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Searched
refs:HUD
(Results
1 - 3
of
3
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
SortConstants.java
32
public static final int
HUD
= 100;
HudSystem.java
21
* TODO: This should probably manage a number of
hud
objects in keeping with the component-centric
266
// Only draw player-specific
HUD
elements when there's a player.
295
render.scheduleForDraw(mFuelBackgroundDrawable, location, SortConstants.
HUD
, false);
304
render.scheduleForDraw(bitmap, location, SortConstants.
HUD
+ 1, false);
327
render.scheduleForDraw(bitmap, mFlyButtonLocation, SortConstants.
HUD
, false);
347
render.scheduleForDraw(bitmap, mStompButtonLocation, SortConstants.
HUD
, false);
377
render.scheduleForDraw(mMovementSliderBaseDrawable, mMovementSliderBaseLocation, SortConstants.
HUD
, false);
378
render.scheduleForDraw(bitmap, mMovementSliderButtonLocation, SortConstants.
HUD
+ 1, false);
392
render.scheduleForDraw(mCoinDrawable, mCoinLocation, SortConstants.
HUD
, false);
411
render.scheduleForDraw(mRubyDrawable, mRubyLocation, SortConstants.
HUD
, false)
[
all
...]
DebugSystem.java
78
render.scheduleForDraw(bitmap, mWorkVector, SortConstants.
HUD
, true);
Completed in 630 milliseconds