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Searched
refs:StateChange
(Results
1 - 7
of
7
) sorted by null
/external/libweave/src/states/
state_change_queue.h
22
struct
StateChange
{
23
StateChange
(base::Time time,
37
std::vector<
StateChange
> GetAndClearRecordedStateChanges();
state_change_queue.cc
43
std::vector<
StateChange
> StateChangeQueue::GetAndClearRecordedStateChanges() {
44
std::vector<
StateChange
> changes;
47
changes.push_back(
StateChange
{pair.first, std::move(pair.second)});
/frameworks/av/services/camera/libcameraservice/device3/
StatusTracker.h
90
struct
StateChange
{
96
Vector<
StateChange
> mPendingChangeQueue;
StatusTracker.cpp
97
StateChange
newState = {
176
const
StateChange
&newState = mPendingChangeQueue[i];
/external/llvm/lib/CodeGen/AsmPrinter/
WinException.cpp
549
for (const auto &
StateChange
:
555
StateChange
.PreviousEndLabel, LastEHState);
556
LastStartLabel =
StateChange
.NewStartLabel;
557
LastEHState =
StateChange
.NewState;
807
for (const auto &
StateChange
: InvokeStateChangeIterator::range(
813
const MCSymbol *ChangeLabel =
StateChange
.NewStartLabel
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all
...]
/external/libweave/src/
component_manager_impl.cc
459
auto conv = [component](weave::
StateChange
& change) {
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
setupapi.h
627
DWORD
StateChange
;
[
all
...]
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