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    Searched refs:SL_PLAYSTATE_PLAYING (Results 1 - 25 of 95) sorted by null

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  /frameworks/wilhelm/src/itf/
IPlay.c 29 case SL_PLAYSTATE_PLAYING:
51 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PLAYING:
55 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PLAYING:
56 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_PLAYING:
67 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PAUSED:
77 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_PLAYING:
82 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_STOPPED:
133 case SL_PLAYSTATE_PLAYING:
IBufferQueue.c 72 (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ?
IOutputMixExt.c 101 case SL_PLAYSTATE_PLAYING: // continue playing current track data
114 audioPlayer->mPlay.mState = SL_PLAYSTATE_PLAYING;
  /frameworks/wilhelm/src/
handler_bodies.c 131 assert(SL_PLAYSTATE_PLAYING == ap->mPlay.mState);
142 assert(SL_PLAYSTATE_PLAYING == ap->mPlay.mState);
152 if (SL_PLAYSTATE_PLAYING == mp->mPlay.mState) {
  /frameworks/wilhelm/tests/automated/
BufferQueue_test.cpp 276 res = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
281 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState);
295 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState);
403 SL_PLAYSTATE_PLAYING, // paused -> playing
404 SL_PLAYSTATE_PLAYING, // playing -> playing
407 SL_PLAYSTATE_PLAYING, // stopped -> playing
  /frameworks/wilhelm/tests/sandbox/
urimime.c 132 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
140 if (SL_PLAYSTATE_PLAYING != playState) {
intbufq.c 144 state = SL_PLAYSTATE_PLAYING;
248 state = SL_PLAYSTATE_PLAYING;
multiplay.c 247 case SL_PLAYSTATE_PLAYING:
270 result = (*p->mPlayerPlay)->SetPlayState(p->mPlayerPlay, SL_PLAYSTATE_PLAYING);
  /frameworks/wilhelm/tests/mimeUri/
slesTest_playStates.cpp 161 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
173 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
184 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
slesTestPlayUri2.cpp 208 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
214 result = (*playItf2)->SetPlayState( playItf2, SL_PLAYSTATE_PLAYING );
slesTestLoopUri.cpp 259 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
slesTestPlayStreamType.cpp 186 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
slesTestPlayUri.cpp 273 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
  /external/webrtc/webrtc/modules/audio_device/android/
opensles_player.cc 113 // starts when mode is later changed to SL_PLAYSTATE_PLAYING.
119 // Start streaming data by setting the play state to SL_PLAYSTATE_PLAYING.
120 // For a player object, when the object is in the SL_PLAYSTATE_PLAYING
122 RETURN_ON_ERROR((*player_)->SetPlayState(player_, SL_PLAYSTATE_PLAYING), -1);
123 playing_ = (GetPlayState() == SL_PLAYSTATE_PLAYING);
425 if (state != SL_PLAYSTATE_PLAYING) {
  /cts/tests/tests/media/libndkaudio/
AudioPlayer.cpp 256 SL_PLAYSTATE_PLAYING);
  /frameworks/wilhelm/tests/listening/
seekTorture.c 93 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
  /frameworks/wilhelm/tests/examples/
slesTestSendToPresetReverb.cpp 278 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
287 if (playState != SL_PLAYSTATE_PLAYING)
slesTestBassBoostPath.cpp 190 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
slesTestPlayFdPath.cpp 202 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
slesTestSawtoothBufferQueue.cpp 243 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
slesTestVirtualizerPath.cpp 191 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
  /development/ndk/platforms/android-9/samples/native-audio/jni/
native-audio-jni.c 264 result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
348 SL_PLAYSTATE_PLAYING : SL_PLAYSTATE_PAUSED);
657 SL_PLAYSTATE_PLAYING : SL_PLAYSTATE_PAUSED);
  /cts/tests/tests/media/libaudiojni/
appendix-b-1-1-buffer-queue.cpp 215 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
  /frameworks/base/cmds/bootanimation/
audioplay.cpp 368 isPlaying ? SL_PLAYSTATE_PLAYING : SL_PLAYSTATE_STOPPED);
  /frameworks/wilhelm/src/desktop/
SndFile.c 32 if (SL_PLAYSTATE_PLAYING != state) {

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