/frameworks/base/core/java/android/view/ |
InputEvent.aidl | 1 /* //device/java/android/android.view.InputEvent.aidl 20 parcelable InputEvent;
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IInputFilterHost.aidl | 19 import android.view.InputEvent; 27 void sendInputEvent(in InputEvent event, int policyFlags);
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IInputFilter.aidl | 20 import android.view.InputEvent; 31 void filterInputEvent(in InputEvent event, int policyFlags);
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InputEvent.java | 27 public abstract class InputEvent implements Parcelable { 45 /*package*/ InputEvent() { 103 public abstract InputEvent copy(); 225 public static final Parcelable.Creator<InputEvent> CREATOR 226 = new Parcelable.Creator<InputEvent>() { 227 public InputEvent createFromParcel(Parcel in) { 238 public InputEvent[] newArray(int size) { 239 return new InputEvent[size];
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InputFilter.java | 24 import android.view.InputEvent; 41 * {@link #onInputEvent(InputEvent)} method instead of being enqueued for dispatch to 49 * {@link #sendInputEvent(InputEvent)} and passing appropriate policy flags for the 70 * Use {@link InputEvent#getDeviceId()} and {@link InputEvent#getSource()} to identify 155 final public void filterInputEvent(InputEvent event, int policyFlags) { 165 public void sendInputEvent(InputEvent event, int policyFlags) { 195 public void onInputEvent(InputEvent event, int policyFlags) { 247 final InputEvent event = (InputEvent)msg.obj [all...] |
/external/droiddriver/src/io/appium/droiddriver/actions/ |
InputInjector.java | 19 import android.view.InputEvent; 22 * Interface for interacting with the UI via InputEvent injection. 32 boolean injectInputEvent(InputEvent event);
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EventAction.java | 19 import android.view.InputEvent; 39 * @param injector the injector to inject {@link InputEvent}s
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ |
InputListener.java | 21 /** EventListener for low-level input events. Unpacks {@link InputEvent}s and calls the appropriate method. By default the methods
26 * public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
31 * public void touchUp (InputEvent event, float x, float y, int pointer, int button) {
40 if (!(e instanceof InputEvent)) return false;
41 InputEvent event = (InputEvent)e;
80 * @see InputEvent */
81 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
87 * @see InputEvent */
88 public void touchUp (InputEvent event, float x, float y, int pointer, int button) { [all...] |
Stage.java | 35 import com.badlogic.gdx.scenes.scene2d.InputEvent.Type; 202 InputEvent event = Pools.obtain(InputEvent.class); 203 event.setType(InputEvent.Type.exit); 233 InputEvent event = Pools.obtain(InputEvent.class); 238 event.setType(InputEvent.Type.exit); 245 InputEvent event = Pools.obtain(InputEvent.class); 250 event.setType(InputEvent.Type.enter) [all...] |
/frameworks/base/include/android_runtime/ |
android_view_InputQueue.h | 45 status_t getEvent(InputEvent** outEvent); 47 bool preDispatchEvent(InputEvent* event); 49 void finishEvent(InputEvent* event, bool handled); 55 void recycleInputEvent(InputEvent* event); 57 void enqueueEvent(InputEvent* event); 79 Vector<InputEvent*> mPendingEvents; 80 Vector<key_value_pair_t<InputEvent*, bool> > mFinishedEvents;
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/utils/ |
DragListener.java | 20 import com.badlogic.gdx.scenes.scene2d.InputEvent; 34 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) { 45 public void touchDragged (InputEvent event, float x, float y, int pointer) { 62 public void touchUp (InputEvent event, float x, float y, int pointer, int button) { 69 public void dragStart (InputEvent event, float x, float y, int pointer) { 72 public void drag (InputEvent event, float x, float y, int pointer) { 75 public void dragStop (InputEvent event, float x, float y, int pointer) {
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ActorGestureListener.java | 25 import com.badlogic.gdx.scenes.scene2d.InputEvent;
35 InputEvent event;
98 if (!(e instanceof InputEvent)) return false;
99 InputEvent event = (InputEvent)e;
126 public void touchDown (InputEvent event, float x, float y, int pointer, int button) {
129 public void touchUp (InputEvent event, float x, float y, int pointer, int button) {
132 public void tap (InputEvent event, float x, float y, int count, int button) {
136 * passing, not by an InputEvent. */
141 public void fling (InputEvent event, float velocityX, float velocityY, int button) { [all...] |
ClickListener.java | 22 import com.badlogic.gdx.scenes.scene2d.InputEvent;
46 /** Create a listener where {@link #clicked(InputEvent, float, float)} is only called for left clicks.
56 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
68 public void touchDragged (InputEvent event, float x, float y, int pointer) {
78 public void touchUp (InputEvent event, float x, float y, int pointer, int button) {
99 public void enter (InputEvent event, float x, float y, int pointer, Actor fromActor) {
103 public void exit (InputEvent event, float x, float y, int pointer, Actor toActor) {
114 public void clicked (InputEvent event, float x, float y) {
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DragScrollListener.java | 20 import com.badlogic.gdx.scenes.scene2d.InputEvent; 60 public void drag (InputEvent event, float x, float y, int pointer) { 82 public void dragStop (InputEvent event, float x, float y, int pointer) {
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/external/droiddriver/src/io/appium/droiddriver/instrumentation/ |
InstrumentationInputInjector.java | 20 import android.view.InputEvent; 35 public boolean injectInputEvent(InputEvent event) {
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/external/droiddriver/src/io/appium/droiddriver/uiautomation/ |
UiAutomationInputInjector.java | 21 import android.view.InputEvent; 35 public boolean injectInputEvent(final InputEvent event) {
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/frameworks/base/core/java/android/hardware/input/ |
InputManagerInternal.java | 21 import android.view.InputEvent; 31 public abstract boolean injectInputEvent(InputEvent event, int displayId, int mode);
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/frameworks/base/core/java/android/app/ |
IActivityContainer.aidl | 23 import android.view.InputEvent; 34 boolean injectEvent(in InputEvent event);
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IUiAutomationConnection.aidl | 21 import android.view.InputEvent; 38 boolean injectInputEvent(in InputEvent event, boolean sync);
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/hardware/libhardware/modules/input/evdev/ |
InputMapper.h | 27 struct InputEvent; 64 // Process the InputEvent. 65 virtual void process(const InputEvent& event) = 0;
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SwitchInputMapper.h | 36 virtual void process(const InputEvent& event) override;
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InputDevice.h | 35 struct InputEvent; 45 virtual void processInput(InputEvent& event, nsecs_t currentTime) = 0; 61 virtual void processInput(InputEvent& event, nsecs_t currentTime) override;
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InputDeviceManager.cpp | 28 void InputDeviceManager::onInputEvent(const std::shared_ptr<InputDeviceNode>& node, InputEvent& event,
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MouseInputMapper.h | 35 virtual void process(const InputEvent& event) override;
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/external/icu/icu4j/tools/misc/src/com/ibm/icu/dev/tool/ime/translit/ |
Transliterator.properties | 15 inputError=Dispatch called without an InputEvent
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