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  /external/mesa3d/src/mesa/program/
prog_noise.h 30 extern GLfloat _mesa_noise1(GLfloat);
31 extern GLfloat _mesa_noise2(GLfloat, GLfloat);
32 extern GLfloat _mesa_noise3(GLfloat, GLfloat, GLfloat);
33 extern GLfloat _mesa_noise4(GLfloat, GLfloat, GLfloat, GLfloat)
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prog_execute.h 32 typedef void (*FetchTexelLodFunc)(struct gl_context *ctx, const GLfloat texcoord[4],
33 GLfloat lambda, GLuint unit, GLfloat color[4]);
35 typedef void (*FetchTexelDerivFunc)(struct gl_context *ctx, const GLfloat texcoord[4],
36 const GLfloat texdx[4],
37 const GLfloat texdy[4],
38 GLfloat lodBias,
39 GLuint unit, GLfloat color[4]);
54 GLfloat (*Attribs)[PROG_MAX_WIDTH][4];
55 GLfloat (*DerivX)[4]
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  /external/mesa3d/src/mesa/math/
m_eval.h 60 _math_horner_bezier_curve(const GLfloat *cp, GLfloat *out, GLfloat t,
79 _math_horner_bezier_surf(GLfloat *cn, GLfloat *out, GLfloat u, GLfloat v,
98 _math_de_casteljau_surf(GLfloat *cn, GLfloat *out, GLfloat *du, GLfloat *dv
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m_matrix.h 76 GLfloat *m; /**< 16 matrix elements (16-byte aligned) */
77 GLfloat *inv; /**< 16-element inverse (16-byte aligned) */
97 _math_matrix_mul_floats( GLmatrix *dest, const GLfloat *b );
100 _math_matrix_loadf( GLmatrix *mat, const GLfloat *m );
103 _math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z );
106 _math_matrix_rotate( GLmatrix *m, GLfloat angle,
107 GLfloat x, GLfloat y, GLfloat z )
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m_norm_tmp.h 44 GLfloat scale,
46 const GLfloat *lengths,
49 GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
50 const GLfloat *from = in->start;
53 const GLfloat *m = mat->inv;
54 GLfloat m0 = m[0], m4 = m[4], m8 = m[8];
55 GLfloat m1 = m[1], m5 = m[5], m9 = m[9];
56 GLfloat m2 = m[2], m6 = m[6], m10 = m[10];
61 GLfloat tx, ty, tz
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m_dotprod_tmp.h 33 static void TAG(dotprod_vec2)( GLfloat *out,
36 const GLfloat plane[4] )
39 GLfloat *coord = coord_vec->start;
44 const GLfloat plane0 = plane[0], plane1 = plane[1], plane3 = plane[3];
53 static void TAG(dotprod_vec3)( GLfloat *out,
56 const GLfloat plane[4] )
59 GLfloat *coord = coord_vec->start;
64 const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2];
65 const GLfloat plane3 = plane[3];
75 static void TAG(dotprod_vec4)( GLfloat *out
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  /external/mesa3d/src/mesa/main/
drawtex.c 35 draw_texture(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
36 GLfloat width, GLfloat height)
61 _mesa_DrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height
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accum.h 50 _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
56 _mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value);
66 _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
78 _mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value
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feedback.h 41 const GLfloat win[4],
42 const GLfloat color[4],
43 const GLfloat texcoord[4] );
47 _mesa_feedback_token( struct gl_context *ctx, GLfloat token )
57 _mesa_update_hitflag( struct gl_context *ctx, GLfloat z );
69 const GLfloat win[4],
70 const GLfloat color[4],
71 const GLfloat texcoord[4] )
79 _mesa_feedback_token( struct gl_context *ctx, GLfloat token )
86 _mesa_update_hitflag( struct gl_context *ctx, GLfloat z
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pixeltransfer.h 34 _mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4],
35 GLfloat rScale, GLfloat gScale,
36 GLfloat bScale, GLfloat aScale,
37 GLfloat rBias, GLfloat gBias,
38 GLfloat bBias, GLfloat aBias);
41 _mesa_map_rgba(const struct gl_context *ctx, GLuint n, GLfloat rgba[][4])
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rastpos.c 49 rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
52 GLfloat p[4];
72 rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0);
76 _mesa_RasterPos2f(GLfloat x, GLfloat y
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matrix.h 55 _mesa_LoadMatrixf( const GLfloat *m );
64 _mesa_MultMatrixf( const GLfloat *m );
70 _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
76 _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z );
82 _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
