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    Searched refs:StateChange (Results 1 - 7 of 7) sorted by null

  /external/libweave/src/states/
state_change_queue.h 22 struct StateChange {
23 StateChange(base::Time time,
37 std::vector<StateChange> GetAndClearRecordedStateChanges();
state_change_queue.cc 43 std::vector<StateChange> StateChangeQueue::GetAndClearRecordedStateChanges() {
44 std::vector<StateChange> changes;
47 changes.push_back(StateChange{pair.first, std::move(pair.second)});
  /frameworks/av/services/camera/libcameraservice/device3/
StatusTracker.h 90 struct StateChange {
96 Vector<StateChange> mPendingChangeQueue;
StatusTracker.cpp 97 StateChange newState = {
176 const StateChange &newState = mPendingChangeQueue[i];
  /external/llvm/lib/CodeGen/AsmPrinter/
WinException.cpp 549 for (const auto &StateChange :
555 StateChange.PreviousEndLabel, LastEHState);
556 LastStartLabel = StateChange.NewStartLabel;
557 LastEHState = StateChange.NewState;
807 for (const auto &StateChange : InvokeStateChangeIterator::range(
813 const MCSymbol *ChangeLabel = StateChange.NewStartLabel
    [all...]
  /external/libweave/src/
component_manager_impl.cc 459 auto conv = [component](weave::StateChange& change) {
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
setupapi.h 627 DWORD StateChange;
    [all...]

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