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  /external/mesa3d/src/mesa/tnl/
t_vb_render.c 30 * Render whole vertex buffers, including projection of vertices from
36 * context->Driver.Render.*
69 /* Clip and render whole begin/end objects */
84 tnl->Driver.Render.Points( ctx, start, count )
124 const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
125 const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
126 const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
132 #define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
133 #define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
155 tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES]
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t_vb_cliptmp.h 122 tnl_interp_func interp = tnl->Driver.Render.Interp;
170 tnl->Driver.Render.CopyPV( ctx, newvert, v1 );
180 tnl->Driver.Render.ClippedLine( ctx, v0, v1 );
191 tnl_interp_func interp = tnl->Driver.Render.Interp;
243 tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
259 tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
271 tnl_interp_func interp = tnl->Driver.Render.Interp;
306 tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
310 tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/pipeline/
FullresRenderingRequestTask.java 15 static class Render implements Request {
41 Render render = new Render(); local
42 render.request = request;
43 postRequest(render);
48 RenderingRequest request = ((Render) message).request;
50 mFullresPipeline.render(request);
HighresRenderingRequestTask.java 35 static class Render implements Request {
64 Render render = new Render(); local
65 render.request = request;
66 postRequest(render);
71 RenderingRequest request = ((Render) message).request;
RenderingRequestTask.java 31 static class Render implements Request {
57 Render render = new Render(); local
58 render.request = request;
59 postRequest(render);
64 RenderingRequest request = ((Render) message).request;
71 mPreviewPipeline.render(request);
  /external/mesa3d/src/mesa/swrast_setup/
ss_context.c 179 * Prepare to render a vertex buffer.
180 * Called via tnl->Driver.Render.Start.
212 * We patch this function into tnl->Driver.Render.Finish.
236 tnl->Driver.Render.Start = _swsetup_RenderStart;
237 tnl->Driver.Render.Finish = _swsetup_RenderFinish;
238 tnl->Driver.Render.PrimitiveNotify = _swsetup_RenderPrimitive;
239 tnl->Driver.Render.Interp = _tnl_interp;
240 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
241 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; /* new */
242 tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; /* new *
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ss_triangle.c 48 * Render a triangle respecting edge flags.
60 * Render a triangle using lines and respecting edge flags.
86 * Render a triangle using points and respecting edge flags.
106 * Render a triangle respecting cull and shade model.
113 swsetup_edge_render_prim_tri render)
149 render(ctx, ef, e0, e1, e2, v0, v1, v2);
157 render(ctx, ef, e0, e1, e2, v0, v1, v2);
261 tnl->Driver.Render.Triangle = tri_tab[ind];
262 tnl->Driver.Render.Quad = quad_tab[ind];
263 tnl->Driver.Render.Line = swsetup_line
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  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_swtnl_t.c 106 struct nouveau_render_state *render = to_render_state(ctx); local
112 render->mode = VBO;
113 render->attr_count = NUM_VERTEX_ATTRS;
121 struct nouveau_array *a = &render->attrs[i];
137 render->map[ha->vbo_index] = i;
146 FOR_EACH_BOUND_ATTR(render, i, attr)
147 render->attrs[attr].stride = vtx->vertex_size;
166 struct nouveau_render_state *render = to_render_state(ctx); local
167 struct nouveau_swtnl_state *swtnl = &render->swtnl;
173 struct nouveau_array *a = &render->attrs[ta->attrib]
185 struct nouveau_render_state *render = to_render_state(ctx); local
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nv04_render.c 268 tnl->Driver.Render.Interp = _tnl_interp;
269 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
270 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
271 tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
272 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
274 tnl->Driver.Render.Start = swtnl_start;
275 tnl->Driver.Render.Finish = swtnl_finish;
276 tnl->Driver.Render.PrimitiveNotify = swtnl_primitive;
