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Searched
refs:Texture2DShader
(Results
1 - 11
of
11
) sorted by null
/external/deqp/modules/gles31/functional/
es31fFboTestUtil.hpp
55
class
Texture2DShader
: public sglr::ShaderProgram
58
Texture2DShader
(const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f));
59
~
Texture2DShader
(void) {}
es31fFboTestUtil.cpp
150
Texture2DShader
::
Texture2DShader
(const DataTypes& samplerTypes, glu::DataType outputType, const Vec4& outScale, const Vec4& outBias)
167
void
Texture2DShader
::setUnit (int inputNdx, int unitNdx)
172
void
Texture2DShader
::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias)
178
void
Texture2DShader
::setOutScaleBias (const Vec4& scale, const Vec4& bias)
184
void
Texture2DShader
::setUniforms (sglr::Context& gl, deUint32 program) const
203
void
Texture2DShader
::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
214
void
Texture2DShader
::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
es31fFboColorbufferTests.cpp
140
Texture2DShader
texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin);
/external/deqp/modules/gles3/functional/
es3fFboTestUtil.hpp
85
class
Texture2DShader
: public sglr::ShaderProgram
88
Texture2DShader
(const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f));
89
~
Texture2DShader
(void) {}
es3fFboTestUtil.cpp
307
Texture2DShader
::
Texture2DShader
(const DataTypes& samplerTypes, glu::DataType outputType, const Vec4& outScale, const Vec4& outBias)
324
void
Texture2DShader
::setUnit (int inputNdx, int unitNdx)
329
void
Texture2DShader
::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias)
335
void
Texture2DShader
::setOutScaleBias (const Vec4& scale, const Vec4& bias)
341
void
Texture2DShader
::setUniforms (sglr::Context& gl, deUint32 program) const
360
void
Texture2DShader
::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
371
void
Texture2DShader
::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
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es3fFboColorbufferTests.cpp
230
Texture2DShader
texToFbo0Shader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt0), fmtInfo0.valueMax-fmtInfo0.valueMin, fmtInfo0.valueMin);
231
Texture2DShader
texToFbo1Shader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt1), fmtInfo1.valueMax-fmtInfo1.valueMin, fmtInfo1.valueMin);
232
Texture2DShader
multiTexShader (DataTypes() << glu::getSampler2DType(texFmt0) << glu::getSampler2DType(texFmt1), glu::TYPE_FLOAT_VEC4);
364
Texture2DShader
texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin);
493
Texture2DShader
texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin);
619
Texture2DShader
texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin);
747
Texture2DShader
texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
837
Texture2DShader
fboBlitShader (DataTypes() << glu::getSampler2DType(fboFormat), getFragmentOutputType(fboFormat), Vec4(1.0f), Vec4(0.0f));
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...]
es3fFboRenderTest.cpp
536
Texture2DShader
texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, fboOutputType);
537
Texture2DShader
texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4);
620
Texture2DShader
texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
823
Texture2DShader
shader(DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4);
859
Texture2DShader
texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
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...]
es3fFboInvalidateTests.cpp
218
Texture2DShader
texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
366
Texture2DShader
texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
640
Texture2DShader
texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4);
652
Texture2DShader
texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_VEC4);
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...]
es3fFboDepthbufferTests.cpp
73
Texture2DShader
texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
es3fFramebufferBlitTests.cpp
76
Texture2DShader
texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
483
Texture2DShader
texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
633
Texture2DShader
texShader (DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_VEC4);
795
Texture2DShader
texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
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...]
es3fTextureSpecificationTests.cpp
281
Texture2DShader
shader (DataTypes() << glu::getSampler2DType(m_texFormat), glu::TYPE_FLOAT_VEC4);
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