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Searched
refs:NumPasses
(Results
1 - 7
of
7
) sorted by null
/external/mesa3d/src/mesa/drivers/dri/r200/
r200_fragshader.c
134
if (shader->
NumPasses
< 2) {
140
for (pass = 0; pass < shader->
NumPasses
; pass++) {
285
((pass == 1) || (shader->
NumPasses
== 1))))
350
if (shader->
NumPasses
< 2) {
363
if (shader->
NumPasses
< 2) {
r200_state_init.c
258
CHECK( afs_pass1, (ctx->ATIFragmentShader._Enabled && (ctx->ATIFragmentShader.Current->
NumPasses
> 1)), 0 )
[
all
...]
/external/llvm/lib/Transforms/Instrumentation/
PGOInstrumentation.cpp
572
unsigned
NumPasses
= 0;
574
NumPasses
++;
607
DEBUG(dbgs() << "Populate counts in " <<
NumPasses
<< " passes.\n");
/external/lzma/CS/7zip/
ICoder.cs
127
NumPasses
,
/external/mesa3d/src/mesa/main/
atifragshader.c
370
ctx->ATIFragmentShader.Current->
NumPasses
= 0;
405
ctx->ATIFragmentShader.Current->
NumPasses
= 2;
407
ctx->ATIFragmentShader.Current->
NumPasses
= 1;
mtypes.h
[
all
...]
/external/mesa3d/src/mesa/swrast/
s_atifragshader.c
332
for (pass = 0; pass < shader->
NumPasses
; pass++) {
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