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    Searched refs:ShouldCollide (Results 1 - 6 of 6) sorted by null

  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2WorldCallbacks.cpp 24 bool b2ContactFilter::ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB)
b2ContactManager.cpp 122 if (bodyB->ShouldCollide(bodyA) == false)
131 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false)
227 if (bodyB->ShouldCollide(bodyA) == false)
233 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false)
b2WorldCallbacks.h 59 virtual bool ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB);
b2Body.cpp 394 bool b2Body::ShouldCollide(const b2Body* other) const
b2Body.h 426 bool ShouldCollide(const b2Body* other) const;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/
com.badlogic.gdx.physics.box2d.World.cpp 49 virtual bool ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB)

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