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Searched
refs:TextureRec
(Results
1 - 2
of
2
) sorted by null
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLClientState.cpp
311
const
TextureRec
* rec = (const
TextureRec
*)prec;
319
TextureRec
* texrec = NULL;
322
texrec = (
TextureRec
*)bsearch(&texture, m_tex.textures,
323
m_tex.numTextures, sizeof(
TextureRec
), compareTexId);
352
GLClientState::
TextureRec
* GLClientState::addTextureRec(GLuint id,
368
TextureRec
* newTextures = (
TextureRec
*)realloc(m_tex.textures,
369
newAlloc * sizeof(
TextureRec
));
378
TextureRec
* tex = m_tex.textures + m_tex.numTextures
[
all
...]
GLClientState.h
319
struct
TextureRec
{
329
TextureRec
* textures;
394
TextureRec
* addTextureRec(GLuint id, GLenum target);
Completed in 2700 milliseconds