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Searched
refs:SK_PMCOLOR_BYTE_ORDER
(Results
1 - 6
of
6
) sorted by null
/external/skia/include/core/
SkPostConfig.h
185
*
SK_PMCOLOR_BYTE_ORDER
can be used to query the byte order of SkPMColor at compile time. The
189
*
SK_PMCOLOR_BYTE_ORDER
(R,G,B,A) will be true on a little endian machine and
190
*
SK_PMCOLOR_BYTE_ORDER
(A,B,G,R) will be true on a big endian machine.
193
# define
SK_PMCOLOR_BYTE_ORDER
(C0, C1, C2, C3) \
199
# define
SK_PMCOLOR_BYTE_ORDER
(C0, C1, C2, C3) \
SkImageInfo.h
80
#if
SK_PMCOLOR_BYTE_ORDER
(B,G,R,A)
82
#elif
SK_PMCOLOR_BYTE_ORDER
(R,G,B,A)
/external/skia/gm/
all_bitmap_configs.cpp
202
#if
SK_PMCOLOR_BYTE_ORDER
(B,G,R,A)
204
#elif
SK_PMCOLOR_BYTE_ORDER
(R,G,B,A)
/external/skia/include/gpu/
GrTypes.h
269
#if
SK_PMCOLOR_BYTE_ORDER
(B,G,R,A)
271
#elif
SK_PMCOLOR_BYTE_ORDER
(R,G,B,A)
/external/skia/src/images/
SkImageDecoder_libwebp.cpp
173
#if
SK_PMCOLOR_BYTE_ORDER
(B,G,R,A)
175
#elif
SK_PMCOLOR_BYTE_ORDER
(R,G,B,A)
/external/skia/src/opts/
SkBlitRow_opts_arm_neon.cpp
438
#if
SK_PMCOLOR_BYTE_ORDER
(B,G,R,A)
441
#elif
SK_PMCOLOR_BYTE_ORDER
(R,G,B,A)
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