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Searched
refs:SHADOW_OFFSET
(Results
1 - 4
of
4
) sorted by null
/external/compiler-rt/lib/asan/
asan_mapping.h
22
// Typical shadow mapping on Linux/x86_64 with
SHADOW_OFFSET
== 0x00007fff8000:
29
// When
SHADOW_OFFSET
is zero (-pie):
90
// Shadow mapping on FreeBSD/x86-64 with
SHADOW_OFFSET
== 0x400000000000:
97
// Shadow mapping on FreeBSD/i386 with
SHADOW_OFFSET
== 0x40000000:
134
# define
SHADOW_OFFSET
(0)
136
# define
SHADOW_OFFSET
kMIPS32_ShadowOffset32
138
# define
SHADOW_OFFSET
kFreeBSD_ShadowOffset32
140
# define
SHADOW_OFFSET
kWindowsShadowOffset32
142
# define
SHADOW_OFFSET
kIosSimShadowOffset32
144
# define
SHADOW_OFFSET
kIosShadowOffset3
[
all
...]
asan_debugging.cc
136
void __asan_get_shadow_mapping(uptr *shadow_scale, uptr *
shadow_offset
) {
139
if (
shadow_offset
)
140
*
shadow_offset
=
SHADOW_OFFSET
;
asan_rtl.cc
396
Printf("
SHADOW_OFFSET
: 0x%zx\n", (uptr)
SHADOW_OFFSET
);
/packages/apps/SoundRecorder/src/com/android/soundrecorder/
VUMeter.java
32
static final float
SHADOW_OFFSET
= 2.0f;
98
canvas.drawLine(x0 +
SHADOW_OFFSET
, y0 +
SHADOW_OFFSET
, pivotX +
SHADOW_OFFSET
, pivotY +
SHADOW_OFFSET
, mShadow);
99
canvas.drawCircle(pivotX +
SHADOW_OFFSET
, pivotY +
SHADOW_OFFSET
, PIVOT_RADIUS, mShadow);
Completed in 200 milliseconds