/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
FacedCubemapData.java | 15 import com.badlogic.gdx.graphics.TextureData;
18 /** A FacedCubemapData holds a cubemap data definition based on a {@link TextureData} per face.
23 protected final TextureData[] data = new TextureData[6];
28 this((TextureData)null, (TextureData)null, (TextureData)null, (TextureData)null, (TextureData)null, (TextureData)null); [all...] |
MipMapTextureData.java | 6 import com.badlogic.gdx.graphics.TextureData; 9 /** This class will load each contained TextureData to the chosen mipmap level. 11 public class MipMapTextureData implements TextureData{ 12 TextureData[] mips; 15 public MipMapTextureData(TextureData... mipMapData){ 16 mips = new TextureData[mipMapData.length];
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FileTextureArrayData.java | 24 import com.badlogic.gdx.graphics.TextureData; 30 private TextureData[] textureDatas; 40 textureDatas = new TextureData[files.length]; 42 textureDatas[i] = TextureData.Factory.loadFromFile(files[i], format, useMipMaps); 55 for (TextureData data : textureDatas) { 72 if (textureDatas[i].getType() == TextureData.TextureDataType.Custom) { 75 TextureData texData = textureDatas[i]; 123 for (TextureData data : textureDatas) {
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GLOnlyTextureData.java | 23 import com.badlogic.gdx.graphics.TextureData; 26 /** A {@link TextureData} implementation which should be used to create gl only textures. This TextureData fits perfectly for 28 public class GLOnlyTextureData implements TextureData { 83 throw new GdxRuntimeException("This TextureData implementation does not return a Pixmap"); 88 throw new GdxRuntimeException("This TextureData implementation does not return a Pixmap");
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PixmapTextureData.java | 21 import com.badlogic.gdx.graphics.TextureData;
24 public class PixmapTextureData implements TextureData {
85 throw new GdxRuntimeException("This TextureData implementation does not upload data itself");
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FloatTextureData.java | 26 import com.badlogic.gdx.graphics.TextureData; 30 /** A {@link TextureData} implementation which should be used to create float textures. */ 31 public class FloatTextureData implements TextureData { 86 throw new GdxRuntimeException("This TextureData implementation does not return a Pixmap"); 91 throw new GdxRuntimeException("This TextureData implementation does not return a Pixmap");
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ETC1TextureData.java | 24 import com.badlogic.gdx.graphics.TextureData;
28 public class ETC1TextureData implements TextureData {
95 throw new GdxRuntimeException("This TextureData implementation does not return a Pixmap");
100 throw new GdxRuntimeException("This TextureData implementation does not return a Pixmap");
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FileTextureData.java | 24 import com.badlogic.gdx.graphics.TextureData;
28 public class FileTextureData implements TextureData {
138 throw new GdxRuntimeException("This TextureData implementation does not upload data itself");
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KTXTextureData.java | 19 import com.badlogic.gdx.graphics.TextureData;
32 public class KTXTextureData implements TextureData, CubemapData {
291 throw new GdxRuntimeException("This TextureData implementation does not return a Pixmap");
296 throw new GdxRuntimeException("This TextureData implementation does not return a Pixmap");
346 throw new GdxRuntimeException("This TextureData implementation directly handles texture formats.");
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/ |
TextureData.java | 8 /** Used by a {@link Texture} to load the pixel data. A TextureData can either return a {@link Pixmap} or upload the pixel data 12 * generated and whether the TextureData is able to manage the pixel data if the OpenGL ES context is lost.</p> 14 * In case the TextureData implementation has the type {@link TextureDataType#Custom}, the implementation has to generate the 22 public interface TextureData { 23 /** The type of this {@link TextureData}. 32 /** @return whether the TextureData is prepared or not. */ 35 /** Prepares the TextureData for a call to {@link #consumePixmap()} or {@link #consumeCustomData(int)}. This method can be 71 public static TextureData loadFromFile (FileHandle file, boolean useMipMaps) { 75 public static TextureData loadFromFile (FileHandle file, Format format, boolean useMipMaps) {
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/ |
ETC1TextureData.java | 23 import com.badlogic.gdx.graphics.TextureData; 26 public class ETC1TextureData implements TextureData {
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FileTextureData.java | 23 import com.badlogic.gdx.graphics.TextureData;
27 public class FileTextureData implements TextureData {
134 throw new GdxRuntimeException("This TextureData implementation does not upload data itself");
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
TextureData.java | 26 /** Used by a {@link Texture} to load the pixel data. A TextureData can either return a {@link Pixmap} or upload the pixel data
30 * generated and whether the TextureData is able to manage the pixel data if the OpenGL ES context is lost.</p>
32 * In case the TextureData implementation has the type {@link TextureDataType#Custom}, the implementation has to generate the
40 public interface TextureData {
41 /** The type of this {@link TextureData}.
