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    Searched refs:MAT4x3 (Results 1 - 3 of 3) sorted by null

  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp 358 MAT4x3,
vktShaderRender.cpp     [all...]
vktShaderRenderMatrixTests.cpp 70 using tcu::Mat4x3;
270 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X3, tcu::Mat4x3);
503 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4x3(s_constInMat4x3[inputNdx]); }
579 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx)
582 tcu::Mat4x3 m;
613 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x3& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2) + value.getColumn(3); }
    [all...]

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