/frameworks/wilhelm/src/itf/ |
IPlay.c | 28 case SL_PLAYSTATE_PAUSED: 50 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_PAUSED: 56 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_PLAYING: 66 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PAUSED: 67 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PAUSED: 76 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_PAUSED: 81 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_STOPPED: 132 case SL_PLAYSTATE_PAUSED:
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/frameworks/wilhelm/tests/automated/ |
BufferQueue_test.cpp | 381 SetPlayerState(SL_PLAYSTATE_PAUSED); 400 SL_PLAYSTATE_PAUSED, // paused -> paused 402 SL_PLAYSTATE_PAUSED, // stopped -> paused 408 SL_PLAYSTATE_PAUSED // playing -> paused 417 SetPlayerState(SL_PLAYSTATE_PAUSED); 429 SL_PLAYSTATE_PAUSED, // paused -> paused 432 SL_PLAYSTATE_PAUSED // stopped -> paused 442 SetPlayerState(SL_PLAYSTATE_PAUSED);
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/frameworks/wilhelm/tests/mimeUri/ |
slesTestPlayUri2.cpp | 191 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); 193 result = (*playItf2)->SetPlayState( playItf2, SL_PLAYSTATE_PAUSED );
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slesTest_playStates.cpp | 147 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); 167 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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slesTestLoopUri.cpp | 234 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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slesTestPlayStreamType.cpp | 166 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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slesTestPlayUri.cpp | 242 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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slesTestGetPositionUri.cpp | 238 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); CheckErr(res);
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slesTestManyPlayers.cpp | 272 res = (*playItfs[playerId])->SetPlayState( playItfs[playerId], SL_PLAYSTATE_PAUSED );
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/frameworks/wilhelm/tests/listening/ |
seekTorture.c | 89 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED);
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slesTest_playMuteSolo.cpp | 309 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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/frameworks/wilhelm/tests/sandbox/ |
multithread.c | 81 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED);
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multiplay.c | 244 case SL_PLAYSTATE_PAUSED: 255 if (state == SL_PLAYSTATE_STOPPED || state == SL_PLAYSTATE_PAUSED) {
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intbufq.c | 242 state = SL_PLAYSTATE_PAUSED;
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reverb.c | 608 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED); 655 assert(SL_PLAYSTATE_PAUSED == state);
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monkey.c | 57 SLresult result = (*p->mPlay)->SetPlayState(p->mPlay, SL_PLAYSTATE_PAUSED);
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/frameworks/wilhelm/src/desktop/ |
SndFile.c | 84 thisAP->mPlay.mState = SL_PLAYSTATE_PAUSED;
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/frameworks/wilhelm/tests/examples/ |
slesTestBassBoostPath.cpp | 169 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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slesTestPlayFdPath.cpp | 178 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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slesTestVirtualizerPath.cpp | 170 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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slesTestEqFdPath.cpp | 174 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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slesTestEqOutputPath.cpp | 178 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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slesTestSendToPresetReverb.cpp | 232 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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/frameworks/wilhelm/tests/ |
mimeUri_test.cpp | 193 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
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/development/ndk/platforms/android-9/samples/native-audio/jni/ |
native-audio-jni.c | 348 SL_PLAYSTATE_PLAYING : SL_PLAYSTATE_PAUSED); 657 SL_PLAYSTATE_PLAYING : SL_PLAYSTATE_PAUSED);
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