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Searched
refs:REVOLUTE
(Results
1 - 6
of
6
) sorted by null
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
JointType.java
27
UNKNOWN,
REVOLUTE
, PRISMATIC, DISTANCE, PULLEY, MOUSE, GEAR, WHEEL, WELD, FRICTION, ROPE, CONSTANT_VOLUME, MOTOR
RevoluteJointDef.java
53
*
Revolute
joint definition. This requires defining an anchor point where the bodies are joined.
111
super(JointType.
REVOLUTE
);
GearJoint.java
44
//
Revolute
:
57
* A gear joint is used to connect two joints together. Either joint can be a
revolute
or prismatic
59
* constant The ratio can be negative or positive. If one joint is a
revolute
joint and the other
62
* @warning The
revolute
and prismatic joints must be attached to fixed bodies (which must be body1
116
assert (m_typeA == JointType.
REVOLUTE
|| m_typeA == JointType.PRISMATIC);
117
assert (m_typeB == JointType.
REVOLUTE
|| m_typeB == JointType.PRISMATIC);
132
if (m_typeA == JointType.
REVOLUTE
) {
133
RevoluteJoint
revolute
= (RevoluteJoint) def.joint1;
local
134
m_localAnchorC.set(
revolute
.m_localAnchorA);
135
m_localAnchorA.set(
revolute
.m_localAnchorB)
167
RevoluteJoint
revolute
= (RevoluteJoint) def.joint2;
local
[
all
...]
Joint.java
50
case
REVOLUTE
:
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/joints/
RevoluteJointDef.java
23
/**
Revolute
joint definition. This requires defining an anchor point where the bodies are joined. The definition uses local anchor
83
jd.type = org.jbox2d.dynamics.joints.JointType.
REVOLUTE
;
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
Joint.java
47
if (type2 == org.jbox2d.dynamics.joints.JointType.
REVOLUTE
) return JointType.RevoluteJoint;
Completed in 2641 milliseconds