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Searched
refs:LP_DEBUG
(Results
1 - 11
of
11
) sorted by null
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_fence.c
31
#include "
lp_debug
.h"
61
if (
LP_DEBUG
& DEBUG_FENCE)
72
if (
LP_DEBUG
& DEBUG_FENCE)
88
if (
LP_DEBUG
& DEBUG_FENCE)
96
if (
LP_DEBUG
& DEBUG_FENCE)
116
if (
LP_DEBUG
& DEBUG_FENCE)
lp_debug.h
69
extern int
LP_DEBUG
;
71
#define
LP_DEBUG
0
79
if (
LP_DEBUG
& flag)
lp_state_vs.c
37
#include "
lp_debug
.h"
62
if (
LP_DEBUG
& DEBUG_TGSI) {
lp_perf.c
29
#include "
lp_debug
.h"
47
if (
LP_DEBUG
& DEBUG_COUNTERS) {
lp_scene.h
41
#include "
lp_debug
.h"
211
if (
LP_DEBUG
& DEBUG_MEM)
244
if (
LP_DEBUG
& DEBUG_MEM)
lp_screen.c
44
#include "
lp_debug
.h"
52
int
LP_DEBUG
= 0;
457
LP_DEBUG
= debug_get_flags_option("
LP_DEBUG
", lp_debug_flags, 0 );
lp_scene.c
36
#include "
lp_debug
.h"
225
if (
LP_DEBUG
& DEBUG_SETUP)
237
if (
LP_DEBUG
& DEBUG_SETUP)
491
if (
LP_DEBUG
& DEBUG_SCENE) {
lp_rast.c
36
#include "
lp_debug
.h"
580
if (
LP_DEBUG
& (DEBUG_SHOW_SUBTILES | DEBUG_SHOW_TILES)) {
588
if (
LP_DEBUG
& DEBUG_SHOW_SUBTILES)
590
else if (
LP_DEBUG
& DEBUG_SHOW_TILES)
lp_setup.c
47
#include "
lp_debug
.h"
76
if (
LP_DEBUG
& DEBUG_SETUP)
282
if (
LP_DEBUG
& DEBUG_SCENE) {
lp_state_setup.c
43
#include "
lp_debug
.h"
695
if (
LP_DEBUG
& DEBUG_COUNTERS) {
770
if (
LP_DEBUG
& DEBUG_COUNTERS) {
lp_state_fs.c
91
#include "
lp_debug
.h"
[
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Completed in 211 milliseconds