/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_decompose_tmp.h | 45 #define TRIANGLE_ADJ(flags, i0, a0, i1, a1, i2, a2) TRIANGLE(flags, i0, i1, i2) 104 TRIANGLE(flags, idx[0], idx[1], idx[2]); 121 TRIANGLE(flags, idx[1], idx[0], idx[2]); 123 TRIANGLE(flags, idx[0], idx[1], idx[2]); 133 TRIANGLE(flags, idx[0], idx[2], idx[1]); 135 TRIANGLE(flags, idx[0], idx[1], idx[2]); 153 TRIANGLE(flags, idx[0], idx[1], idx[2]); 161 TRIANGLE(flags, idx[1], idx[2], idx[0]); 179 TRIANGLE(flags, idx[0], idx[1], idx[3]); 183 TRIANGLE(flags, idx[1], idx[2], idx[3]) [all...] |
draw_so_emit_tmp.h | 30 #define TRIANGLE(flags,i0,i1,i2) so_tri(so,i0,i1,i2)
|
draw_gs_tmp.h | 29 #define TRIANGLE(flags,i0,i1,i2) gs_tri(gs,i0,i1,i2)
|
draw_pipe.c | 148 * Build primitive to render a triangle with vertices at v0, v1, v2. 174 #define TRIANGLE(flags,i0,i1,i2) \ 278 #define TRIANGLE(flags,i0,i1,i2) \
|
/external/deqp/modules/gles2/functional/ |
es2fScissorTests.cpp | 66 { "contained_tris", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 }, 67 { "partial_tris", "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 }, 68 { "contained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1 }, 69 { "enclosing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1 }, 70 { "partial_tri", "Triangle partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 1.0f, 1.0f), TRIANGLE, 1 }, 71 { "outside_render_tri", "Triangle with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 0.6f, 0.6f), TRIANGLE, 1 } [all...] |
/external/deqp/modules/gles3/functional/ |
es3fScissorTests.cpp | 76 { "contained_quads", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 }, 77 { "partial_quads", "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 }, 78 { "contained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1 }, 79 { "enclosing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1 }, 80 { "partial_tri", "Triangle partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 1.0f, 1.0f), TRIANGLE, 1 }, 81 { "outside_render_tri", "Triangle with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 0.6f, 0.6f), TRIANGLE, 1 } [all...] |
/external/deqp/modules/glshared/ |
glsScissorTests.hpp | 57 TRIANGLE,
|
glsScissorTests.cpp | 390 case TRIANGLE: drawPrimitives(gl, program, GL_TRIANGLES, positions, indices); break;
|
/external/clang/test/SemaCXX/ |
typo-correction.cpp | 397 TRIANGLE, 407 switch (obj.type()) { // expected-warning {{enumeration values 'SQUARE', 'TRIANGLE', and 'CIRCLE' not handled in switch}} 409 case TRIANGLE: // expected-error-re {{use of undeclared identifier 'TRIANGLE'{{$}}}}
|
/frameworks/base/rs/java/android/renderscript/ |
Mesh.java | 67 TRIANGLE (3), 70 * Vertices will be rendered as a connected triangle strip 72 * triangle defined by a new vertex 551 * and triangle by triangle 752 * Adds a new triangle to the mesh builder 754 * @param idx1 index of the first vertex in the triangle 755 * @param idx2 index of the second vertex in the triangle 756 * @param idx3 index of the third vertex in the triangle 815 smb.addIndexSetType(Element.U16(mRS), mIndexCount, Primitive.TRIANGLE); [all...] |
/external/fonttools/Lib/fontTools/ |
agl.py | 655 25BC;triagdn;BLACK DOWN-POINTING TRIANGLE 658 25B2;triagup;BLACK UP-POINTING TRIANGLE
|
/prebuilts/sdk/14/ |
android.jar | |