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Searched
refs:GL_STENCIL_BUFFER_BIT
(Results
1 - 25
of
282
) sorted by null
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/external/autotest/client/deps/glbench/src/
cleartest.cc
50
mask_ = GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT
;
54
mask_ = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT
;
/external/deqp/modules/gles3/functional/
es3fFboInvalidateTests.cpp
64
if (discardBufferBits &
GL_STENCIL_BUFFER_BIT
)
78
if ((discardBufferBits & (GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
)) == (GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
))
82
else if (discardBufferBits &
GL_STENCIL_BUFFER_BIT
)
152
glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
183
if ((m_buffers &
GL_STENCIL_BUFFER_BIT
) == 0)
226
glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
275
if ((m_buffers &
GL_STENCIL_BUFFER_BIT
) == 0)
318
glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
384
glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
[
all
...]
es3fFboRenderTest.cpp
128
if (buffers &
GL_STENCIL_BUFFER_BIT
)
131
if (buffers & (GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
))
282
if (m_config.buffers & (GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
))
295
deUint32 bit = ndx ?
GL_STENCIL_BUFFER_BIT
: GL_DEPTH_BUFFER_BIT;
450
context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
474
context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
560
context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
566
context.clear(
GL_STENCIL_BUFFER_BIT
);
569
context.clear(
GL_STENCIL_BUFFER_BIT
);
629
bool stencil = (m_config.buffers &
GL_STENCIL_BUFFER_BIT
) != 0
[
all
...]
es3fDepthStencilClearTests.cpp
265
case 1: clear->clearMask =
GL_STENCIL_BUFFER_BIT
; break;
266
case 2: clear->clearMask = GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
; break;
274
clear->clearMask =
GL_STENCIL_BUFFER_BIT
;
290
gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT
);
468
if ((clear->clearMask &
GL_STENCIL_BUFFER_BIT
) == 0 || clear->stencilMask == 0)
es3fScissorTests.cpp
105
addChild(createClearTest(tc, rc, "clear_stencil", "Stencil buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f),
GL_STENCIL_BUFFER_BIT
));
es3fDepthTests.cpp
150
context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
163
context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
es3fStencilTests.cpp
236
context.clear(
GL_STENCIL_BUFFER_BIT
);
332
context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
351
context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
/external/mesa3d/src/mesa/state_tracker/
st_cb_blit.c
69
const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT
;
110
if (combined && (mask &
GL_STENCIL_BUFFER_BIT
)) {
111
mask &= ~
GL_STENCIL_BUFFER_BIT
;
124
if (mask &
GL_STENCIL_BUFFER_BIT
) {
149
GL_STENCIL_BUFFER_BIT
);
326
if (mask &
GL_STENCIL_BUFFER_BIT
) {
/external/skia/debugger/QT/
SkGLWidget.cpp
55
glClear(
GL_STENCIL_BUFFER_BIT
);
/external/skia/platform_tools/android/apps/sample_app/src/main/java/com/skia/
SkiaSampleRenderer.java
53
gl.glClear(GL10.
GL_STENCIL_BUFFER_BIT
);
/frameworks/base/libs/hwui/renderstate/
Stencil.cpp
61
glClear(
GL_STENCIL_BUFFER_BIT
);
/external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp
588
context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
612
context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
675
context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
783
ctx.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
880
context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
966
context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
[
all
...]
es2fDepthStencilClearTests.cpp
262
case 1: clear->clearMask =
GL_STENCIL_BUFFER_BIT
; break;
263
case 2: clear->clearMask = GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
; break;
271
clear->clearMask =
GL_STENCIL_BUFFER_BIT
;
287
gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT
);
465
if ((clear->clearMask &
GL_STENCIL_BUFFER_BIT
) == 0 || clear->stencilMask == 0)
es2fScissorTests.cpp
95
addChild(createClearTest(tc, rc, "clear_stencil", "Stencil buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f),
GL_STENCIL_BUFFER_BIT
));
es2fDepthTests.cpp
147
context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
160
context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
es2fStencilTests.cpp
233
context.clear(
GL_STENCIL_BUFFER_BIT
);
329
context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
348
context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
es2fShaderFragDataTests.cpp
189
gl.clear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
FrameBufferTest.java
76
Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.
GL_STENCIL_BUFFER_BIT
);
87
Gdx.gl20.glClear(GL20.
GL_STENCIL_BUFFER_BIT
);
/external/deqp/modules/gles3/performance/
es3pDepthTests.cpp
583
gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT
);
806
gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT
);
813
gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT
);
866
gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT
);
947
gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT
);
984
gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT
);
994
gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT
);
1008
gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT
);
1025
gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT
);
[
all
...]
/external/skia/platform_tools/android/apps/visualbench/src/main/jni/
SkOSWindow_AndroidNative.cpp
142
glClear(GL_COLOR_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT
);
/external/deqp/modules/gles31/functional/
es31fTextureFormatTests.cpp
196
gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
341
gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
344
gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|
GL_STENCIL_BUFFER_BIT
);
/external/skia/src/views/win/
SkOSWindow_win.cpp
354
glClear(
GL_STENCIL_BUFFER_BIT
| GL_COLOR_BUFFER_BIT);
510
ANGLE_GL_CALL(intf, Clear(
GL_STENCIL_BUFFER_BIT
|GL_COLOR_BUFFER_BIT));
566
COMMAND_BUFFER_GL_CALL(intf, Clear(
GL_STENCIL_BUFFER_BIT
|GL_COLOR_BUFFER_BIT));
/external/mesa3d/src/mesa/main/
clear.c
163
GL_STENCIL_BUFFER_BIT
|
222
if ((mask &
GL_STENCIL_BUFFER_BIT
)
/external/deqp/modules/glshared/
glsScissorTests.cpp
240
gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT
);
261
gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT
);
433
else if ((m_clearMode &
GL_STENCIL_BUFFER_BIT
) && m_renderCtx.getRenderTarget().getStencilBits() == 0)
451
if (m_clearMode &
GL_STENCIL_BUFFER_BIT
)
/external/skia/example/
SkiaSDLExample.cpp
183
glClear(GL_COLOR_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT
);
Completed in 1856 milliseconds
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