/external/mesa3d/src/mesa/drivers/dri/i915/ |
intel_render.c | 90 GL_TRIANGLES, 91 GL_TRIANGLES, 92 GL_TRIANGLES, 93 GL_TRIANGLES, 94 GL_TRIANGLES, 95 GL_TRIANGLES
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
BlurMeshNode.cpp | 42 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); 52 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
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/cts/tests/openglperf2/jni/graphics/ |
TexturedMeshNode.cpp | 36 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
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PerspectiveMeshNode.cpp | 61 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
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/external/deqp/modules/gles3/functional/ |
es3fNegativeVertexArrayApiTests.cpp | 327 glDrawArrays(GL_TRIANGLES, 0, -1); 335 glDrawArrays(GL_TRIANGLES, 0, 1); 461 glDrawElements(GL_TRIANGLES, 1, -1, vertices); 463 glDrawElements(GL_TRIANGLES, 1, GL_FLOAT, vertices); 468 glDrawElements(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, vertices); 476 glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices); 497 glBeginTransformFeedback (GL_TRIANGLES); 500 glDrawElements (GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices); 504 glDrawElements (GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices); 591 glDrawArraysInstanced(GL_TRIANGLES, 0, -1, 1) [all...] |
es3fRasterizerDiscardTests.cpp | 80 RasterizerDiscardCase (Context& context, const char* name, const char* description, int numPrimitives, CaseType caseType, deUint32 caseOptions, deUint32 drawMode = GL_TRIANGLES); 137 case GL_TRIANGLES: numVertices = 3*numPrimitives; break; 448 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangles", "triangles", 4, CASE_WRITE_DEPTH, 0, GL_TRIANGLES)); 456 basic->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangles", "triangles", 4, CASE_WRITE_STENCIL, 0, GL_TRIANGLES)); 470 scissor->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangles", "triangles", 4, CASE_WRITE_DEPTH, CASEOPTION_SCISSOR, GL_TRIANGLES)); 478 scissor->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangles", "triangles", 4, CASE_WRITE_STENCIL, CASEOPTION_SCISSOR, GL_TRIANGLES)); 492 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangles", "triangles", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_TRIANGLES)); 500 fbo->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangles", "triangles", 4, CASE_WRITE_STENCIL, CASEOPTION_FBO, GL_TRIANGLES));
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/external/deqp/modules/gles31/functional/ |
es31fNegativeAdvancedBlendEquationTests.cpp | 197 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0); 201 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0); 239 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0); 246 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0); 255 ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0);
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es31fNegativeVertexArrayApiTests.cpp | 459 ctx.glDrawArrays(GL_TRIANGLES, 0, -1); 467 ctx.glDrawArrays(GL_TRIANGLES, 0, 1); 606 ctx.glDrawElements(GL_TRIANGLES, 1, -1, vertices); 608 ctx.glDrawElements(GL_TRIANGLES, 1, GL_FLOAT, vertices); 613 ctx.glDrawElements(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, vertices); 621 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices); 642 ctx.glBeginTransformFeedback(GL_TRIANGLES); 645 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices); 649 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices); 782 ctx.glDrawArraysInstanced(GL_TRIANGLES, 0, -1, 1) [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
FloatTextureTest.java | 118 quad.render(fbshader, GL20.GL_TRIANGLES); 126 quad.render(fbshader, GL20.GL_TRIANGLES); 136 screenQuad.render(shader, GL20.GL_TRIANGLES);
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ImmediateModeRendererTest.java | 42 renderer.begin(projMatrix, GL20.GL_TRIANGLES);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
MeshBuilderTest.java | 57 meshBuilder.begin(Usage.Position | Usage.Normal | Usage.ColorPacked | Usage.TextureCoordinates, GL20.GL_TRIANGLES); 67 MeshPartBuilder mpb = modelBuilder.part("box", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal | Usage.TextureCoordinates 73 mpb = modelBuilder.part("sphere", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal | Usage.TextureCoordinates 78 mpb = modelBuilder.part("cone", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal | Usage.TextureCoordinates 84 mpb = modelBuilder.part("cylinder", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal | Usage.TextureCoordinates 90 mpb = modelBuilder.part("mesh", GL20.GL_TRIANGLES, mesh.getVertexAttributes(), material);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gles2/ |
MipMap2D.java | 94 mesh.render(shader, GL20.GL_TRIANGLES);
98 mesh.render(shader, GL20.GL_TRIANGLES);
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HelloTriangle.java | 50 mesh.render(shader, GL20.GL_TRIANGLES);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
ModelBuilder.java | 188 return createBox(width, height, depth, GL20.GL_TRIANGLES, material, attributes);
208 return createRect(x00, y00, z00, x10, y10, z10, x11, y11, z11, x01, y01, z01, normalX, normalY, normalZ, GL20.GL_TRIANGLES,
231 return createCylinder(width, height, depth, divisions, GL20.GL_TRIANGLES, material, attributes);
249 return createCylinder(width, height, depth, divisions, GL20.GL_TRIANGLES, material, attributes, angleFrom, angleTo);
268 return createCone(width, height, depth, divisions, GL20.GL_TRIANGLES, material, attributes);
286 return createCone(width, height, depth, divisions, GL20.GL_TRIANGLES, material, attributes, angleFrom, angleTo);
306 return createSphere(width, height, depth, divisionsU, divisionsV, GL20.GL_TRIANGLES, material, attributes);
324 return createSphere(width, height, depth, divisionsU, divisionsV, GL20.GL_TRIANGLES, material, attributes, angleUFrom,
345 return createCapsule(radius, height, divisions, GL20.GL_TRIANGLES, material, attributes);
406 return createXYZCoordinates(axisLength, 0.1f, 0.1f, 5, GL20.GL_TRIANGLES, material, attributes); [all...] |
/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/ |
Square.java | 85 GL10.GL_TRIANGLES,
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Triangle.java | 78 GL10.GL_TRIANGLES, 0,
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/external/autotest/client/deps/glbench/src/ |
glinterfacetest.cc | 81 glDrawElements(GL_TRIANGLES, num_indices_, GL_UNSIGNED_SHORT, 0);
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/external/mesa3d/src/mesa/vbo/ |
vbo_split.c | 76 case GL_TRIANGLES:
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_draw.c | 74 GL_TRIANGLES, 75 GL_TRIANGLES, 76 GL_TRIANGLES, 77 GL_TRIANGLES, 78 GL_TRIANGLES, 79 GL_TRIANGLES 365 case GL_TRIANGLES:
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/external/deqp/modules/gles2/functional/ |
es2fNegativeVertexArrayApiTests.cpp | 190 glDrawArrays(GL_TRIANGLES, 0, -1); 199 glDrawArrays(GL_TRIANGLES, 0, 1); 284 glDrawElements(GL_TRIANGLES, 1, -1, vertices); 289 glDrawElements(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, vertices); 298 glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
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/external/deqp/framework/opengl/simplereference/ |
sglrContextUtil.cpp | 104 ctx.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, 0); 150 ctx.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]);
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/ |
Cube.java | 94 gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer);
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/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
shadertoy_renderer.cpp | 126 glDrawArrays(GL_TRIANGLES, 0, 6);
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/cts/tests/openglperf2/jni/primitive/pixeloutput/ |
PixelOutputRenderer.cpp | 129 glDrawArrays(GL_TRIANGLES, 0, PO_NUM_VERTICES);
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
WaterMeshNode.cpp | 65 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
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