OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:ShouldCollide
(Results
1 - 6
of
6
) sorted by null
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2WorldCallbacks.cpp
24
bool b2ContactFilter::
ShouldCollide
(b2Fixture* fixtureA, b2Fixture* fixtureB)
b2ContactManager.cpp
122
if (bodyB->
ShouldCollide
(bodyA) == false)
131
if (m_contactFilter && m_contactFilter->
ShouldCollide
(fixtureA, fixtureB) == false)
227
if (bodyB->
ShouldCollide
(bodyA) == false)
233
if (m_contactFilter && m_contactFilter->
ShouldCollide
(fixtureA, fixtureB) == false)
b2WorldCallbacks.h
59
virtual bool
ShouldCollide
(b2Fixture* fixtureA, b2Fixture* fixtureB);
b2Body.cpp
394
bool b2Body::
ShouldCollide
(const b2Body* other) const
b2Body.h
426
bool
ShouldCollide
(const b2Body* other) const;
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/
com.badlogic.gdx.physics.box2d.World.cpp
49
virtual bool
ShouldCollide
(b2Fixture* fixtureA, b2Fixture* fixtureB)
Completed in 631 milliseconds