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Searched
refs:Map1Vertex3
(Results
1 - 7
of
7
) sorted by null
/external/mesa3d/src/mesa/vbo/
vbo_exec_eval.c
112
else if (ctx->Eval.
Map1Vertex3
)
113
set_active_eval1( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.
Map1Vertex3
);
vbo_exec_api.c
688
!ctx->Eval.
Map1Vertex3
&&
[
all
...]
/external/mesa3d/src/mesa/main/
eval.c
108
return &ctx->EvalMap.
Map1Vertex3
;
985
ctx->Eval.
Map1Vertex3
= GL_FALSE;
1018
init_1d_map( &ctx->EvalMap.
Map1Vertex3
, 3, vertex );
1050
if (ctx->EvalMap.
Map1Vertex3
.Points)
1051
FREE( ctx->EvalMap.
Map1Vertex3
.Points );
attrib.c
95
GLboolean
Map1Vertex3
;
289
attr->
Map1Vertex3
= ctx->Eval.
Map1Vertex3
;
547
TEST_AND_UPDATE(ctx->Eval.
Map1Vertex3
, enable->
Map1Vertex3
,
[
all
...]
enable.c
503
if (ctx->Eval.
Map1Vertex3
== state)
506
ctx->Eval.
Map1Vertex3
= state;
[
all
...]
mtypes.h
859
GLboolean
Map1Vertex3
;
[
all
...]
get.c
[
all
...]
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