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    Searched refs:SK_PMCOLOR_BYTE_ORDER (Results 1 - 6 of 6) sorted by null

  /external/skia/include/core/
SkPostConfig.h 185 * SK_PMCOLOR_BYTE_ORDER can be used to query the byte order of SkPMColor at compile time. The
189 * SK_PMCOLOR_BYTE_ORDER(R,G,B,A) will be true on a little endian machine and
190 * SK_PMCOLOR_BYTE_ORDER(A,B,G,R) will be true on a big endian machine.
193 # define SK_PMCOLOR_BYTE_ORDER(C0, C1, C2, C3) \
199 # define SK_PMCOLOR_BYTE_ORDER(C0, C1, C2, C3) \
SkImageInfo.h 80 #if SK_PMCOLOR_BYTE_ORDER(B,G,R,A)
82 #elif SK_PMCOLOR_BYTE_ORDER(R,G,B,A)
  /external/skia/gm/
all_bitmap_configs.cpp 202 #if SK_PMCOLOR_BYTE_ORDER(B,G,R,A)
204 #elif SK_PMCOLOR_BYTE_ORDER(R,G,B,A)
  /external/skia/include/gpu/
GrTypes.h 269 #if SK_PMCOLOR_BYTE_ORDER(B,G,R,A)
271 #elif SK_PMCOLOR_BYTE_ORDER(R,G,B,A)
  /external/skia/src/images/
SkImageDecoder_libwebp.cpp 173 #if SK_PMCOLOR_BYTE_ORDER(B,G,R,A)
175 #elif SK_PMCOLOR_BYTE_ORDER(R,G,B,A)
  /external/skia/src/opts/
SkBlitRow_opts_arm_neon.cpp 438 #if SK_PMCOLOR_BYTE_ORDER(B,G,R,A)
441 #elif SK_PMCOLOR_BYTE_ORDER(R,G,B,A)
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