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  /frameworks/rs/driver/
rsdShader.h 71 class StateBasedKey {
73 StateBasedKey(uint32_t texCount) : mShaderID(0) {
76 ~StateBasedKey() {
84 StateBasedKey *getExistingState();
112 StateBasedKey *mCurrentState;
121 android::Vector<StateBasedKey*> mStateBasedShaders;
rsdShader.cpp 50 StateBasedKey *state = mStateBasedShaders.itemAt(i);
75 RsdShader::StateBasedKey *RsdShader::getExistingState() {
76 RsdShader::StateBasedKey *returnKey = nullptr;
103 StateBasedKey *state = getExistingState();
109 state = new StateBasedKey(mTextureCount);

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