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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
DistanceInput.java 27 import org.jbox2d.common.Transform;
38 public Transform transformA = new Transform();
39 public Transform transformB = new Transform();
  /external/icu/android_icu4j/src/main/java/android/icu/text/
Transform.java 19 public interface Transform<S,D> {
21 * Transform the input in some way, to be determined by the subclass.
25 public D transform(S source); method in interface:Transform
StringTransform.java 17 public interface StringTransform extends Transform<String,String> {
19 * Transform the text in some way, to be determined by the subclass.
23 public String transform(String source); method in interface:StringTransform
  /external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/
StringTransform.java 16 public interface StringTransform extends Transform<String,String> {
18 * Transform the text in some way, to be determined by the subclass.
23 public String transform(String source); method in interface:StringTransform
Transform.java 18 public interface Transform<S,D> {
20 * Transform the input in some way, to be determined by the subclass.
25 public D transform(S source); method in interface:Transform
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/common/
Transform.java 31 * A transform contains translation and rotation. It is used to represent the position and
34 public class Transform implements Serializable {
37 /** The translation caused by the transform */
44 public Transform() {
49 /** Initialize as a copy of another transform. */
50 public Transform(final Transform xf) {
56 public Transform(final Vec2 _position, final Rot _R) {
61 /** Set this to equal another transform. */
62 public final Transform set(final Transform xf)
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/shapes/
Shape.java 29 import org.jbox2d.common.Transform;
85 * @param xf the shape world transform.
88 public abstract boolean testPoint(final Transform xf, final Vec2 p);
95 * @param argTransform the transform to be applied to the shape.
99 public abstract boolean raycast(RayCastOutput output, RayCastInput input, Transform transform,
104 * Given a transform, compute the associated axis aligned bounding box for a child shape.
107 * @param argXf the world transform of the shape.
109 public abstract void computeAABB(final AABB aabb, final Transform xf, int childIndex);
124 * @param xf the shape world transform
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  /external/eigen/Eigen/src/Eigen2Support/Geometry/
Transform.h 27 * \class Transform
43 class Transform
79 inline Transform() { }
81 inline Transform(const Transform& other)
86 inline explicit Transform(const TranslationType& t) { *this = t; }
87 inline explicit Transform(const ScalingType& s) { *this = s; }
89 inline explicit Transform(const RotationBase<Derived, Dim>& r) { *this = r; }
91 inline Transform& operator=(const Transform& other
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  /external/llvm/include/llvm/ExecutionEngine/Orc/
IRTransformLayer.h 35 TransformFtor Transform = TransformFtor())
36 : BaseLayer(BaseLayer), Transform(std::move(Transform)) {}
38 /// @brief Apply the transform functor to each module in the module set, then
50 *I = Transform(std::move(*I));
87 /// @brief Access the transform functor directly.
88 TransformFtor& getTransform() { return Transform; }
91 const TransformFtor& getTransform() const { return Transform; }
95 TransformFtor Transform;
ObjectTransformLayer.h 35 TransformFtor Transform = TransformFtor())
36 : BaseLayer(BaseLayer), Transform(std::move(Transform)) {}
38 /// @brief Apply the transform functor to each object in the object set, then
49 *I = Transform(std::move(*I));
90 /// @brief Access the transform functor directly.
91 TransformFtor &getTransform() { return Transform; }
94 const TransformFtor &getTransform() const { return Transform; }
98 TransformFtor Transform;
  /external/mesa3d/src/mesa/main/
clip.c 45 _mesa_transform_vector(ctx->Transform._ClipUserPlane[plane],
46 ctx->Transform.EyeUserPlane[plane],
84 if (TEST_EQ_4V(ctx->Transform.EyeUserPlane[p], equation))
88 COPY_4FV(ctx->Transform.EyeUserPlane[p], equation);
90 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
112 equation[0] = (GLdouble) ctx->Transform.EyeUserPlane[p][0];
113 equation[1] = (GLdouble) ctx->Transform.EyeUserPlane[p][1];
114 equation[2] = (GLdouble) ctx->Transform.EyeUserPlane[p][2];
115 equation[3] = (GLdouble) ctx->Transform.EyeUserPlane[p][3];
matrix.c 152 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
227 ctx->Transform.MatrixMode = mode;
249 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
252 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
259 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
289 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
292 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
299 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
568 * date across changes to the __struct gl_contextRec::Transform attributes.
