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    Searched refs:ModelviewMatrixStack (Results 1 - 17 of 17) sorted by null

  /external/mesa3d/src/mesa/main/
clip.c 78 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top))
79 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
82 ctx->ModelviewMatrixStack.Top->inv );
matrix.c 158 ctx->CurrentStack = &ctx->ModelviewMatrixStack;
607 ctx->ModelviewMatrixStack.Top );
627 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
632 ctx->ModelviewMatrixStack.Top->inv,
721 init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
731 ctx->CurrentStack = &ctx->ModelviewMatrixStack;
750 free_matrix_stack(&ctx->ModelviewMatrixStack);
texgen.c 170 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
171 _math_matrix_analyse(ctx->ModelviewMatrixStack.Top);
174 ctx->ModelviewMatrixStack.Top->inv);
light.c 231 TRANSFORM_POINT(temp, ctx->ModelviewMatrixStack.Top->m, params);
236 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
237 _math_matrix_analyse(ctx->ModelviewMatrixStack.Top);
239 TRANSFORM_DIRECTION(temp, params, ctx->ModelviewMatrixStack.Top->m);
959 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
970 TRANSFORM_POINT( light->_Position, ctx->ModelviewMatrixStack.Top->inv,
1007 ctx->ModelviewMatrixStack.Top->m);
1034 if (!_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top)) {
1035 const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv;
1064 !_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top)
    [all...]
attrib.c     [all...]
get.c 600 { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
602 offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
    [all...]
mtypes.h     [all...]
  /external/mesa3d/src/mesa/tnl/
t_vb_normals.c 62 if (_math_matrix_is_general_scale(ctx->ModelviewMatrixStack.Top))
67 store->NormalTransform( ctx->ModelviewMatrixStack.Top,
109 if (_math_matrix_has_rotation(ctx->ModelviewMatrixStack.Top)) {
t_vb_vertex.c 153 if (ctx->ModelviewMatrixStack.Top->type == MATRIX_IDENTITY)
157 ctx->ModelviewMatrixStack.Top,
t_rasterpos.c 382 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj );
436 const GLfloat *inv = ctx->ModelviewMatrixStack.Top->inv;
t_vb_fog.c 164 const GLfloat *m = ctx->ModelviewMatrixStack.Top->m;
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_tnl.c 441 GLmatrix *m = ctx->ModelviewMatrixStack.Top;
nv20_state_tnl.c 337 GLmatrix *m = ctx->ModelviewMatrixStack.Top;
  /external/mesa3d/src/mesa/program/
prog_statevars.c 303 matrix = ctx->ModelviewMatrixStack.Top;
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_state.c     [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_state.c     [all...]
  /external/mesa3d/src/mesa/drivers/common/
meta.c 709 memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m,
    [all...]

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