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Searched
refs:MAT4x3
(Results
1 - 3
of
3
) sorted by null
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp
358
MAT4x3
,
vktShaderRender.cpp
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vktShaderRenderMatrixTests.cpp
70
using tcu::
Mat4x3
;
270
DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X3, tcu::
Mat4x3
);
503
template <> inline tcu::
Mat4x3
getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::
Mat4x3
(s_constInMat4x3[inputNdx]); }
579
template <> inline tcu::
Mat4x3
getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx)
582
tcu::
Mat4x3
m;
613
inline tcu::Vec3 reduceToVec3 (const tcu::
Mat4x3
& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2) + value.getColumn(3); }
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