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  /external/ImageMagick/PerlMagick/demo/
button.pl 10 $q->Rotate(-90);
  /external/dng_sdk/source/
dng_simple_image.h 27 /// dng_image derived class with simple Trim and Rotate functionality.
59 /// Rotate image according to orientation.
61 virtual void Rotate (const dng_orientation &orientation);
dng_image.h 273 /// Rotate image to reflect given orientation change.
274 /// \param orientation Directive to rotate image in a certain way.
276 virtual void Rotate (const dng_orientation &orientation);
dng_simple_image.cpp 104 void dng_simple_image::Rotate (const dng_orientation &orientation)
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/utils/
PerspectiveCamController.java 33 Rotate, Translate, Zoom, None
46 mode = TransformMode.Rotate;
76 if (mode == TransformMode.Rotate) {
  /external/vulkan-validation-layers/libs/glm/detail/
dummy.cpp 87 #include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective
89 void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate)
93 glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));
94 glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
  /external/skia/experimental/SkV8Example/
DrawingMethods.h 50 static void Rotate(const v8::FunctionCallbackInfo<v8::Value>& args);
DrawingMethods.cpp 45 void DrawingMethods::Rotate(const v8::FunctionCallbackInfo<v8::Value>& args) {
59 canvas->rotate(SkRadiansToDegrees(angle));
167 ADD_METHOD("rotate", Rotate);
  /frameworks/base/core/java/android/transition/
Rotate.java 30 public class Rotate extends Transition {
32 private static final String PROPNAME_ROTATION = "android:rotate:rotation";
  /packages/inputmethods/LatinIME/native/jni/tests/suggest/core/layout/
normal_distribution_2d_test.cpp 49 TEST(NormalDistribution2DTest, Rotate) {
  /external/llvm/lib/Target/SystemZ/
SystemZISelDAGToDAG.cpp 105 // Represents operands 2 to 5 of the ROTATE AND ... SELECTED BITS operation
107 // Rotate (I5). The combined operand value is effectively:
109 // (or (rotl Input, Rotate), ~Mask)
113 // (and (rotl Input, Rotate), Mask)
121 Rotate(0) {}
129 unsigned Rotate;
722 if (RxSBG.Rotate != 0)
723 Mask = (Mask << RxSBG.Rotate) | (Mask >> (64 - RxSBG.Rotate));
734 // Rotate the mask in the same way as RxSBG.Input is rotated
    [all...]
  /external/pdfium/core/include/fpdftext/
fpdf_text.h 125 virtual FX_BOOL GetBaselineRotate(int rectIndex, int& Rotate) = 0;
127 virtual FX_BOOL GetBaselineRotate(const CFX_FloatRect& rect, int& Rotate) = 0;
  /frameworks/base/tests/TransitionTests/src/com/android/transitiontests/
ContactsExpansion.java 32 import android.transition.Rotate;
79 addTransition(new Rotate().addTarget(R.id.contact_arrow)).
  /external/opencv3/modules/viz/src/vtk/
vtkVizInteractorStyle.hpp 77 virtual void Rotate();
  /external/pdfium/xfa/src/fdp/src/fde/
fde_object.h 96 virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); }
121 virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); }
161 virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); }
193 virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); }
  /external/skia/src/animator/
SkMatrixParts.h 39 DECLARE_MEMBER_INFO(Rotate);
SkDisplayType.cpp 175 CASE_NEW(Rotate);
329 CASE_GET_INFO(Rotate);
495 { "rotate", SkType_Rotate INIT_BOOL_FIELDS },
  /external/pdfium/core/src/fpdftext/
text_int.h 85 FX_BOOL GetBaselineRotate(int rectIndex, int& Rotate) override;
86 FX_BOOL GetBaselineRotate(const CFX_FloatRect& rect, int& Rotate) override;
103 FX_BOOL GetBaselineRotate(int start, int end, int& Rotate);
fpdf_text_int.cpp 603 FX_BOOL CPDF_TextPage::GetBaselineRotate(int start, int end, int& Rotate) {
624 Rotate = 90;
626 Rotate = 270;
628 Rotate = 0;
632 Rotate = (int)(a * 180 / FX_PI + 0.5);
634 if (Rotate < 0) {
635 Rotate = -Rotate;
636 } else if (Rotate > 0) {
637 Rotate = 360 - Rotate
    [all...]
  /hardware/ti/omap3/omx/video/src/openmax_il/prepost_processor/src/
OMX_VPP.c     [all...]
  /external/ImageMagick/www/api/
shear.php 9 <title>ImageMagick: MagickCore, C API for ImageMagick: Shear or Rotate an Image by an Arbitrary Angle</title>
12 <meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves."/>
15 <meta name="keywords" content="magickcore, c, api, for, imagemagick:, shear, or, rotate, an, image, by, an, arbitrary, angle, ImageMagick, PerlMagick, image processing, image, photo, software, Magick++, OpenMP, convert"/>
141 <p>ShearRotateImage() creates a new image that is a rotated copy of an existing one. Positive angles rotate counter-clockwise (right-hand rule), while negative angles rotate clockwise. Rotated images are usually larger than the originals and have 'empty' triangular corners. X axis. Empty triangles left over from shearing the image are filled with the background color defined by member 'background_color' of the image. ShearRotateImage allocates the memory necessary for the new Image structure and returns a pointer to the new image.</p>
158 <p>Specifies the number of degrees to rotate the image.</p>
  /external/pdfium/xfa/src/fwl/src/lightwidget/
picturebox.cpp 111 matrix.Rotate(m_fRotation);
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/lib/
ant-jai.jar 
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/gdiplus/
gdiplusmatrix.h 153 Status Rotate(REAL angle, MatrixOrder order = MatrixOrderPrepend)
  /toolchain/binutils/binutils-2.25/include/opcode/
tic30.h 230 #define Rotate StackOp
550 { "rol" ,1,0x11E00001,Rotate, { AllReg, 0, 0 }, Imm_None },
551 { "rolc" ,1,0x12600001,Rotate, { AllReg, 0, 0 }, Imm_None },
552 { "ror" ,1,0x12E0FFFF,Rotate, { AllReg, 0, 0 }, Imm_None },
553 { "rorc" ,1,0x1360FFFF,Rotate, { AllReg, 0, 0 }, Imm_None },
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