/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
glGetShaderSource.cpp | 94 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen);
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GLES20Header.java-if | 283 public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88;
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
Program.cpp | 118 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &l);
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
glUtils.cpp | 266 case GL_SHADER_SOURCE_LENGTH:
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/external/deqp/modules/gles2/functional/ |
es2fShaderApiTests.cpp | 147 gl.getShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &sourceLen); 563 glGetShaderiv(shader.getShader(), GL_SHADER_SOURCE_LENGTH, &sourceLength);
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es2fShaderStateQueryTests.cpp | 656 verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_SOURCE_LENGTH, 0); 664 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &sourceLength); 684 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &sourceLength); [all...] |
es2fNegativeStateApiTests.cpp | 166 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if pname is GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, or GL_SHADER_SOURCE_LENGTH but a shader compiler is not supported."); 171 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, ¶m[0]);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL20.java | 287 public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88;
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/external/deqp/framework/opengl/ |
gluStrUtil.inl | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderApiTests.cpp | 164 gl.getShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &sourceLen); 620 glGetShaderiv(shader.getShader(), GL_SHADER_SOURCE_LENGTH, &sourceLength); [all...] |
/development/ndk/platforms/android-21/include/GLES2/ |
gl2.h | 334 #define GL_SHADER_SOURCE_LENGTH 0x8B88
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/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 411 #define GL_SHADER_SOURCE_LENGTH 0x8B88
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/device/generic/goldfish-opengl/system/include/GLES2/ |
gl2.h | 334 #define GL_SHADER_SOURCE_LENGTH 0x8B88
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/external/mesa3d/include/GLES2/ |
gl2.h | 411 #define GL_SHADER_SOURCE_LENGTH 0x8B88
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | 283 public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88; [all...] |
/prebuilts/ndk/current/platforms/android-12/arch-arm/usr/include/GLES2/ |
gl2.h | 411 #define GL_SHADER_SOURCE_LENGTH 0x8B88
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/prebuilts/ndk/current/platforms/android-12/arch-mips/usr/include/GLES2/ |
gl2.h | 411 #define GL_SHADER_SOURCE_LENGTH 0x8B88
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/prebuilts/ndk/current/platforms/android-12/arch-x86/usr/include/GLES2/ |
gl2.h | 411 #define GL_SHADER_SOURCE_LENGTH 0x8B88
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/prebuilts/ndk/current/platforms/android-13/arch-arm/usr/include/GLES2/ |
gl2.h | 411 #define GL_SHADER_SOURCE_LENGTH 0x8B88
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/prebuilts/ndk/current/platforms/android-13/arch-mips/usr/include/GLES2/ |
gl2.h | 411 #define GL_SHADER_SOURCE_LENGTH 0x8B88
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/prebuilts/ndk/current/platforms/android-13/arch-x86/usr/include/GLES2/ |
gl2.h | 411 #define GL_SHADER_SOURCE_LENGTH 0x8B88
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/prebuilts/ndk/current/platforms/android-14/arch-arm/usr/include/GLES2/ |
gl2.h | 411 #define GL_SHADER_SOURCE_LENGTH 0x8B88
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/prebuilts/ndk/current/platforms/android-14/arch-mips/usr/include/GLES2/ |
gl2.h | 411 #define GL_SHADER_SOURCE_LENGTH 0x8B88
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/prebuilts/ndk/current/platforms/android-14/arch-x86/usr/include/GLES2/ |
gl2.h | 411 #define GL_SHADER_SOURCE_LENGTH 0x8B88
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/prebuilts/ndk/current/platforms/android-15/arch-arm/usr/include/GLES2/ |
gl2.h | 411 #define GL_SHADER_SOURCE_LENGTH 0x8B88
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