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    Searched refs:GL_STENCIL_BUFFER_BIT (Results 1 - 25 of 282) sorted by null

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  /external/autotest/client/deps/glbench/src/
cleartest.cc 50 mask_ = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
54 mask_ = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
  /external/deqp/modules/gles3/functional/
es3fFboInvalidateTests.cpp 64 if (discardBufferBits & GL_STENCIL_BUFFER_BIT)
78 if ((discardBufferBits & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) == (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))
82 else if (discardBufferBits & GL_STENCIL_BUFFER_BIT)
152 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
183 if ((m_buffers & GL_STENCIL_BUFFER_BIT) == 0)
226 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
275 if ((m_buffers & GL_STENCIL_BUFFER_BIT) == 0)
318 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
384 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
    [all...]
es3fFboRenderTest.cpp 128 if (buffers & GL_STENCIL_BUFFER_BIT)
131 if (buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))
282 if (m_config.buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))
295 deUint32 bit = ndx ? GL_STENCIL_BUFFER_BIT : GL_DEPTH_BUFFER_BIT;
450 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
474 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
560 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
566 context.clear(GL_STENCIL_BUFFER_BIT);
569 context.clear(GL_STENCIL_BUFFER_BIT);
629 bool stencil = (m_config.buffers & GL_STENCIL_BUFFER_BIT) != 0
    [all...]
es3fDepthStencilClearTests.cpp 265 case 1: clear->clearMask = GL_STENCIL_BUFFER_BIT; break;
266 case 2: clear->clearMask = GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT; break;
274 clear->clearMask = GL_STENCIL_BUFFER_BIT;
290 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
468 if ((clear->clearMask & GL_STENCIL_BUFFER_BIT) == 0 || clear->stencilMask == 0)
es3fScissorTests.cpp 105 addChild(createClearTest(tc, rc, "clear_stencil", "Stencil buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_STENCIL_BUFFER_BIT));
es3fDepthTests.cpp 150 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
163 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
es3fStencilTests.cpp 236 context.clear(GL_STENCIL_BUFFER_BIT);
332 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
351 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
  /external/mesa3d/src/mesa/state_tracker/
st_cb_blit.c 69 const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
110 if (combined && (mask & GL_STENCIL_BUFFER_BIT)) {
111 mask &= ~GL_STENCIL_BUFFER_BIT;
124 if (mask & GL_STENCIL_BUFFER_BIT) {
149 GL_STENCIL_BUFFER_BIT);
326 if (mask & GL_STENCIL_BUFFER_BIT) {
  /external/skia/debugger/QT/
SkGLWidget.cpp 55 glClear(GL_STENCIL_BUFFER_BIT);
  /external/skia/platform_tools/android/apps/sample_app/src/main/java/com/skia/
SkiaSampleRenderer.java 53 gl.glClear(GL10.GL_STENCIL_BUFFER_BIT);
  /frameworks/base/libs/hwui/renderstate/
Stencil.cpp 61 glClear(GL_STENCIL_BUFFER_BIT);
  /external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp 588 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
612 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
675 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
783 ctx.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
880 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
966 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
    [all...]
es2fDepthStencilClearTests.cpp 262 case 1: clear->clearMask = GL_STENCIL_BUFFER_BIT; break;
263 case 2: clear->clearMask = GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT; break;
271 clear->clearMask = GL_STENCIL_BUFFER_BIT;
287 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
465 if ((clear->clearMask & GL_STENCIL_BUFFER_BIT) == 0 || clear->stencilMask == 0)
es2fScissorTests.cpp 95 addChild(createClearTest(tc, rc, "clear_stencil", "Stencil buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_STENCIL_BUFFER_BIT));
es2fDepthTests.cpp 147 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
160 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
es2fStencilTests.cpp 233 context.clear(GL_STENCIL_BUFFER_BIT);
329 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
348 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
es2fShaderFragDataTests.cpp 189 gl.clear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
FrameBufferTest.java 76 Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_STENCIL_BUFFER_BIT);
87 Gdx.gl20.glClear(GL20.GL_STENCIL_BUFFER_BIT);
  /external/deqp/modules/gles3/performance/
es3pDepthTests.cpp 583 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
806 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
813 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
866 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
947 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
984 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
994 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
1008 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
1025 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
    [all...]
  /external/skia/platform_tools/android/apps/visualbench/src/main/jni/
SkOSWindow_AndroidNative.cpp 142 glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
  /external/deqp/modules/gles31/functional/
es31fTextureFormatTests.cpp 196 gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
341 gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
344 gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
  /external/skia/src/views/win/
SkOSWindow_win.cpp 354 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
510 ANGLE_GL_CALL(intf, Clear(GL_STENCIL_BUFFER_BIT |GL_COLOR_BUFFER_BIT));
566 COMMAND_BUFFER_GL_CALL(intf, Clear(GL_STENCIL_BUFFER_BIT |GL_COLOR_BUFFER_BIT));
  /external/mesa3d/src/mesa/main/
clear.c 163 GL_STENCIL_BUFFER_BIT |
222 if ((mask & GL_STENCIL_BUFFER_BIT)
  /external/deqp/modules/glshared/
glsScissorTests.cpp 240 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
261 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
433 else if ((m_clearMode & GL_STENCIL_BUFFER_BIT) && m_renderCtx.getRenderTarget().getStencilBits() == 0)
451 if (m_clearMode & GL_STENCIL_BUFFER_BIT)
  /external/skia/example/
SkiaSDLExample.cpp 183 glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);

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