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  /external/deqp/framework/opengl/
gluPlatform.cpp 21 * \brief OpenGL platform interface.
34 Platform::Platform (void)
38 Platform::~Platform (void)
gluPlatform.hpp 23 * \brief OpenGL platform interface.
38 * \brief OpenGL (ES) platform interface
40 * OpenGL (ES) platform interface provides abstraction for GL context
41 * creation. A single platform may support multiple methods for creating
52 * If your platform supports EGL and you have implemented eglu::Platform,
55 * OpenGL (ES) platform implementation is required by OpenGL (ES) tests.
58 class Platform
61 Platform (void);
62 ~Platform (void)
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  /external/deqp/framework/platform/vanilla/
tcuVanillaPlatform.cpp 21 * \brief Vanilla (console only) platform.
28 tcu::Platform* createPlatform (void)
30 return new tcu::Platform();
  /external/deqp/framework/common/
tcuPlatform.cpp 21 * \brief Platform (OS) specific services.
29 Platform::Platform (void)
33 Platform::~Platform (void)
37 bool Platform::processEvents (void)
42 const glu::Platform& Platform::getGLPlatform (void) const
47 const eglu::Platform& Platform::getEGLPlatform (void) cons
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tcuPlatform.hpp 23 * \brief Platform (OS) specific services.
30 class Platform;
35 class Platform;
40 class Platform;
50 * \brief Base class for platform implementation.
52 * This class represents the minimum set of functionality for a platform
55 * In addition to implementing Platform class, main entry point must be
60 * If the platform uses standard posix-style main() for application entry
64 * API-specific platform interfaces (glu::Platform and eglu::Platform
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  /external/deqp/framework/platform/raspi/
tcuRaspiPlatform.hpp 23 * \brief Raspberry PI platform.
38 class Platform : public tcu::Platform, private eglu::Platform, private glu::Platform
41 Platform (void);
42 virtual ~Platform (void);
44 virtual const glu::Platform& getGLPlatform (void) const { return static_cast<const glu::Platform&> (*this); }
45 virtual const eglu::Platform& getEGLPlatform (void) const { return static_cast<const eglu::Platform&>(*this);
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  /external/deqp/framework/platform/null/
tcuNullPlatform.hpp 23 * \brief Null GL platform.
37 class Platform : public tcu::Platform, private glu::Platform, private eglu::Platform, private vk::Platform
40 Platform (void);
41 virtual ~Platform (void);
43 virtual const glu::Platform& getGLPlatform (void) const { return static_cast<const glu::Platform&>(*this);
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tcuNullPlatform.cpp 21 * \brief Null GL platform.
68 Platform::Platform (void)
74 Platform::~Platform (void)
78 vk::Library* Platform::createLibrary (void) const
83 void Platform::getMemoryLimits (vk::PlatformMemoryLimits& limits) const
96 tcu::Platform* createPlatform (void)
98 return new tcu::null::Platform();
  /external/deqp/framework/platform/win32/
tcuWin32Platform.hpp 23 * \brief Win32 platform port.
38 class Platform : public tcu::Platform, private glu::Platform, private eglu::Platform
41 Platform (void);
42 ~Platform (void);
46 const glu::Platform& getGLPlatform (void) const { return static_cast<const glu::Platform&>(*this); }
48 const eglu::Platform& getEGLPlatform (void) const { return static_cast<const eglu::Platform&>(*this);
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tcuWin32GLES3Platform.hpp 23 * \brief Win32 GLES3 wrapper platform.
37 class Win32GLES3Platform : public tcu::Platform
tcuWin32Platform.cpp 21 * \brief Win32 platform port.
34 Platform::Platform (void)
71 Platform::~Platform (void)
75 bool Platform::processEvents (void)
90 // Create platform
91 tcu::Platform* createPlatform (void)
93 return new tcu::win32::Platform();
  /external/deqp/framework/platform/X11/
tcuX11EglPlatform.hpp 23 * \brief X11Egl Platform.
38 class Platform : public eglu::Platform
41 Platform (EventState& eventState);
42 ~Platform (void) {}
tcuX11Platform.hpp 23 * \brief X11 Platform.
28 tcu::Platform* createPlatform (void);
  /external/deqp/framework/platform/osx/
tcuOSXPlatform.hpp 23 * \brief OS X platform.