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  /frameworks/native/opengl/libagl/
fp.h 41 GLfloat fixedToFloat(GLfixed) CONST;
43 void sincosf(GLfloat angle, GLfloat* s, GLfloat* c);
44 float sinef(GLfloat x) CONST;
45 float cosinef(GLfloat x) CONST;
47 inline bool cmpf(GLfloat a, GLfloat b) CONST;
48 inline bool isZerof(GLfloat) CONST;
49 inline bool isOnef(GLfloat) CONST
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  /external/mesa3d/src/mesa/x86/
3dnow.c 53 _mesa_v16_3dnow_general_xform( GLfloat *first_vert,
54 const GLfloat *m,
55 const GLfloat *src,
60 _mesa_3dnow_project_vertices( GLfloat *first,
61 GLfloat *last,
62 const GLfloat *m,
66 _mesa_3dnow_project_clipped_vertices( GLfloat *first,
67 GLfloat *last,
68 const GLfloat *m,
  /external/mesa3d/src/mesa/swrast/
s_fog.h 36 extern GLfloat
37 _swrast_z_to_fogfactor(struct gl_context *ctx, GLfloat z);
s_aatriangle.c 48 compute_plane(const GLfloat v0[], const GLfloat v1[], const GLfloat v2[],
49 GLfloat z0, GLfloat z1, GLfloat z2, GLfloat plane[4])
51 const GLfloat px = v1[0] - v0[0];
52 const GLfloat py = v1[1] - v0[1];
53 const GLfloat pz = z1 - z0
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s_aaline.c 44 GLfloat x0, y0; /* start */
45 GLfloat x1, y1; /* end */
46 GLfloat dx, dy; /* direction vector */
47 GLfloat len; /* length */
48 GLfloat halfWidth; /* half of line width */
49 GLfloat xAdj, yAdj; /* X and Y adjustment for quad corners around line */
51 GLfloat qx0, qy0; /* quad vertices */
52 GLfloat qx1, qy1;
53 GLfloat qx2, qy2;
54 GLfloat qx3, qy3
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s_span.h 75 GLfloat attribs[FRAG_ATTRIB_MAX][SWRAST_MAX_WIDTH][4];
91 GLfloat lambda[MAX_TEXTURE_COORD_UNITS][SWRAST_MAX_WIDTH]; /**< Texture LOD */
92 GLfloat coverage[SWRAST_MAX_WIDTH]; /**< Fragment coverage for AA/smoothing */
136 GLfloat attrStart[FRAG_ATTRIB_MAX][4]; /**< initial value */
137 GLfloat attrStepX[FRAG_ATTRIB_MAX][4]; /**< dvalue/dx */
138 GLfloat attrStepY[FRAG_ATTRIB_MAX][4]; /**< dvalue/dy */
193 extern GLfloat
194 _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy
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  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_fog.h 42 radeonComputeFogBlendFactor( struct gl_context *ctx, GLfloat fogcoord );
radeon_fog.c 53 static GLfloat exp_table[FOG_EXP_TABLE_SIZE];
58 GLfloat f = (GLfloat) (narg * (1.0/FOG_INCR)); \
61 result = (GLfloat) EXP_FOG_MAX; \
79 GLfloat f = 0.0F;
82 exp_table[i] = (GLfloat) exp(-f);
95 radeonComputeFogBlendFactor( struct gl_context *ctx, GLfloat fogcoord )
97 GLfloat end = ctx->Fog.End;
98 GLfloat d, temp;
99 const GLfloat z = FABSF(fogcoord)
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  /external/mesa3d/src/mesa/vbo/
vbo_noop.c 49 _mesa_noop_Indexf(GLfloat f)
54 _mesa_noop_Indexfv(const GLfloat * v)
59 _mesa_noop_FogCoordfEXT(GLfloat a)
64 _mesa_noop_FogCoordfvEXT(const GLfloat * v)
69 _mesa_noop_Normal3f(GLfloat a, GLfloat b, GLfloat c)
74 _mesa_noop_Normal3fv(const GLfloat * v)
79 _mesa_noop_Color4f(GLfloat a, GLfloat b, GLfloat c, GLfloat d
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vbo.h 168 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
171 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
174 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
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  /external/mesa3d/src/mesa/state_tracker/
st_atom_viewport.c 45 GLfloat yScale, yBias;
54 yBias = (GLfloat)ctx->DrawBuffer->Height;
65 GLfloat x = (GLfloat)ctx->Viewport.X;
66 GLfloat y = (GLfloat)ctx->Viewport.Y;
67 GLfloat z = ctx->Viewport.Near;
68 GLfloat half_width = (GLfloat)ctx->Viewport.Width * 0.5f;
69 GLfloat half_height = (GLfloat)ctx->Viewport.Height * 0.5f
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  /external/mesa3d/src/mesa/tnl_dd/
t_dd_vertex.h 30 GLfloat x, y, z, w;
53 GLfloat x, y, z, w;
56 GLfloat u0, v0;
57 GLfloat u1, v1;
58 GLfloat u2, v2;
59 GLfloat u3, v3;
62 GLfloat x, y, z, w;
65 GLfloat u0, v0, q0;
66 GLfloat u1, v1, q1;
67 GLfloat u2, v2, q2
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  /external/mesa3d/src/glx/
indirect_transpose_matrix.c 29 TransposeMatrixf(const GLfloat s[16], GLfloat d[16])
61 __indirect_glLoadTransposeMatrixfARB(const GLfloat * m)
63 GLfloat mt[16];
79 __indirect_glMultTransposeMatrixfARB(const GLfloat * m)
81 GLfloat mt[16];

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