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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
VertexData.java 62 public void bind (ShaderProgram shader);
66 public void bind (ShaderProgram shader, int[] locations);
69 public void unbind (ShaderProgram shader);
73 public void unbind (ShaderProgram shader, int[] locations);
ImmediateModeRenderer20.java 39 private ShaderProgram shader;
60 public ImmediateModeRenderer20 (int maxVertices, boolean hasNormals, boolean hasColors, int numTexCoords, ShaderProgram shader) {
84 attribs.add(new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE));
85 if (hasNormals) attribs.add(new VertexAttribute(Usage.Normal, 3, ShaderProgram.NORMAL_ATTRIBUTE));
86 if (hasColor) attribs.add(new VertexAttribute(Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE));
88 attribs.add(new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + i));
96 public void setShader (ShaderProgram shader) {
178 String shader = "attribute vec4 " + ShaderProgram.POSITION_ATTRIBUTE + ";\n"
179 + (hasNormals ? "attribute vec3 " + ShaderProgram.NORMAL_ATTRIBUTE + ";\n" : "")
180 + (hasColors ? "attribute vec4 " + ShaderProgram.COLOR_ATTRIBUTE + ";\n" : "");
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  /frameworks/base/media/mca/filterfw/jni/
jni_shader_program.cpp 35 using android::filterfw::ShaderProgram;
50 return ToJBool(WrapObjectInJava(new ShaderProgram(
57 return ToJBool(WrapObjectInJava(new ShaderProgram(
67 return ToJBool(DeleteNativeObject<ShaderProgram>(env, thiz));
71 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz);
79 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz);
85 ALOGE("ShaderProgram: Could not convert java object value passed for key '%s'!", c_key.c_str());
93 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz)
    [all...]
jni_init.cpp 38 ObjectPool<ShaderProgram>::Setup("android/filterfw/core/ShaderProgram", "shaderProgramId");
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
GroupStrategy.java 19 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
45 * @return the {@link ShaderProgram} */
46 public ShaderProgram getGroupShader (int group);
CameraGroupStrategy.java 24 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
39 * Needs to be explicitly disposed as it might allocate a ShaderProgram when GLSL 2.0 is used.
95 ShaderProgram shader;
180 String vertexShader = "attribute vec4 " + ShaderProgram.POSITION_ATTRIBUTE + ";\n" //
181 + "attribute vec4 " + ShaderProgram.COLOR_ATTRIBUTE + ";\n" //
182 + "attribute vec2 " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
189 + " v_color = " + ShaderProgram.COLOR_ATTRIBUTE + ";\n" //
190 + " v_texCoords = " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
191 + " gl_Position = u_projectionViewMatrix * " + ShaderProgram.POSITION_ATTRIBUTE + ";\n" //
204 shader = new ShaderProgram(vertexShader, fragmentShader);
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  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
AlphaBlendFilter.java 22 import android.filterfw.core.ShaderProgram;
54 return new ShaderProgram(context, mAlphaBlendShader);
BlendFilter.java 21 import android.filterfw.core.ShaderProgram;
54 return new ShaderProgram(context, mBlendShader);
BrightnessFilter.java 23 import android.filterfw.core.ShaderProgram;
51 return new ShaderProgram(context, mBrightnessShader);
ContrastFilter.java 23 import android.filterfw.core.ShaderProgram;
54 return new ShaderProgram(context, mContrastShader);
Invert.java 23 import android.filterfw.core.ShaderProgram;
53 return new ShaderProgram(context, mInvertShader);
CropFilter.java 27 import android.filterfw.core.ShaderProgram;
95 mProgram = new ShaderProgram(context, mFragShader);
97 mProgram = ShaderProgram.createIdentity(context);
126 if (mProgram instanceof ShaderProgram) {
127 ShaderProgram shaderProgram = (ShaderProgram)mProgram;
128 shaderProgram.setSourceRegion(box);
FlipFilter.java 25 import android.filterfw.core.ShaderProgram;
63 ShaderProgram shaderProgram = ShaderProgram.createIdentity(context);
64 shaderProgram.setMaximumTileSize(mTileSize);
65 mProgram = shaderProgram;
114 ((ShaderProgram) mProgram).setSourceRect(x_origin, y_origin, width, height);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
DistanceFieldFont.java 27 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
98 static public ShaderProgram createDistanceFieldShader () {
99 String vertexShader = "attribute vec4 " + ShaderProgram.POSITION_ATTRIBUTE + ";\n" //
100 + "attribute vec4 " + ShaderProgram.COLOR_ATTRIBUTE + ";\n" //
101 + "attribute vec2 " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
107 + " v_color = " + ShaderProgram.COLOR_ATTRIBUTE + ";\n" //
109 + " v_texCoords = " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
110 + " gl_Position = u_projTrans * " + ShaderProgram.POSITION_ATTRIBUTE + ";\n" //
134 ShaderProgram shader = new ShaderProgram(vertexShader, fragmentShader)
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  /external/deqp/external/vulkancts/framework/vulkan/
vkSpirVProgram.cpp 33 log << tcu::TestLog::ShaderProgram(shaderInfo.compileOk , shaderInfo.infoLog)
46 log << tcu::TestLog::ShaderProgram(true , "")
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
VertexAttribute.java 20 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
25 * bind. The alias is used by a {@link Mesh} when drawing with a {@link ShaderProgram}. The alias can be changed at any time.
