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Searched
refs:Map1Vertex4
(Results
1 - 7
of
7
) sorted by null
/external/mesa3d/src/mesa/vbo/
vbo_exec_eval.c
110
if (ctx->Eval.
Map1Vertex4
)
111
set_active_eval1( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.
Map1Vertex4
);
vbo_exec_api.c
687
if (!ctx->Eval.
Map1Vertex4
&&
[
all
...]
/external/mesa3d/src/mesa/main/
eval.c
110
return &ctx->EvalMap.
Map1Vertex4
;
986
ctx->Eval.
Map1Vertex4
= GL_FALSE;
1019
init_1d_map( &ctx->EvalMap.
Map1Vertex4
, 4, vertex );
1052
if (ctx->EvalMap.
Map1Vertex4
.Points)
1053
FREE( ctx->EvalMap.
Map1Vertex4
.Points );
attrib.c
96
GLboolean
Map1Vertex4
;
290
attr->
Map1Vertex4
= ctx->Eval.
Map1Vertex4
;
549
TEST_AND_UPDATE(ctx->Eval.
Map1Vertex4
, enable->
Map1Vertex4
,
[
all
...]
enable.c
511
if (ctx->Eval.
Map1Vertex4
== state)
514
ctx->Eval.
Map1Vertex4
= state;
[
all
...]
mtypes.h
860
GLboolean
Map1Vertex4
;
[
all
...]
get.c
[
all
...]
Completed in 59 milliseconds