277 tnl->Driver.Render.ResetLineStipple = swtnl_reset_stipple;
279 tnl->Driver.Render.Points = swtnl_points
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  /external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
Direct3DBase.h 17 virtual void Render() = 0;
QuadRenderer.h 37 virtual void Render() override;
40 void Render(Microsoft::WRL::ComPtr<ID3D11RenderTargetView> renderTargetView, Microsoft::WRL::ComPtr<ID3D11DepthStencilView> depthStencilView);
  /external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
Direct3DBase.h 17 virtual void Render() = 0;
CubeRenderer.h 35 virtual void Render() override;
42 void Render(Microsoft::WRL::ComPtr<ID3D11RenderTargetView> renderTargetView, Microsoft::WRL::ComPtr<ID3D11DepthStencilView> depthStencilView);
  /external/webrtc/webrtc/modules/video_render/ios/
open_gles20.h 29 bool Render(const VideoFrame& frame);
  /frameworks/minikin/include/minikin/
MinikinFontFreeType.h 58 bool Render(uint32_t glyph_id,
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_swtcl.c 341 * Render unclipped vertex buffers by emitting vertices directly to
405 /* Render pipeline stage */
426 tnl->Driver.Render.Start( ctx );
446 tnl->Driver.Render.Finish( ctx );
455 "radeon render",
515 * Build render functions from dd templates *
619 * Generate GL render functions *
649 /* Render unclipped begin/end objects */
688 /* Choose render functions */
705 tnl->Driver.Render.Points = rast_tab[index].points
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  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_swtcl.c 393 * Build render functions from dd templates *
497 * Generate GL render functions *
527 /* Render unclipped begin/end objects */
565 /* Choose render functions */
582 tnl->Driver.Render.Points = rast_tab[index].points;
583 tnl->Driver.Render.Line = rast_tab[index].line;
584 tnl->Driver.Render.ClippedLine = rast_tab[index].line;
585 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
586 tnl->Driver.Render.Quad = rast_tab[index].quad;
589 tnl->Driver.Render.PrimTabVerts = r200_render_tab_verts
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  /external/webrtc/webrtc/modules/video_render/android/
video_render_opengles20.h 28 int32_t Render(const VideoFrame& frameToRender);
  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_tris.c 589 * Build render functions from dd templates *
696 * Generate GL render functions *
856 /* Render unclipped begin/end objects */
887 /* Render clipped primitives */
900 /* Render the new vertices as an unclipped polygon.
905 tnl->Driver.Render.PrimTabElts[GL_POLYGON] (ctx, 0, n,
910 /* Restore the render primitive
913 tnl->Driver.Render.PrimitiveNotify(ctx, prim);
921 tnl->Driver.Render.Line(ctx, ii, jj);
942 /* Choose render functions *
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intel_render.c 29 * Render unclipped vertex buffers by emitting vertices directly to
53 * Render unclipped vertex buffers by emitting vertices directly to
170 /* Render pipeline stage */
173 /* Heuristic to choose between the two render paths:
214 fprintf(stderr, "cost render: %d fallback: %d\n",
243 tnl->Driver.Render.Start(ctx);
257 tnl->Driver.Render.Finish(ctx);
265 "intel render",
  /development/ndk/platforms/android-17/samples/Teapot/jni/
TeapotRenderer.h 97 void Render();
  /external/opencv3/modules/viz/src/vtk/
vtkVizInteractorStyle.cpp 191 Interactor->Render();
200 Interactor->Render();
247 Interactor->Render();
262 Interactor->Render();
454 Interactor->Render();
497 Interactor->Render();
743 Interactor->Render();
782 Interactor->Render();
804 Interactor->Render();
834 Interactor->Render();
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  /external/webrtc/webrtc/modules/video_coding/test/
plotReceiveTrace.m 5 %DEBUG ; ( 8:32:33:375 | 0) VIDEO:1 ; 5260; Render frame 1869534934 at 20772610
75 [p, count] = sscanf(message, 'Render frame %lu at %lu. Render delay %lu, required delay %lu, max decode time %lu, min total delay %lu');
156 % Plot the wanted render time in ms
163 % Plot the render time if there were no render delay or decoding delay.
170 % Plot the render time if there were no render delay.
182 legend('Packet arrives', 'Frame complete', 'Decode', 'Decode complete', 'Time to render', 'Only jitter', 'Must decode');
212 legend('Render delay', 'Jitter delay', 'Decode delay', 'Extra delay', 'Min total delay')
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