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    Searched refs:GL_TRIANGLES (Results 1 - 25 of 445) sorted by null

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  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_render.c 90 GL_TRIANGLES,
91 GL_TRIANGLES,
92 GL_TRIANGLES,
93 GL_TRIANGLES,
94 GL_TRIANGLES,
95 GL_TRIANGLES
  /cts/tests/openglperf2/jni/reference/scene/glowing/
BlurMeshNode.cpp 42 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
52 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
  /cts/tests/openglperf2/jni/graphics/
TexturedMeshNode.cpp 36 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
PerspectiveMeshNode.cpp 61 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
  /external/deqp/modules/gles3/functional/
es3fNegativeVertexArrayApiTests.cpp 327 glDrawArrays(GL_TRIANGLES, 0, -1);
335 glDrawArrays(GL_TRIANGLES, 0, 1);
461 glDrawElements(GL_TRIANGLES, 1, -1, vertices);
463 glDrawElements(GL_TRIANGLES, 1, GL_FLOAT, vertices);
468 glDrawElements(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, vertices);
476 glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
497 glBeginTransformFeedback (GL_TRIANGLES);
500 glDrawElements (GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
504 glDrawElements (GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
591 glDrawArraysInstanced(GL_TRIANGLES, 0, -1, 1)
    [all...]
es3fRasterizerDiscardTests.cpp 80 RasterizerDiscardCase (Context& context, const char* name, const char* description, int numPrimitives, CaseType caseType, deUint32 caseOptions, deUint32 drawMode = GL_TRIANGLES);
137 case GL_TRIANGLES: numVertices = 3*numPrimitives; break;
448 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangles", "triangles", 4, CASE_WRITE_DEPTH, 0, GL_TRIANGLES));
456 basic->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangles", "triangles", 4, CASE_WRITE_STENCIL, 0, GL_TRIANGLES));
470 scissor->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangles", "triangles", 4, CASE_WRITE_DEPTH, CASEOPTION_SCISSOR, GL_TRIANGLES));
478 scissor->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangles", "triangles", 4, CASE_WRITE_STENCIL, CASEOPTION_SCISSOR, GL_TRIANGLES));
492 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangles", "triangles", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_TRIANGLES));
500 fbo->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangles", "triangles", 4, CASE_WRITE_STENCIL, CASEOPTION_FBO, GL_TRIANGLES));
  /external/deqp/modules/gles31/functional/
es31fNegativeAdvancedBlendEquationTests.cpp 197 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0);
201 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0);
239 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0);
246 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0);
255 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0);
es31fNegativeVertexArrayApiTests.cpp 459 ctx.glDrawArrays(GL_TRIANGLES, 0, -1);
467 ctx.glDrawArrays(GL_TRIANGLES, 0, 1);
606 ctx.glDrawElements(GL_TRIANGLES, 1, -1, vertices);
608 ctx.glDrawElements(GL_TRIANGLES, 1, GL_FLOAT, vertices);
613 ctx.glDrawElements(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, vertices);
621 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
642 ctx.glBeginTransformFeedback(GL_TRIANGLES);
645 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
649 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
782 ctx.glDrawArraysInstanced(GL_TRIANGLES, 0, -1, 1)
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
FloatTextureTest.java 118 quad.render(fbshader, GL20.GL_TRIANGLES);
126 quad.render(fbshader, GL20.GL_TRIANGLES);
136 screenQuad.render(shader, GL20.GL_TRIANGLES);
ImmediateModeRendererTest.java 42 renderer.begin(projMatrix, GL20.GL_TRIANGLES);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
MeshBuilderTest.java 57 meshBuilder.begin(Usage.Position | Usage.Normal | Usage.ColorPacked | Usage.TextureCoordinates, GL20.GL_TRIANGLES);
67 MeshPartBuilder mpb = modelBuilder.part("box", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal | Usage.TextureCoordinates
73 mpb = modelBuilder.part("sphere", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal | Usage.TextureCoordinates
78 mpb = modelBuilder.part("cone", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal | Usage.TextureCoordinates
84 mpb = modelBuilder.part("cylinder", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal | Usage.TextureCoordinates
90 mpb = modelBuilder.part("mesh", GL20.GL_TRIANGLES, mesh.getVertexAttributes(), material);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gles2/
MipMap2D.java 94 mesh.render(shader, GL20.GL_TRIANGLES);
98 mesh.render(shader, GL20.GL_TRIANGLES);
HelloTriangle.java 50 mesh.render(shader, GL20.GL_TRIANGLES);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
ModelBuilder.java 188 return createBox(width, height, depth, GL20.GL_TRIANGLES, material, attributes);
208 return createRect(x00, y00, z00, x10, y10, z10, x11, y11, z11, x01, y01, z01, normalX, normalY, normalZ, GL20.GL_TRIANGLES,
231 return createCylinder(width, height, depth, divisions, GL20.GL_TRIANGLES, material, attributes);
249 return createCylinder(width, height, depth, divisions, GL20.GL_TRIANGLES, material, attributes, angleFrom, angleTo);
268 return createCone(width, height, depth, divisions, GL20.GL_TRIANGLES, material, attributes);
286 return createCone(width, height, depth, divisions, GL20.GL_TRIANGLES, material, attributes, angleFrom, angleTo);
306 return createSphere(width, height, depth, divisionsU, divisionsV, GL20.GL_TRIANGLES, material, attributes);
324 return createSphere(width, height, depth, divisionsU, divisionsV, GL20.GL_TRIANGLES, material, attributes, angleUFrom,
345 return createCapsule(radius, height, divisions, GL20.GL_TRIANGLES, material, attributes);
406 return createXYZCoordinates(axisLength, 0.1f, 0.1f, 5, GL20.GL_TRIANGLES, material, attributes);
    [all...]
  /development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
Square.java 85 GL10.GL_TRIANGLES,
Triangle.java 78 GL10.GL_TRIANGLES, 0,
  /external/autotest/client/deps/glbench/src/
glinterfacetest.cc 81 glDrawElements(GL_TRIANGLES, num_indices_, GL_UNSIGNED_SHORT, 0);
  /external/mesa3d/src/mesa/vbo/
vbo_split.c 76 case GL_TRIANGLES:
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_draw.c 74 GL_TRIANGLES,
75 GL_TRIANGLES,
76 GL_TRIANGLES,
77 GL_TRIANGLES,
78 GL_TRIANGLES,
79 GL_TRIANGLES
365 case GL_TRIANGLES:
  /external/deqp/modules/gles2/functional/
es2fNegativeVertexArrayApiTests.cpp 190 glDrawArrays(GL_TRIANGLES, 0, -1);
199 glDrawArrays(GL_TRIANGLES, 0, 1);
284 glDrawElements(GL_TRIANGLES, 1, -1, vertices);
289 glDrawElements(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, vertices);
298 glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
  /external/deqp/framework/opengl/simplereference/
sglrContextUtil.cpp 104 ctx.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, 0);
150 ctx.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/
Cube.java 94 gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer);
  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
shadertoy_renderer.cpp 126 glDrawArrays(GL_TRIANGLES, 0, 6);
  /cts/tests/openglperf2/jni/primitive/pixeloutput/
PixelOutputRenderer.cpp 129 glDrawArrays(GL_TRIANGLES, 0, PO_NUM_VERTICES);
  /cts/tests/openglperf2/jni/reference/scene/flocking/
WaterMeshNode.cpp 65 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);

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