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  /frameworks/base/core/java/android/view/
InputEvent.aidl 1 /* //device/java/android/android.view.InputEvent.aidl
20 parcelable InputEvent;
IInputFilterHost.aidl 19 import android.view.InputEvent;
27 void sendInputEvent(in InputEvent event, int policyFlags);
IInputFilter.aidl 20 import android.view.InputEvent;
31 void filterInputEvent(in InputEvent event, int policyFlags);
InputEvent.java 27 public abstract class InputEvent implements Parcelable {
45 /*package*/ InputEvent() {
103 public abstract InputEvent copy();
225 public static final Parcelable.Creator<InputEvent> CREATOR
226 = new Parcelable.Creator<InputEvent>() {
227 public InputEvent createFromParcel(Parcel in) {
238 public InputEvent[] newArray(int size) {
239 return new InputEvent[size];
InputFilter.java 24 import android.view.InputEvent;
41 * {@link #onInputEvent(InputEvent)} method instead of being enqueued for dispatch to
49 * {@link #sendInputEvent(InputEvent)} and passing appropriate policy flags for the
70 * Use {@link InputEvent#getDeviceId()} and {@link InputEvent#getSource()} to identify
155 final public void filterInputEvent(InputEvent event, int policyFlags) {
165 public void sendInputEvent(InputEvent event, int policyFlags) {
195 public void onInputEvent(InputEvent event, int policyFlags) {
247 final InputEvent event = (InputEvent)msg.obj
    [all...]
  /external/droiddriver/src/io/appium/droiddriver/actions/
InputInjector.java 19 import android.view.InputEvent;
22 * Interface for interacting with the UI via InputEvent injection.
32 boolean injectInputEvent(InputEvent event);
EventAction.java 19 import android.view.InputEvent;
39 * @param injector the injector to inject {@link InputEvent}s
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/
InputListener.java 21 /** EventListener for low-level input events. Unpacks {@link InputEvent}s and calls the appropriate method. By default the methods
26 * public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
31 * public void touchUp (InputEvent event, float x, float y, int pointer, int button) {
40 if (!(e instanceof InputEvent)) return false;
41 InputEvent event = (InputEvent)e;
80 * @see InputEvent */
81 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
87 * @see InputEvent */
88 public void touchUp (InputEvent event, float x, float y, int pointer, int button) {
    [all...]
Stage.java 35 import com.badlogic.gdx.scenes.scene2d.InputEvent.Type;
202 InputEvent event = Pools.obtain(InputEvent.class);
203 event.setType(InputEvent.Type.exit);
233 InputEvent event = Pools.obtain(InputEvent.class);
238 event.setType(InputEvent.Type.exit);
245 InputEvent event = Pools.obtain(InputEvent.class);
250 event.setType(InputEvent.Type.enter)
    [all...]
  /frameworks/base/include/android_runtime/
android_view_InputQueue.h 45 status_t getEvent(InputEvent** outEvent);
47 bool preDispatchEvent(InputEvent* event);
49 void finishEvent(InputEvent* event, bool handled);
55 void recycleInputEvent(InputEvent* event);
57 void enqueueEvent(InputEvent* event);
79 Vector<InputEvent*> mPendingEvents;
80 Vector<key_value_pair_t<InputEvent*, bool> > mFinishedEvents;
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/utils/
DragListener.java 20 import com.badlogic.gdx.scenes.scene2d.InputEvent;
34 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
45 public void touchDragged (InputEvent event, float x, float y, int pointer) {
62 public void touchUp (InputEvent event, float x, float y, int pointer, int button) {
69 public void dragStart (InputEvent event, float x, float y, int pointer) {
72 public void drag (InputEvent event, float x, float y, int pointer) {
75 public void dragStop (InputEvent event, float x, float y, int pointer) {
ActorGestureListener.java 25 import com.badlogic.gdx.scenes.scene2d.InputEvent;
35 InputEvent event;
98 if (!(e instanceof InputEvent)) return false;
99 InputEvent event = (InputEvent)e;
126 public void touchDown (InputEvent event, float x, float y, int pointer, int button) {
129 public void touchUp (InputEvent event, float x, float y, int pointer, int button) {
132 public void tap (InputEvent event, float x, float y, int count, int button) {
136 * passing, not by an InputEvent. */
141 public void fling (InputEvent event, float velocityX, float velocityY, int button) {
    [all...]
ClickListener.java 22 import com.badlogic.gdx.scenes.scene2d.InputEvent;
46 /** Create a listener where {@link #clicked(InputEvent, float, float)} is only called for left clicks.
56 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
68 public void touchDragged (InputEvent event, float x, float y, int pointer) {
78 public void touchUp (InputEvent event, float x, float y, int pointer, int button) {
99 public void enter (InputEvent event, float x, float y, int pointer, Actor fromActor) {
103 public void exit (InputEvent event, float x, float y, int pointer, Actor toActor) {
114 public void clicked (InputEvent event, float x, float y) {
DragScrollListener.java 20 import com.badlogic.gdx.scenes.scene2d.InputEvent;
60 public void drag (InputEvent event, float x, float y, int pointer) {
82 public void dragStop (InputEvent event, float x, float y, int pointer) {
  /external/droiddriver/src/io/appium/droiddriver/instrumentation/
InstrumentationInputInjector.java 20 import android.view.InputEvent;
35 public boolean injectInputEvent(InputEvent event) {
  /external/droiddriver/src/io/appium/droiddriver/uiautomation/
UiAutomationInputInjector.java 21 import android.view.InputEvent;
35 public boolean injectInputEvent(final InputEvent event) {
  /frameworks/base/core/java/android/hardware/input/
InputManagerInternal.java 21 import android.view.InputEvent;
31 public abstract boolean injectInputEvent(InputEvent event, int displayId, int mode);
  /frameworks/base/core/java/android/app/
IActivityContainer.aidl 23 import android.view.InputEvent;
34 boolean injectEvent(in InputEvent event);
IUiAutomationConnection.aidl 21 import android.view.InputEvent;
38 boolean injectInputEvent(in InputEvent event, boolean sync);
  /hardware/libhardware/modules/input/evdev/
InputMapper.h 27 struct InputEvent;
64 // Process the InputEvent.
65 virtual void process(const InputEvent& event) = 0;
SwitchInputMapper.h 36 virtual void process(const InputEvent& event) override;
InputDevice.h 35 struct InputEvent;
45 virtual void processInput(InputEvent& event, nsecs_t currentTime) = 0;
61 virtual void processInput(InputEvent& event, nsecs_t currentTime) override;
InputDeviceManager.cpp 28 void InputDeviceManager::onInputEvent(const std::shared_ptr<InputDeviceNode>& node, InputEvent& event,
MouseInputMapper.h 35 virtual void process(const InputEvent& event) override;
  /external/icu/icu4j/tools/misc/src/com/ibm/icu/dev/tool/ime/translit/
Transliterator.properties 15 inputError=Dispatch called without an InputEvent

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