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Searched
refs:RotMatrix
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/src/mesa/main/
texenv.c
839
if (TEST_EQ_4V(param, texUnit->
RotMatrix
))
842
COPY_4FV(texUnit->
RotMatrix
, param);
880
param[0] = FLOAT_TO_INT(texUnit->
RotMatrix
[0]);
881
param[1] = FLOAT_TO_INT(texUnit->
RotMatrix
[1]);
882
param[2] = FLOAT_TO_INT(texUnit->
RotMatrix
[2]);
883
param[3] = FLOAT_TO_INT(texUnit->
RotMatrix
[3]);
930
param[0] = texUnit->
RotMatrix
[0];
931
param[1] = texUnit->
RotMatrix
[1];
932
param[2] = texUnit->
RotMatrix
[2];
933
param[3] = texUnit->
RotMatrix
[3]
[
all
...]
texstate.c
96
COPY_4V(dst->Texture.Unit[u].
RotMatrix
, src->Texture.Unit[u].
RotMatrix
);
782
ASSIGN_4V( texUnit->
RotMatrix
, 1.0, 0.0, 0.0, 1.0 );
mtypes.h
[
all
...]
/external/mesa3d/src/mesa/swrast/
s_texcombine.c
660
GLfloat rotMatrix00 = ctx->Texture.Unit[unit].
RotMatrix
[0];
661
GLfloat rotMatrix01 = ctx->Texture.Unit[unit].
RotMatrix
[1];
662
GLfloat rotMatrix10 = ctx->Texture.Unit[unit].
RotMatrix
[2];
663
GLfloat rotMatrix11 = ctx->Texture.Unit[unit].
RotMatrix
[3];
/external/mesa3d/src/mesa/program/
prog_statevars.c
582
GLfloat *rotMat22 = ctx->Texture.Unit[unit].
RotMatrix
;
593
GLfloat *rotMat22 = ctx->Texture.Unit[unit].
RotMatrix
;
[
all
...]
Completed in 357 milliseconds