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    Searched refs:MODE_DEPTH (Results 1 - 12 of 12) sorted by null

  /external/deqp/framework/referencerenderer/
rrMultisamplePixelBufferAccess.cpp 146 const tcu::ConstPixelBufferAccess effectiveSrc = tcu::getEffectiveDepthStencilAccess(src.raw(), tcu::Sampler::MODE_DEPTH);
147 const tcu::PixelBufferAccess effectiveDst = tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler::MODE_DEPTH);
rrRenderer.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fTextureBorderClampTests.cpp 111 DE_ASSERT(mode == tcu::Sampler::MODE_DEPTH);
114 else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::MODE_DEPTH)
288 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler::MODE_STENCIL))
294 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH))
297 const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH);
748 if (m_sampleMode == tcu::Sampler::MODE_DEPTH)
777 if (m_sampleMode == tcu::Sampler::MODE_DEPTH)
    [all...]
  /external/deqp/framework/common/
tcuTestLog.cpp 70 m_access = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH);
81 const ConstPixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH);
111 m_access = tcu::getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH);
129 const ConstPixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH);
tcuTextureUtil.cpp 767 clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_DEPTH), tcu::Vec4(depth, 0.0f, 0.0f, 0.0f));
    [all...]
tcuTexture.hpp 220 MODE_DEPTH = 0,
267 DepthStencilMode depthStencilMode_ = MODE_DEPTH)
295 , depthStencilMode (MODE_DEPTH)
    [all...]
  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 42 const tcu::TextureFormat depthOnlyFormat = tcu::getEffectiveDepthStencilTextureFormat(format, tcu::Sampler::MODE_DEPTH);
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineEarlyFragmentTests.cpp     [all...]
  /external/deqp/modules/internal/
ditTextureFormatTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/
vktRenderPassTests.cpp     [all...]
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fTextureSpecificationTests.cpp 134 return tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(textureFormat, tcu::Sampler::MODE_DEPTH));
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