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    Searched refs:TRIANGLE (Results 1 - 12 of 12) sorted by null

  /external/mesa3d/src/gallium/auxiliary/draw/
draw_decompose_tmp.h 45 #define TRIANGLE_ADJ(flags, i0, a0, i1, a1, i2, a2) TRIANGLE(flags, i0, i1, i2)
104 TRIANGLE(flags, idx[0], idx[1], idx[2]);
121 TRIANGLE(flags, idx[1], idx[0], idx[2]);
123 TRIANGLE(flags, idx[0], idx[1], idx[2]);
133 TRIANGLE(flags, idx[0], idx[2], idx[1]);
135 TRIANGLE(flags, idx[0], idx[1], idx[2]);
153 TRIANGLE(flags, idx[0], idx[1], idx[2]);
161 TRIANGLE(flags, idx[1], idx[2], idx[0]);
179 TRIANGLE(flags, idx[0], idx[1], idx[3]);
183 TRIANGLE(flags, idx[1], idx[2], idx[3])
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draw_so_emit_tmp.h 30 #define TRIANGLE(flags,i0,i1,i2) so_tri(so,i0,i1,i2)
draw_gs_tmp.h 29 #define TRIANGLE(flags,i0,i1,i2) gs_tri(gs,i0,i1,i2)
draw_pipe.c 148 * Build primitive to render a triangle with vertices at v0, v1, v2.
174 #define TRIANGLE(flags,i0,i1,i2) \
278 #define TRIANGLE(flags,i0,i1,i2) \
  /external/deqp/modules/gles2/functional/
es2fScissorTests.cpp 66 { "contained_tris", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 },
67 { "partial_tris", "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 },
68 { "contained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1 },
69 { "enclosing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1 },
70 { "partial_tri", "Triangle partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 1.0f, 1.0f), TRIANGLE, 1 },
71 { "outside_render_tri", "Triangle with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 0.6f, 0.6f), TRIANGLE, 1 }
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  /external/deqp/modules/gles3/functional/
es3fScissorTests.cpp 76 { "contained_quads", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 },
77 { "partial_quads", "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 },
78 { "contained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1 },
79 { "enclosing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1 },
80 { "partial_tri", "Triangle partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 1.0f, 1.0f), TRIANGLE, 1 },
81 { "outside_render_tri", "Triangle with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 0.6f, 0.6f), TRIANGLE, 1 }
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  /external/deqp/modules/glshared/
glsScissorTests.hpp 57 TRIANGLE,
glsScissorTests.cpp 390 case TRIANGLE: drawPrimitives(gl, program, GL_TRIANGLES, positions, indices); break;
  /external/clang/test/SemaCXX/
typo-correction.cpp 397 TRIANGLE,
407 switch (obj.type()) { // expected-warning {{enumeration values 'SQUARE', 'TRIANGLE', and 'CIRCLE' not handled in switch}}
409 case TRIANGLE: // expected-error-re {{use of undeclared identifier 'TRIANGLE'{{$}}}}
  /frameworks/base/rs/java/android/renderscript/
Mesh.java 67 TRIANGLE (3),
70 * Vertices will be rendered as a connected triangle strip
72 * triangle defined by a new vertex
551 * and triangle by triangle
752 * Adds a new triangle to the mesh builder
754 * @param idx1 index of the first vertex in the triangle
755 * @param idx2 index of the second vertex in the triangle
756 * @param idx3 index of the third vertex in the triangle
815 smb.addIndexSetType(Element.U16(mRS), mIndexCount, Primitive.TRIANGLE);
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  /external/fonttools/Lib/fontTools/
agl.py 655 25BC;triagdn;BLACK DOWN-POINTING TRIANGLE
658 25B2;triagup;BLACK UP-POINTING TRIANGLE
  /prebuilts/sdk/14/
android.jar 

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