39 /** the alias for the attribute used in a {@link ShaderProgram} **/
82 return new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE);
86 return new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + unit, unit);
90 return new VertexAttribute(Usage.Normal, 3, ShaderProgram.NORMAL_ATTRIBUTE);
94 return new VertexAttribute(Usage.ColorPacked, 4, GL20.GL_UNSIGNED_BYTE, true, ShaderProgram.COLOR_ATTRIBUTE);
98 return new VertexAttribute(Usage.ColorUnpacked, 4, GL20.GL_FLOAT, false, ShaderProgram.COLOR_ATTRIBUTE);
102 return new VertexAttribute(Usage.Tangent, 3, ShaderProgram.TANGENT_ATTRIBUTE);
106 return new VertexAttribute(Usage.BiNormal, 3, ShaderProgram.BINORMAL_ATTRIBUTE);
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  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 56 ShaderProgram::VertexAttrib::VertexAttrib()
69 // ShaderProgram implementation ////////////////////////////////////////////////
70 ShaderProgram::ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader)
92 ShaderProgram::ShaderProgram(GLEnv* gl_env,
116 ShaderProgram::~ShaderProgram() {
130 void ShaderProgram::SetDefaultCoords() {
156 ShaderProgram* ShaderProgram::CreateIdentity(GLEnv* gl_env)
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gl_env.h 39 class ShaderProgram;
179 void AttachShader(int key, ShaderProgram* shader);
187 ShaderProgram* ShaderWithKey(int key);
255 std::map<int, ShaderProgram*> attached_shaders_;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
CustomShaderSpriteBatchTest.java 23 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
28 ShaderProgram shader;
34 ShaderProgram.pedantic = false;
35 shader = new ShaderProgram(Gdx.files.internal("data/shaders/batch.vert").readString(), Gdx.files.internal(
GLES30Test.java 7 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
15 ShaderProgram shaderProgram;
22 shaderProgram = new ShaderProgram(Gdx.files.internal("data/shaders/gles30sprite.vert"), Gdx.files.internal("data/shaders/gles30sprite.frag"));
23 Gdx.app.log("GLES30Test", shaderProgram.getLog());
24 if (shaderProgram.isCompiled()) {
26 batch.setShader(shaderProgram);
44 shaderProgram.dispose();
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
ShaderProvider.java 22 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
25 * {@link ShaderProgram} instances on a call to {@link #dispose()}.
  /external/deqp/modules/glshared/
glsTextureBufferCase.hpp 32 class ShaderProgram;
94 glu::ShaderProgram* m_preRenderProgram;
95 glu::ShaderProgram* m_postRenderProgram;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
Pass1Shader.java 22 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
60 this(renderable, config, new ShaderProgram(prefix + vertexShader, prefix + fragmentShader));
63 public Pass1Shader (final Renderable renderable, final Config config, final ShaderProgram shaderProgram) {
64 super(renderable, config, shaderProgram);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
Pass1Shader.java 22 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
60 this(renderable, config, new ShaderProgram(prefix + vertexShader, prefix + fragmentShader));
63 public Pass1Shader (final Renderable renderable, final Config config, final ShaderProgram shaderProgram) {
64 super(renderable, config, shaderProgram);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gles2/
HelloTriangle.java 24 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
28 ShaderProgram shader;
39 shader = new ShaderProgram(vertexShader, fragmentShader);

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