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    Searched refs:PRECISION_LOW (Results 1 - 11 of 11) sorted by null

  /external/deqp/external/vulkancts/modules/vulkan/ubo/
vktUniformBlockTests.cpp 106 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW)));
138 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH));
170 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH));
193 blockA.addUniform(Uniform("b", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW), UNUSED_BOTH));
200 blockB.addUniform(Uniform("b", VarType(glu::TYPE_INT_VEC2, PRECISION_LOW)));
223 typeS.addMember("a", VarType(glu::TYPE_FLOAT_MAT3, PRECISION_LOW));
235 blockA.addUniform(Uniform("c", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW), UNUSED_BOTH));
268 typeS.addMember("c", VarType(glu::TYPE_UINT, PRECISION_LOW));
298 blockA.addUniform(Uniform("b", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW), UNUSED_BOTH));
304 blockB.addUniform(Uniform("b", VarType(glu::TYPE_INT_VEC2, PRECISION_LOW)));
    [all...]
vktUniformBlockCase.hpp 43 PRECISION_LOW = (1<<0),
46 PRECISION_MASK = PRECISION_LOW|PRECISION_MEDIUM|PRECISION_HIGH,
vktRandomUniformBlockCase.cpp 232 static const deUint32 precisionCandidates[] = { PRECISION_LOW, PRECISION_MEDIUM, PRECISION_HIGH };
vktUniformBlockCase.cpp 256 DE_ASSERT(dePop32(fmt.flags & (PRECISION_LOW|PRECISION_MEDIUM|PRECISION_HIGH)) <= 1);
257 str << (fmt.flags & PRECISION_LOW ? "lowp" :
    [all...]
  /external/deqp/modules/gles3/functional/
es3fUniformBlockTests.cpp 135 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW)));
175 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH));
215 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH));
247 blockA.addUniform(Uniform("b", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW), UNUSED_BOTH));
254 blockB.addUniform(Uniform("b", VarType(glu::TYPE_INT_VEC2, PRECISION_LOW)));
287 typeS.addMember("a", VarType(glu::TYPE_FLOAT_MAT3, PRECISION_LOW));
299 blockA.addUniform(Uniform("c", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW), UNUSED_BOTH));
370 { "lowp", PRECISION_LOW },
  /external/deqp/modules/glshared/
glsUniformBlockCase.hpp 46 PRECISION_LOW = (1<<0),
49 PRECISION_MASK = PRECISION_LOW|PRECISION_MEDIUM|PRECISION_HIGH,
glsRandomUniformBlockCase.cpp 239 static const deUint32 precisionCandidates[] = { PRECISION_LOW, PRECISION_MEDIUM, PRECISION_HIGH };
glsUniformBlockCase.cpp 70 DE_ASSERT(dePop32(fmt.flags & (PRECISION_LOW|PRECISION_MEDIUM|PRECISION_HIGH)) <= 1);
71 str << (fmt.flags & PRECISION_LOW ? "lowp" :
    [all...]
  /external/deqp/framework/randomshaders/
rsgVariableType.cpp 208 case PRECISION_LOW: str << Token::LOW_PRECISION; break;
rsgVariableType.hpp 56 PRECISION_LOW,
  /external/deqp/modules/gles31/functional/
es31fUniformBlockTests.cpp 101 typeS.addMember("c", VarType(glu::TYPE_UINT, PRECISION_LOW));

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