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Searched
refs:SL_PLAYSTATE_PLAYING
(Results
1 - 25
of
95
) sorted by null
1
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4
/frameworks/wilhelm/src/itf/
IPlay.c
29
case
SL_PLAYSTATE_PLAYING
:
51
case (
SL_PLAYSTATE_PLAYING
<< 2) |
SL_PLAYSTATE_PLAYING
:
55
case (SL_PLAYSTATE_STOPPED << 2) |
SL_PLAYSTATE_PLAYING
:
56
case (SL_PLAYSTATE_PAUSED << 2) |
SL_PLAYSTATE_PLAYING
:
67
case (
SL_PLAYSTATE_PLAYING
<< 2) | SL_PLAYSTATE_PAUSED:
77
case (SL_PLAYSTATE_STOPPING << 2) |
SL_PLAYSTATE_PLAYING
:
82
case (
SL_PLAYSTATE_PLAYING
<< 2) | SL_PLAYSTATE_STOPPED:
133
case
SL_PLAYSTATE_PLAYING
:
IBufferQueue.c
72
(1 == thiz->mState.count) && (
SL_PLAYSTATE_PLAYING
== getAssociatedState(thiz))) ?
IOutputMixExt.c
101
case
SL_PLAYSTATE_PLAYING
: // continue playing current track data
114
audioPlayer->mPlay.mState =
SL_PLAYSTATE_PLAYING
;
/frameworks/wilhelm/src/
handler_bodies.c
131
assert(
SL_PLAYSTATE_PLAYING
== ap->mPlay.mState);
142
assert(
SL_PLAYSTATE_PLAYING
== ap->mPlay.mState);
152
if (
SL_PLAYSTATE_PLAYING
== mp->mPlay.mState) {
/frameworks/wilhelm/tests/automated/
BufferQueue_test.cpp
276
res = (*playerPlay)->SetPlayState(playerPlay,
SL_PLAYSTATE_PLAYING
);
281
ASSERT_EQ(
SL_PLAYSTATE_PLAYING
, playerState);
295
ASSERT_EQ(
SL_PLAYSTATE_PLAYING
, playerState);
403
SL_PLAYSTATE_PLAYING
, // paused -> playing
404
SL_PLAYSTATE_PLAYING
, // playing -> playing
407
SL_PLAYSTATE_PLAYING
, // stopped -> playing
/frameworks/wilhelm/tests/sandbox/
urimime.c
132
result = (*playerPlay)->SetPlayState(playerPlay,
SL_PLAYSTATE_PLAYING
);
140
if (
SL_PLAYSTATE_PLAYING
!= playState) {
intbufq.c
144
state =
SL_PLAYSTATE_PLAYING
;
248
state =
SL_PLAYSTATE_PLAYING
;
multiplay.c
247
case
SL_PLAYSTATE_PLAYING
:
270
result = (*p->mPlayerPlay)->SetPlayState(p->mPlayerPlay,
SL_PLAYSTATE_PLAYING
);
/frameworks/wilhelm/tests/mimeUri/
slesTest_playStates.cpp
161
result = (*playItf)->SetPlayState( playItf,
SL_PLAYSTATE_PLAYING
);
173
result = (*playItf)->SetPlayState( playItf,
SL_PLAYSTATE_PLAYING
);
184
result = (*playItf)->SetPlayState( playItf,
SL_PLAYSTATE_PLAYING
);
slesTestPlayUri2.cpp
208
result = (*playItf)->SetPlayState( playItf,
SL_PLAYSTATE_PLAYING
);
214
result = (*playItf2)->SetPlayState( playItf2,
SL_PLAYSTATE_PLAYING
);
slesTestLoopUri.cpp
259
res = (*playItf)->SetPlayState( playItf,
SL_PLAYSTATE_PLAYING
);
slesTestPlayStreamType.cpp
186
result = (*playItf)->SetPlayState( playItf,
SL_PLAYSTATE_PLAYING
);
slesTestPlayUri.cpp
273
res = (*playItf)->SetPlayState( playItf,
SL_PLAYSTATE_PLAYING
);
/external/webrtc/webrtc/modules/audio_device/android/
opensles_player.cc
113
// starts when mode is later changed to
SL_PLAYSTATE_PLAYING
.
119
// Start streaming data by setting the play state to
SL_PLAYSTATE_PLAYING
.
120
// For a player object, when the object is in the
SL_PLAYSTATE_PLAYING
122
RETURN_ON_ERROR((*player_)->SetPlayState(player_,
SL_PLAYSTATE_PLAYING
), -1);
123
playing_ = (GetPlayState() ==
SL_PLAYSTATE_PLAYING
);
425
if (state !=
SL_PLAYSTATE_PLAYING
) {
/cts/tests/tests/media/libndkaudio/
AudioPlayer.cpp
256
SL_PLAYSTATE_PLAYING
);
/frameworks/wilhelm/tests/listening/
seekTorture.c
93
result = (*playerPlay)->SetPlayState(playerPlay,
SL_PLAYSTATE_PLAYING
);
/frameworks/wilhelm/tests/examples/
slesTestSendToPresetReverb.cpp
278
result = (*playItf)->SetPlayState( playItf,
SL_PLAYSTATE_PLAYING
);
287
if (playState !=
SL_PLAYSTATE_PLAYING
)
slesTestBassBoostPath.cpp
190
result = (*playItf)->SetPlayState(playItf,
SL_PLAYSTATE_PLAYING
);
slesTestPlayFdPath.cpp
202
result = (*playItf)->SetPlayState( playItf,
SL_PLAYSTATE_PLAYING
);
slesTestSawtoothBufferQueue.cpp
243
res = (*playItf)->SetPlayState( playItf,
SL_PLAYSTATE_PLAYING
);
slesTestVirtualizerPath.cpp
191
result = (*playItf)->SetPlayState(playItf,
SL_PLAYSTATE_PLAYING
);
/development/ndk/platforms/android-9/samples/native-audio/jni/
native-audio-jni.c
264
result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay,
SL_PLAYSTATE_PLAYING
);
348
SL_PLAYSTATE_PLAYING
: SL_PLAYSTATE_PAUSED);
657
SL_PLAYSTATE_PLAYING
: SL_PLAYSTATE_PAUSED);
/cts/tests/tests/media/libaudiojni/
appendix-b-1-1-buffer-queue.cpp
215
res = (*playItf)->SetPlayState(playItf,
SL_PLAYSTATE_PLAYING
);
/frameworks/base/cmds/bootanimation/
audioplay.cpp
368
isPlaying ?
SL_PLAYSTATE_PLAYING
: SL_PLAYSTATE_STOPPED);
/frameworks/wilhelm/src/desktop/
SndFile.c
32
if (
SL_PLAYSTATE_PLAYING
!= state) {
Completed in 567 milliseconds
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