50 /** @return whether the TextureData is prepared or not. */
53 /** Prepares the TextureData for a call to {@link #consumePixmap()} or {@link #consumeCustomData(int)}. This method can be
89 public static TextureData loadFromFile (FileHandle file, boolean useMipMaps) {
93 public static TextureData loadFromFile (FileHandle file, Format format, boolean useMipMaps) {
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Cubemap.java | 109 this(TextureData.Factory.loadFromFile(positiveX, useMipMaps), TextureData.Factory.loadFromFile(negativeX, useMipMaps),
110 TextureData.Factory.loadFromFile(positiveY, useMipMaps), TextureData.Factory.loadFromFile(negativeY, useMipMaps),
111 TextureData.Factory.loadFromFile(positiveZ, useMipMaps), TextureData.Factory.loadFromFile(negativeZ, useMipMaps));
137 /** Construct a Cubemap with the specified {@link TextureData}'s for the sides */
138 public Cubemap (TextureData positiveX, TextureData negativeX, TextureData positiveY, TextureData negativeY, [all...] |
Texture.java | 85 TextureData data;
100 this(TextureData.Factory.loadFromFile(file, format, useMipMaps));
119 public Texture (TextureData data) {
123 protected Texture (int glTarget, int glHandle, TextureData data) {
129 public void load (TextureData data) {
144 /** Used internally to reload after context loss. Creates a new GL handle then calls {@link #load(TextureData)}. Use this only
182 public TextureData getTextureData () {
249 params.textureData = texture.getTextureData();
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GLTexture.java | 23 import com.badlogic.gdx.graphics.TextureData.TextureDataType;
28 * Also provides some (protected) static methods to create TextureData and upload image data.
180 protected static void uploadImageData (int target, TextureData data) {
184 public static void uploadImageData (int target, TextureData data, int miplevel) {
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/assets/loaders/ |
TextureLoader.java | 28 import com.badlogic.gdx.graphics.TextureData;
33 TextureData data;
42 if (parameter == null || (parameter != null && parameter.textureData == null)) {
58 data = parameter.textureData;
89 /** The texture to put the {@link TextureData} in, optional. **/
91 /** TextureData for textures created on the fly, optional. When set, all format and genMipMaps are ignored */
92 public TextureData textureData = null;
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CubemapLoader.java | 13 import com.badlogic.gdx.graphics.TextureData; 78 /** The texture to put the {@link TextureData} in, optional. **/
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/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/ |
TextureLoader.java | 30 import com.badlogic.gdx.graphics.TextureData;
44 TextureData data;
57 if (parameter == null || parameter.textureData == null) {
69 info.data = TextureData.Factory.loadFromFile(file, format, genMipMaps);
71 info.data = parameter.textureData;
103 /** The texture to put the {@link TextureData} in, optional. **/
105 /** TextureData for textures created on the fly, optional. When set, all format and genMipMaps are ignored */
106 public TextureData textureData = null;
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CubemapLoader.java | 31 import com.badlogic.gdx.graphics.TextureData;
103 /** The texture to put the {@link TextureData} in, optional. **/
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/frameworks/base/libs/hwui/ |
Glop.h | 121 struct TextureData {
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/frameworks/base/libs/hwui/renderstate/ |
RenderState.cpp | 303 const Glop::Fill::TextureData& texture = fill.texture;
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