HomeSort by relevance Sort by last modified time
    Searched refs:REVOLUTE (Results 1 - 6 of 6) sorted by null

  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
JointType.java 27 UNKNOWN, REVOLUTE, PRISMATIC, DISTANCE, PULLEY, MOUSE, GEAR, WHEEL, WELD, FRICTION, ROPE, CONSTANT_VOLUME, MOTOR
RevoluteJointDef.java 53 * Revolute joint definition. This requires defining an anchor point where the bodies are joined.
111 super(JointType.REVOLUTE);
GearJoint.java 44 //Revolute:
57 * A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic
59 * constant The ratio can be negative or positive. If one joint is a revolute joint and the other
62 * @warning The revolute and prismatic joints must be attached to fixed bodies (which must be body1
116 assert (m_typeA == JointType.REVOLUTE || m_typeA == JointType.PRISMATIC);
117 assert (m_typeB == JointType.REVOLUTE || m_typeB == JointType.PRISMATIC);
132 if (m_typeA == JointType.REVOLUTE) {
133 RevoluteJoint revolute = (RevoluteJoint) def.joint1; local
134 m_localAnchorC.set(revolute.m_localAnchorA);
135 m_localAnchorA.set(revolute.m_localAnchorB)
167 RevoluteJoint revolute = (RevoluteJoint) def.joint2; local
    [all...]
Joint.java 50 case REVOLUTE:
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/joints/
RevoluteJointDef.java 23 /** Revolute joint definition. This requires defining an anchor point where the bodies are joined. The definition uses local anchor
83 jd.type = org.jbox2d.dynamics.joints.JointType.REVOLUTE;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
Joint.java 47 if (type2 == org.jbox2d.dynamics.joints.JointType.REVOLUTE) return JointType.RevoluteJoint;

Completed in 2641 milliseconds