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  /external/mesa3d/src/mesa/tnl_dd/
t_dd_unfilled.h 48 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
86 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
116 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
149 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
t_dd_dmatmp.h 409 else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
449 ctx->Light.ShadeModel == GL_FLAT &&
998 } else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
1032 if (ctx->Light.ShadeModel == GL_FLAT) {
1222 ok = (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH);
1232 ctx->Light.ShadeModel == GL_FLAT &&
  /external/mesa3d/src/mesa/swrast/
s_feedback.c 63 if (ctx->Light.ShadeModel == GL_SMOOTH) {
89 if (ctx->Light.ShadeModel == GL_SMOOTH) {
s_tritemp.h 356 if (ctx->Light.ShadeModel == GL_SMOOTH) {
383 ASSERT(ctx->Light.ShadeModel == GL_FLAT);
640 if (ctx->Light.ShadeModel == GL_SMOOTH) {
665 ASSERT(ctx->Light.ShadeModel == GL_FLAT);
    [all...]
s_aalinetemp.h 141 if (ctx->Light.ShadeModel == GL_SMOOTH) {
s_linetemp.h 224 if (ctx->Light.ShadeModel == GL_SMOOTH) {
s_triangle.c 81 ASSERT(ctx->Light.ShadeModel==GL_FLAT); \
107 ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); \
    [all...]
s_aatritemp.h 122 if (ctx->Light.ShadeModel == GL_SMOOTH) {
  /external/mesa3d/src/mesa/drivers/common/
driverfuncs.c 150 driver->ShadeModel = NULL;
300 ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
  /external/mesa3d/src/mesa/tnl/
t_vb_cliptmp.h 169 if (ctx->Light.ShadeModel == GL_FLAT)
240 if (ctx->Light.ShadeModel == GL_FLAT) {
303 if (ctx->Light.ShadeModel == GL_FLAT) {
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_gs.c 176 if (key->primitive == _3DPRIM_QUADLIST && ctx->Light.ShadeModel != GL_FLAT) {
brw_sf.c 194 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
brw_draw.c 99 ctx->Light.ShadeModel != GL_FLAT &&
105 ctx->Light.ShadeModel != GL_FLAT &&
brw_clip.c 151 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
gen6_sf_state.c 124 bool shade_model_flat = ctx->Light.ShadeModel == GL_FLAT;
gen7_sf_state.c 40 bool shade_model_flat = ctx->Light.ShadeModel == GL_FLAT;
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_state_raster.c 212 if (ctx->Light.ShadeModel == GL_SMOOTH)
nv10_state_raster.c 134 PUSH_DATA (push, ctx->Light.ShadeModel == GL_SMOOTH ?
  /external/mesa3d/src/mesa/state_tracker/
st_atom_rasterizer.c 87 if (ctx->Light.ShadeModel == GL_FLAT)
st_draw.c 175 ctx->Light.ShadeModel != GL_FLAT &&
  /external/mesa3d/src/mesa/swrast_setup/
ss_triangle.c 133 if (ctx->Light.ShadeModel == GL_FLAT) {
  /external/mesa3d/src/mesa/x86/
gen_matypes.c 99 OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel );
  /external/mesa3d/src/mesa/main/
light.c 52 if (ctx->Light.ShadeModel == mode)
56 ctx->Light.ShadeModel = mode;
58 if (ctx->Driver.ShadeModel)
59 ctx->Driver.ShadeModel( ctx, mode );
    [all...]
  /external/mesa3d/src/mesa/drivers/x11/
xm_tri.c 1029 if ( ctx->Light.ShadeModel==GL_SMOOTH
1056 if ( ctx->Light.ShadeModel==GL_FLAT
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tcl.c 268 if (prim == GL_POLYGON && ctx->Light.ShadeModel == GL_FLAT)

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