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Searched
refs:MAT4x2
(Results
1 - 3
of
3
) sorted by null
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp
357
MAT4x2
,
vktShaderRender.cpp
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vktShaderRenderMatrixTests.cpp
69
using tcu::
Mat4x2
;
269
DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X2, tcu::
Mat4x2
);
502
template <> inline tcu::
Mat4x2
getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::
Mat4x2
(s_constInMat4x2[inputNdx]); }
568
template <> inline tcu::
Mat4x2
getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X2> (const ShaderEvalContext& evalCtx, int inputNdx)
571
tcu::
Mat4x2
m;
612
inline tcu::Vec3 reduceToVec3 (const tcu::
Mat4x2
& value) { return tcu::Vec3(value(0,0)+value(1,0)+value(0,3), value(0,1)+value(1,1)+value(1,3), value(0,2)+value(1,2)); }
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