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Searched
refs:ProjectionMatrixStack
(Results
1 - 8
of
8
) sorted by null
/external/mesa3d/src/mesa/main/
clip.c
41
if (_math_matrix_is_dirty(ctx->
ProjectionMatrixStack
.Top))
42
_math_matrix_analyse( ctx->
ProjectionMatrixStack
.Top );
47
ctx->
ProjectionMatrixStack
.Top->inv);
matrix.c
161
ctx->CurrentStack = &ctx->
ProjectionMatrixStack
;
573
_math_matrix_analyse( ctx->
ProjectionMatrixStack
.Top );
585
ctx->
ProjectionMatrixStack
.Top->inv );
606
ctx->
ProjectionMatrixStack
.Top,
723
init_matrix_stack(&ctx->
ProjectionMatrixStack
, MAX_PROJECTION_STACK_DEPTH,
751
free_matrix_stack(&ctx->
ProjectionMatrixStack
);
attrib.c
[
all
...]
get.c
613
{ GL_PROJECTION_MATRIX, CONTEXT_MATRIX(
ProjectionMatrixStack
.Top), NO_EXTRA },
615
offsetof(struct gl_context,
ProjectionMatrixStack
.Depth), NO_EXTRA },
[
all
...]
mtypes.h
[
all
...]
/external/mesa3d/src/mesa/tnl/
t_rasterpos.c
384
TRANSFORM_POINT( clip, ctx->
ProjectionMatrixStack
.Top->m, eye );
/external/mesa3d/src/mesa/program/
prog_statevars.c
306
matrix = ctx->
ProjectionMatrixStack
.Top;
[
all
...]
/external/mesa3d/src/mesa/drivers/common/
meta.c
711
memcpy(save->ProjectionMatrix, ctx->
ProjectionMatrixStack
.Top->m,
[
all
...]
Completed in 211 milliseconds