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    Searched refs:SHADOW_OFFSET (Results 1 - 4 of 4) sorted by null

  /external/compiler-rt/lib/asan/
asan_mapping.h 22 // Typical shadow mapping on Linux/x86_64 with SHADOW_OFFSET == 0x00007fff8000:
29 // When SHADOW_OFFSET is zero (-pie):
90 // Shadow mapping on FreeBSD/x86-64 with SHADOW_OFFSET == 0x400000000000:
97 // Shadow mapping on FreeBSD/i386 with SHADOW_OFFSET == 0x40000000:
134 # define SHADOW_OFFSET (0)
136 # define SHADOW_OFFSET kMIPS32_ShadowOffset32
138 # define SHADOW_OFFSET kFreeBSD_ShadowOffset32
140 # define SHADOW_OFFSET kWindowsShadowOffset32
142 # define SHADOW_OFFSET kIosSimShadowOffset32
144 # define SHADOW_OFFSET kIosShadowOffset3
    [all...]
asan_debugging.cc 136 void __asan_get_shadow_mapping(uptr *shadow_scale, uptr *shadow_offset) {
139 if (shadow_offset)
140 *shadow_offset = SHADOW_OFFSET;
asan_rtl.cc 396 Printf("SHADOW_OFFSET: 0x%zx\n", (uptr)SHADOW_OFFSET);
  /packages/apps/SoundRecorder/src/com/android/soundrecorder/
VUMeter.java 32 static final float SHADOW_OFFSET = 2.0f;
98 canvas.drawLine(x0 + SHADOW_OFFSET, y0 + SHADOW_OFFSET, pivotX + SHADOW_OFFSET, pivotY + SHADOW_OFFSET, mShadow);
99 canvas.drawCircle(pivotX + SHADOW_OFFSET, pivotY + SHADOW_OFFSET, PIVOT_RADIUS, mShadow);

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