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Searched
refs:GeometryFudgeFactor
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/hwui/
Rect.h
234
left = floorf(left + Vertex::
GeometryFudgeFactor
());
235
top = floorf(top + Vertex::
GeometryFudgeFactor
());
236
right = ceilf(right - Vertex::
GeometryFudgeFactor
());
237
bottom = ceilf(bottom - Vertex::
GeometryFudgeFactor
());
243
left = floorf(left + 0.5f - Vertex::
GeometryFudgeFactor
());
244
top = floorf(top + 0.5f - Vertex::
GeometryFudgeFactor
());
245
right = floorf(right + 0.5f + Vertex::
GeometryFudgeFactor
());
246
bottom = floorf(bottom + 0.5f + Vertex::
GeometryFudgeFactor
());
Program.cpp
165
p.translate(Vertex::
GeometryFudgeFactor
(), Vertex::
GeometryFudgeFactor
());
Vertex.h
38
static float
GeometryFudgeFactor
() { return 0.0656f; }
PathTessellator.cpp
173
bounds->outset(fabs(inverseScaleX) * (0.5f + Vertex::
GeometryFudgeFactor
()),
174
fabs(inverseScaleY) * (0.5f + Vertex::
GeometryFudgeFactor
()));
177
bounds->outset(halfStrokeWidth + fabs(inverseScaleX) * Vertex::
GeometryFudgeFactor
(),
178
halfStrokeWidth + fabs(inverseScaleY) * Vertex::
GeometryFudgeFactor
());
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