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    Searched refs:Specular (Results 1 - 19 of 19) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/
ColorAttribute.java 27 public final static long Specular = register(SpecularAlias);
39 protected static long Mask = Ambient | Diffuse | Specular | Emissive | Reflection | AmbientLight | Fog;
62 return new ColorAttribute(Specular, color);
66 return new ColorAttribute(Specular, r, g, b, a);
TextureAttribute.java 31 public final static long Specular = register(SpecularAlias);
43 protected static long Mask = Diffuse | Specular | Bump | Normal | Ambient | Emissive | Reflection;
58 return new TextureAttribute(Specular, texture);
62 return new TextureAttribute(Specular, region);
  /external/mesa3d/src/mesa/main/
light.c 123 if (TEST_EQ_4V(light->Specular, params))
126 COPY_4V( light->Specular, params );
353 COPY_4V( params, ctx->Light.Light[l].Specular );
409 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[0]);
410 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[1]);
411 params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[2]);
412 params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[3]);
686 /* update material specular values */
689 SCALE_3V( light->_MatSpecular[0], light->Specular,
696 SCALE_3V( light->_MatSpecular[1], light->Specular,
    [all...]
attrib.c     [all...]
mtypes.h 662 GLfloat Specular[4]; /**< specular color */
687 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DefaultShader.java 101 public final static Uniform specularColor = new Uniform("u_specularColor", ColorAttribute.Specular);
102 public final static Uniform specularTexture = new Uniform("u_specularTexture", TextureAttribute.Specular);
103 public final static Uniform specularUVTransform = new Uniform("u_specularUVTransform", TextureAttribute.Specular);
247 shader.set(inputID, ((ColorAttribute)(combinedAttributes.get(ColorAttribute.Specular))).color);
254 .get(TextureAttribute.Specular))).textureDescription);
261 final TextureAttribute ta = (TextureAttribute)(combinedAttributes.get(TextureAttribute.Specular));
406 | ColorAttribute.Specular | FloatAttribute.Shininess;
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  /external/mesa3d/src/mesa/x86/
gen_matypes.c 192 OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular );
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/
Model.java 277 if (mtl.specular != null) result.set(new ColorAttribute(ColorAttribute.Specular, mtl.specular));
313 result.set(new TextureAttribute(TextureAttribute.Specular, descriptor, offsetU, offsetV, scaleU, scaleV));
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_tnl.c 388 float *c_light = (USE_COLOR_MATERIAL(SPECULAR) ?
389 l->Specular :
nv20_state_tnl.c 307 float *c_light = (USE_COLOR_MATERIAL(SPECULAR, side) ?
308 l->Specular :
  /external/mesa3d/src/mesa/program/
prog_statevars.c 104 COPY_4V(value, ctx->Light.Light[ln].Specular);
192 value[i] = ctx->Light.Light[ln].Specular[i] *
805 append(dst, ".specular");
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d8types.h     [all...]
d3d9types.h     [all...]
d3dx9mesh.h 222 FLOAT Specular;
234 FLOAT Specular;
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
MultipleRenderTargetTest.java 65 /** MRT test compliant with GLES 3.0, with per pixel lighting and normal and specular mapping.
429 TextureAttribute specTexture = (TextureAttribute)material.get(TextureAttribute.Specular);
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_state_init.c     [all...]
radeon_state.c 557 /* Examine lighting and texture state to determine if separate specular
690 COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular );
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_state_init.c     [all...]
r200_state.c 755 /* Examine lighting and texture state to determine if separate specular
875 COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular );
    [all...]

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