGBA8UI 0x8D7C
    [all...]
  /development/ndk/sources/android/ndk_helper/
gl3stub.h 199 #define GL_RGBA8UI 0x8D7C
    [all...]

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