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    Searched refs:RandomShaderCase (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/glshared/
glsRandomShaderCase.hpp 78 class RandomShaderCase : public tcu::TestCase
81 RandomShaderCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, const rsg::ProgramParameters& params);
82 virtual ~RandomShaderCase (void);
glsRandomShaderCase.cpp 118 RandomShaderCase::RandomShaderCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, const rsg::ProgramParameters& params)
131 RandomShaderCase::~RandomShaderCase (void)
137 void RandomShaderCase::init (void)
253 void RandomShaderCase::checkShaderLimits (const rsg::Shader& shader) const
274 void RandomShaderCase::checkProgramLimits (const rsg::Shader& vtxShader, const rsg::Shader& frgShader) const
294 const glu::Texture2D* RandomShaderCase::getTex2D (void)
317 const glu::TextureCube* RandomShaderCase::getTexCube (void)
355 void RandomShaderCase::deinit (void
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  /external/deqp/modules/gles2/functional/
es2fRandomShaderTests.cpp 38 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment)
46 return new gls::RandomShaderCase(context.getTestContext(), context.getRenderContext(), de::toString(seed).c_str(), description, params);
  /external/deqp/modules/gles3/functional/
es3fRandomShaderTests.cpp 39 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment)
48 return new gls::RandomShaderCase(context.getTestContext(), context.getRenderContext(), de::toString(seed).c_str(), description, params);

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