/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/ |
ColorAttribute.java | 27 public final static long Specular = register(SpecularAlias);
39 protected static long Mask = Ambient | Diffuse | Specular | Emissive | Reflection | AmbientLight | Fog;
62 return new ColorAttribute(Specular, color);
66 return new ColorAttribute(Specular, r, g, b, a);
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TextureAttribute.java | 31 public final static long Specular = register(SpecularAlias);
43 protected static long Mask = Diffuse | Specular | Bump | Normal | Ambient | Emissive | Reflection;
58 return new TextureAttribute(Specular, texture);
62 return new TextureAttribute(Specular, region);
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/external/mesa3d/src/mesa/main/ |
light.c | 123 if (TEST_EQ_4V(light->Specular, params)) 126 COPY_4V( light->Specular, params ); 353 COPY_4V( params, ctx->Light.Light[l].Specular ); 409 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[0]); 410 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[1]); 411 params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[2]); 412 params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[3]); 686 /* update material specular values */ 689 SCALE_3V( light->_MatSpecular[0], light->Specular, 696 SCALE_3V( light->_MatSpecular[1], light->Specular, [all...] |
attrib.c | [all...] |
mtypes.h | 662 GLfloat Specular[4]; /**< specular color */ 687 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */ [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
DefaultShader.java | 101 public final static Uniform specularColor = new Uniform("u_specularColor", ColorAttribute.Specular);
102 public final static Uniform specularTexture = new Uniform("u_specularTexture", TextureAttribute.Specular);
103 public final static Uniform specularUVTransform = new Uniform("u_specularUVTransform", TextureAttribute.Specular);
247 shader.set(inputID, ((ColorAttribute)(combinedAttributes.get(ColorAttribute.Specular))).color);
254 .get(TextureAttribute.Specular))).textureDescription);
261 final TextureAttribute ta = (TextureAttribute)(combinedAttributes.get(TextureAttribute.Specular));
406 | ColorAttribute.Specular | FloatAttribute.Shininess;
[all...] |
/external/mesa3d/src/mesa/x86/ |
gen_matypes.c | 192 OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular );
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/ |
Model.java | 277 if (mtl.specular != null) result.set(new ColorAttribute(ColorAttribute.Specular, mtl.specular));
313 result.set(new TextureAttribute(TextureAttribute.Specular, descriptor, offsetU, offsetV, scaleU, scaleV));
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv10_state_tnl.c | 388 float *c_light = (USE_COLOR_MATERIAL(SPECULAR) ? 389 l->Specular :
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nv20_state_tnl.c | 307 float *c_light = (USE_COLOR_MATERIAL(SPECULAR, side) ? 308 l->Specular :
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/external/mesa3d/src/mesa/program/ |
prog_statevars.c | 104 COPY_4V(value, ctx->Light.Light[ln].Specular); 192 value[i] = ctx->Light.Light[ln].Specular[i] * 805 append(dst, ".specular"); [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3d8types.h | [all...] |
d3d9types.h | [all...] |
d3dx9mesh.h | 222 FLOAT Specular; 234 FLOAT Specular; [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
MultipleRenderTargetTest.java | 65 /** MRT test compliant with GLES 3.0, with per pixel lighting and normal and specular mapping. 429 TextureAttribute specTexture = (TextureAttribute)material.get(TextureAttribute.Specular);
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_state_init.c | [all...] |
radeon_state.c | 557 /* Examine lighting and texture state to determine if separate specular 690 COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular ); [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_state_init.c | [all...] |
r200_state.c | 755 /* Examine lighting and texture state to determine if separate specular 875 COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular ); [all...] |