33 class OSXPlatform : public tcu::Platform, private glu::Platform
39 const glu::Platform& getGLPlatform (void) const { return static_cast<const glu::Platform&>(*this); }
  /external/opencv3/samples/winrt/ImageManipulations/
Constants.cpp 17 Platform::Array<Scenario>^ MainPage::scenariosInner = ref new Platform::Array<Scenario>
Constants.h 18 Platform::String^ Title;
19 Platform::String^ ClassName;
25 static property Platform::String^ FEATURE_NAME
27 Platform::String^ get()
29 return ref new Platform::String(L"OpenCV Image Manipulations sample");
33 static property Platform::Array<Scenario>^ scenarios
35 Platform::Array<Scenario>^ get()
41 static Platform::Array<Scenario>^ scenariosInner;
  /external/guava/guava-gwt/src-super/com/google/common/escape/super/com/google/common/escape/
Platform.java 22 final class Platform {
34 private Platform() {}
  /external/deqp/framework/platform/android/
tcuAndroidPlatform.hpp 23 * \brief Android EGL platform.
39 class Platform : public tcu::Platform, private eglu::Platform, private glu::Platform, private vk::Platform
42 Platform (NativeActivity& activity);
43 virtual ~Platform (void);
47 virtual const glu::Platform& getGLPlatform (void) const { return static_cast<const glu::Platform&>(*this);
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  /external/deqp/framework/egl/
egluPlatform.cpp 21 * \brief EGL platform interface.
31 Platform::Platform (void)
35 Platform::~Platform (void)
39 tcu::FunctionLibrary* Platform::createDefaultGLFunctionLibrary (glu::ApiType apiType, const tcu::CommandLine&) const
egluPlatform.hpp 23 * \brief EGL platform interface.
40 * \brief EGL platform interface
42 * EGL platform interface provides mechanism to implement platform-specific
45 * A single platform can support multiple native object types. This is
58 * glu::Platform implementation.
60 * EGL platform implementation is required by EGL tests. OpenGL (ES) and
61 * OpenCL tests can benefit from, but do not require EGL platform
64 class Platform
67 Platform (void)
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  /external/guava/guava-gwt/test-super/com/google/common/testing/super/com/google/common/testing/
Platform.java 26 final class Platform {
35 private Platform() {}
  /external/v8/include/libplatform/
libplatform.h 8 #include "v8-platform.h" // NOLINT(build/include)
11 namespace platform { namespace in namespace:v8
14 * Returns a new instance of the default v8::Platform implementation.
21 v8::Platform* CreateDefaultPlatform(int thread_pool_size = 0);
29 * not block if no task is pending. The |platform| has to be created using
32 bool PumpMessageLoop(v8::Platform* platform, v8::Isolate* isolate);
35 } // namespace platform
  /external/v8/src/
v8.h 26 static void InitializePlatform(v8::Platform* platform);
28 static v8::Platform* GetCurrentPlatform();
29 // Replaces the current platform with the given platform.
31 static void SetPlatformForTesting(v8::Platform* platform);
40 // v8::Platform to use.
41 static v8::Platform* platform_;
  /external/opencv3/samples/winrt/ImageManipulations/common/
LayoutAwarePage.h 53 property Windows::Foundation::Collections::IObservableMap<Platform::String^, Platform::Object^>^ DefaultViewModel
55 Windows::Foundation::Collections::IObservableMap<Platform::String^, Platform::Object^>^ get();
56 void set(Windows::Foundation::Collections::IObservableMap<Platform::String^, Platform::Object^>^ value);
60 virtual void GoHome(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e);
61 virtual void GoBack(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e);
62 virtual void GoForward(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e);
63 virtual Platform::String^ DetermineVisualState(Windows::UI::ViewManagement::ApplicationViewState viewState)
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suspensionmanager.h 34 static void RegisterFrame(Windows::UI::Xaml::Controls::Frame^ frame, Platform::String^ sessionStateKey);
38 static property Windows::Foundation::Collections::IMap<Platform::String^, Platform::Object^>^ SessionState
40 Windows::Foundation::Collections::IMap<Platform::String^, Platform::Object^>^ get(void);
42 static Windows::Foundation::Collections::IMap<Platform::String^, Platform::Object^>^ SessionStateForFrame(

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