579 if (ctx->Transform.ClipPlanesEnabled)
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  /frameworks/native/services/surfaceflinger/
Transform.h 36 class Transform
39 Transform();
40 Transform(const Transform& other);
41 explicit Transform(uint32_t orientation);
42 ~Transform();
62 // query the transform
71 // modify the transform
77 // transform data
79 vec2 transform(int x, int y) const
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Transform.cpp 24 #include "Transform.h"
32 Transform::Transform() {
36 Transform::Transform(const Transform& other)
40 Transform::Transform(uint32_t orientation) {
44 Transform::~Transform() {
172 vec2 Transform::transform(const vec2& v) const { function in class:android::Transform
180 vec3 Transform::transform(const vec3& v) const { function in class:android::Transform
189 vec2 Transform::transform(int x, int y) const function in class:android::Transform
199 Rect Transform::transform(const Rect& bounds, bool roundOutwards) const function in class:android::Transform
227 Region Transform::transform(const Region& reg) const function in class:android::Transform
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  /external/mesa3d/src/mesa/state_tracker/
st_atom_clip.c 50 STATIC_ASSERT(sizeof(clip.ucp) <= sizeof(ctx->Transform._ClipUserPlane));
60 use_eye ? ctx->Transform.EyeUserPlane
61 : ctx->Transform._ClipUserPlane, sizeof(clip.ucp));
  /external/eigen/Eigen/src/Geometry/
Transform.h 19 template<typename Transform>
24 Dim = Transform::Dim,
25 HDim = Transform::HDim,
26 Mode = Transform::Mode,
71 * \class Transform
88 * this class you have to think a Transform object as its internal
103 * However, unlike a plain matrix, the Transform class provides many features
105 * with any other transformations (Transform,Translation,RotationBase,Matrix)
106 * and can be directly used to transform implicit homogeneous vectors. All these
111 * according to the nature of each terms. Likewise, when applying the transform
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
CircleContact.java 29 import org.jbox2d.common.Transform;
46 public void evaluate(Manifold manifold, Transform xfA, Transform xfB) {
PolygonAndCircleContact.java 30 import org.jbox2d.common.Transform;
47 public void evaluate(Manifold manifold, Transform xfA, Transform xfB) {
PolygonContact.java 29 import org.jbox2d.common.Transform;
46 public void evaluate(Manifold manifold, Transform xfA, Transform xfB) {
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
BaseAnimationController.java 40 public final static class Transform implements Poolable {
45 public Transform () {
48 public Transform idt () {
55 public Transform set (final Vector3 t, final Quaternion r, final Vector3 s) {
62 public Transform set (final Transform other) {
66 public Transform lerp (final Transform target, final float alpha) {
70 public Transform lerp (final Vector3 targetT, final Quaternion targetR, final Vector3 targetS, final float alpha) {
92 private final Pool<Transform> transformPool = new Pool<Transform>() {
220 final Transform transform = tmpT; local
230 final Transform transform = getNodeAnimationTransform(nodeAnim, time); local
239 final Transform transform = getNodeAnimationTransform(nodeAnim, time); local
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  /external/icu/android_icu4j/src/main/tests/android/icu/dev/util/
UnicodeTransform.java 10 import android.icu.text.Transform;
16 public abstract class UnicodeTransform implements Transform<String,String> {
39 public abstract String transform(String source); method in class:UnicodeTransform
45 return source.equals(transform(source));
50 public String transform(int source) { method in class:UnicodeTransform
51 return transform(UTF16.valueOf(source));
  /external/icu/icu4j/main/tests/framework/src/com/ibm/icu/dev/util/
UnicodeTransform.java 9 import com.ibm.icu.text.Transform;
15 public abstract class UnicodeTransform implements Transform<String,String> {
38 public abstract String transform(String source); method in class:UnicodeTransform
44 return source.equals(transform(source));
49 public String transform(int source) { method in class:UnicodeTransform
50 return transform(UTF16.valueOf(source));
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_clip_state.c 50 if (!ctx->Transform.DepthClamp)
67 userclip = ctx->Transform.ClipPlanesEnabled;
  /packages/apps/Camera2/jni/
jpegutil.h 31 class Transform;
47 class Transform {
49 Transform(int orig_x, int orig_y, int one_x, int one_y);
51 static Transform ForCropFollowedByRotation(int cropLeft, int cropTop,
59 bool operator==(const Transform& other) const;
109 * transform.
112 * @param transform the transformation to map output values into the
115 * longer than the width of the output (after applying the transform), then
118 inline RowIterator(Plane plane, Transform transform, int row_length)
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
Transform.java 21 /** Encodes a Box2D transform. We are lazy so we only store a 4 float wide array. First two floats are the position of the
24 public class Transform {
35 public Transform () {
39 /** Constructs a new Transform instance with the given position and angle
42 public Transform (Vector2 position, float angle) {
46 /** Constructs a new Transform instance with the given position and orientation
48 * @param orientation where the transform is pointing*/
49 public Transform (Vector2 position, Vector2 orientation) {
54 /** Transforms the given vector by this transform
65 /** @return the position, modification of the vector has no effect on the Transform */
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